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HLMetaModOfficial/loader/loader.cpp

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/**
* vim: set ts=4 :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2008 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*
* Version: $Id$
*/
#include <time.h>
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#include <assert.h>
#include <stdarg.h>
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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "loader.h"
#include "serverplugin.h"
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#include "gamedll.h"
#include "utility.h"
#include "valve_commandline.h"
#undef GetCommandLine
typedef ICommandLine *(*GetCommandLine)();
static HMODULE mm_library = NULL;
static char mm_fatal_logfile[PLATFORM_MAX_PATH] = "metamod-fatal.log";
extern void
mm_LogFatal(const char *message, ...)
{
FILE *fp;
time_t t;
va_list ap;
char header[256];
fp = fopen(mm_fatal_logfile, "at");
if (!fp && (fp = fopen("metamod-fatal.log", "at")) == NULL)
return;
t = time(NULL);
strftime(header, sizeof(header), "%m/%d/%Y - %H:%M:%S", localtime(&t));
fprintf(fp, "L %s: ", header);
va_start(ap, message);
vfprintf(fp, message, ap);
va_end(ap);
fprintf(fp, "\n");
fclose(fp);
}
static const char *backend_names[] =
{
"1.ep1",
"2.ep2",
"2.l4d",
"2.darkm"
};
#if defined _WIN32
#define LIBRARY_EXT ".dll"
#define LIBRARY_MINEXT ".dll"
#elif defined __linux__
#define LIBRARY_EXT "_i486.so"
#define LIBRARY_MINEXT ".so"
#endif
bool
mm_LoadMetamodLibrary(MetamodBackend backend, char *buffer, size_t maxlength)
{
size_t len, temp_len;
char mm_path[PLATFORM_MAX_PATH * 2];
/* Get our path */
if (!mm_GetFileOfAddress((void*)mm_GetFileOfAddress, mm_path, sizeof(mm_path)))
return false;
len = strlen(mm_path);
temp_len = strlen("server" LIBRARY_EXT);
if (len < temp_len)
return false;
/* Build log file name */
mm_path[len - temp_len] = '\0';
mm_Format(mm_fatal_logfile,
sizeof(mm_fatal_logfile),
"%smetamod-fatal.log",
mm_path);
/* Replace server.dll with the new binary we want */
mm_Format(&mm_path[len - temp_len],
sizeof(mm_path) - (len - temp_len),
"metamod.%s" LIBRARY_MINEXT,
backend_names[backend]);
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mm_library = (HMODULE)mm_LoadLibrary(mm_path, buffer, maxlength);
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return (mm_library != NULL);
}
void
mm_UnloadMetamodLibrary()
{
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mm_UnloadLibrary(mm_library);
mm_library = NULL;
}
#if defined _WIN32
#define EXPORT extern "C" __declspec(dllexport)
#elif defined __GNUC__
#if __GNUC__ == 4
#define EXPORT extern "C" __attribute__ ((visibility("default")))
#else
#define EXPORT extern "C"
#endif
#endif
EXPORT void *
CreateInterface(const char *name, int *ret)
{
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/* If we've got a VSP bridge, do nothing. */
if (vsp_bridge != NULL)
{
if (ret != NULL)
*ret = 1;
return NULL;
}
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/* If we've got a gamedll bridge, forward the request. */
if (gamedll_bridge != NULL)
return gamedll_bridge->QueryInterface(name, ret);
/* Otherwise, we're probably trying to load Metamod. */
void *ptr;
if (strncmp(name, "ISERVERPLUGINCALLBACKS", 22) == 0)
ptr = mm_GetVspCallbacks(atoi(&name[22]));
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else
ptr = mm_GameDllRequest(name, ret);
if (ret != NULL)
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*ret = (ptr != NULL) ? 0 : 1;
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return ptr;
}
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void *
mm_GetProcAddress(const char *name)
{
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return mm_GetLibAddress(mm_library, name);
}
#if defined _WIN32
#define TIER0_NAME "bin\\tier0.dll"
#define VSTDLIB_NAME "bin\\vstdlib.dll"
#elif defined __linux__
#define TIER0_NAME "bin/tier0_i486.so"
#define VSTDLIB_NAME "bin/vstdlib_i486.so"
#endif
const char *
mm_GetGameName()
{
void *lib;
char error[255];
GetCommandLine valve_cmdline;
char lib_path[PLATFORM_MAX_PATH];
const char *game_name;
if (!mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path)))
{
mm_LogFatal("Could not find path for: " TIER0_NAME);
return NULL;
}
if ((lib = mm_LoadLibrary(lib_path, error, sizeof(error))) == NULL)
{
mm_LogFatal("Could not load %s: %s", lib_path, error);
return NULL;
}
valve_cmdline = (GetCommandLine)mm_GetLibAddress(lib, "CommandLine_Tier0");
if (valve_cmdline == NULL)
{
/* We probably have a Ship engine. */
mm_UnloadLibrary(lib);
if (!mm_ResolvePath(VSTDLIB_NAME, lib_path, sizeof(lib_path)))
{
mm_LogFatal("Could not find path for: " VSTDLIB_NAME);
return NULL;
}
if ((lib = mm_LoadLibrary(lib_path, error, sizeof(error))) == NULL)
{
mm_LogFatal("Could not load %s: %s", lib_path, error);
return NULL;
}
valve_cmdline = (GetCommandLine)mm_GetLibAddress(lib, "CommandLine");
}
mm_UnloadLibrary(lib);
if (valve_cmdline == NULL)
{
mm_LogFatal("Could not locate any command line functionality");
return NULL;
}
game_name = valve_cmdline()->ParmValue("-game");
/* This probably means that the game directory is actually the current directory */
if (!game_name)
{
game_name = ".";
}
return game_name;
}
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MetamodBackend
mm_DetermineBackend(QueryValveInterface engineFactory, const char *game_name)
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{
/* Check for L4D */
if (engineFactory("VEngineServer022", NULL) != NULL &&
engineFactory("VEngineCvar007", NULL) != NULL)
{
return MMBackend_Left4Dead;
}
else if (engineFactory("VEngineServer021", NULL) != NULL)
{
/* Check for OB */
if (engineFactory("VEngineCvar004", NULL) != NULL &&
engineFactory("VModelInfoServer002", NULL) != NULL)
{
return MMBackend_Episode2;
}
/* Check for Episode One/Old Engine */
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else if (engineFactory("VModelInfoServer001", NULL) != NULL &&
(engineFactory("VEngineCvar003", NULL) != NULL ||
engineFactory("VEngineCvar002", NULL) != NULL))
{
/* Check for Dark Messiah which has a weird directory structure */
if (strcmp(game_name, ".") == 0)
{
return MMBackend_DarkMessiah;
}
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return MMBackend_Episode1;
}
}
return MMBackend_UNKNOWN;
}