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Fix #136 - Allow bDestroy / bRetrieve to have defaults set
- Typically I think setting bDestroy or bRetrieve as default true is a bad idea as it could lead to more processing of tables than is needed by mistake, but if set the defaults should be acted upon. - These are slightly different to the other defaults since the settings object hasn't been expanded by the point they are checked, so need to manually check the values.
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@ -1,3 +1,4 @@
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/*global oInit,_that*/
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var i=0, iLen, j, jLen, k, kLen;
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var i=0, iLen, j, jLen, k, kLen;
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var sId = this.getAttribute( 'id' );
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var sId = this.getAttribute( 'id' );
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var bInitHandedOff = false;
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var bInitHandedOff = false;
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@ -30,11 +31,14 @@ for ( i=0, iLen=DataTable.settings.length ; i<iLen ; i++ )
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/* Base check on table node */
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/* Base check on table node */
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if ( DataTable.settings[i].nTable == this )
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if ( DataTable.settings[i].nTable == this )
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{
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{
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if ( oInitEmpty || oInit.bRetrieve )
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var bRetrieve = oInit.bRetrieve !== undefined ? oInit.bRetrieve : DataTable.defaults.bRetrieve;
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var bDestroy = oInit.bDestroy !== undefined ? oInit.bDestroy : DataTable.defaults.bDestroy;
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if ( oInitEmpty || bRetrieve )
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{
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{
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return DataTable.settings[i].oInstance;
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return DataTable.settings[i].oInstance;
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}
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}
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else if ( oInit.bDestroy )
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else if ( bDestroy )
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{
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{
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DataTable.settings[i].oInstance.fnDestroy();
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DataTable.settings[i].oInstance.fnDestroy();
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break;
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break;
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