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Update media/src/core/core.draw.js
Cache row Avoid array access to childNodes Move unique calculation outside of loop Declare all vars at head of function Cache a[i] in fnShiftCol
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@ -1,4 +1,3 @@
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/**
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* Create a new TR element (and it's TD children) for a row
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* @param {object} oSettings dataTables settings object
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@ -691,10 +690,12 @@ function _fnAddOptionsHtml ( oSettings )
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function _fnDetectHeader ( aLayout, nThead )
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{
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var nTrs = $(nThead).children('tr');
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var nCell;
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var i, j, k, l, iLen, jLen, iColShifted;
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var nTr, nCell;
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var i, k, l, iLen, jLen, iColShifted, iColumn, iColspan, iRowspan;
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var bUnique;
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var fnShiftCol = function ( a, i, j ) {
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while ( a[i][j] ) {
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var k = a[i];
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while ( k[j] ) {
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j++;
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}
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return j;
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@ -711,19 +712,18 @@ function _fnDetectHeader ( aLayout, nThead )
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/* Calculate a layout array */
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for ( i=0, iLen=nTrs.length ; i<iLen ; i++ )
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{
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var iColumn = 0;
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nTr = nTrs[i];
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iColumn = 0;
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/* For every cell in the row... */
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for ( j=0, jLen=nTrs[i].childNodes.length ; j<jLen ; j++ )
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{
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nCell = nTrs[i].childNodes[j];
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nCell = nTr.firstChild;
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while ( nCell ) {
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if ( nCell.nodeName.toUpperCase() == "TD" ||
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nCell.nodeName.toUpperCase() == "TH" )
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{
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/* Get the col and rowspan attributes from the DOM and sanitise them */
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var iColspan = nCell.getAttribute('colspan') * 1;
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var iRowspan = nCell.getAttribute('rowspan') * 1;
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iColspan = nCell.getAttribute('colspan') * 1;
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iRowspan = nCell.getAttribute('rowspan') * 1;
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iColspan = (!iColspan || iColspan===0 || iColspan===1) ? 1 : iColspan;
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iRowspan = (!iRowspan || iRowspan===0 || iRowspan===1) ? 1 : iRowspan;
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@ -732,6 +732,9 @@ function _fnDetectHeader ( aLayout, nThead )
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*/
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iColShifted = fnShiftCol( aLayout, i, iColumn );
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/* Cache calculation for unique columns */
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bUnique = iColspan === 1 ? true : false;
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/* If there is col / rowspan, copy the information into the layout grid */
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for ( l=0 ; l<iColspan ; l++ )
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{
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@ -739,12 +742,13 @@ function _fnDetectHeader ( aLayout, nThead )
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{
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aLayout[i+k][iColShifted+l] = {
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"cell": nCell,
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"unique": iColspan == 1 ? true : false
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"unique": bUnique
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};
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aLayout[i+k].nTr = nTrs[i];
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aLayout[i+k].nTr = nTr;
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}
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}
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}
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nCell = nCell.nextSibling;
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}
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}
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}
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