2005-04-30 17:52:26 +02:00
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#ifndef __TESTEVENTS_H__
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#define __TESTEVENTS_H__
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2005-05-01 14:36:48 +02:00
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#include <typeinfo>
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#include <stdarg.h>
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2005-04-30 21:09:51 +02:00
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namespace
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2005-04-30 17:52:26 +02:00
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{
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2005-04-30 21:09:51 +02:00
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struct State
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2005-04-30 17:52:26 +02:00
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{
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2005-04-30 21:09:51 +02:00
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virtual ~State()
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{
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2005-04-30 17:52:26 +02:00
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2005-04-30 21:09:51 +02:00
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}
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2005-04-30 17:52:26 +02:00
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2005-04-30 21:09:51 +02:00
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virtual bool IsEqual(State *other)
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{
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return (typeid(other) == typeid(this)) ? true : false;
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}
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};
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2005-04-30 17:52:26 +02:00
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2005-04-30 21:09:51 +02:00
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typedef std::list<State*> StateList;
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2005-04-30 17:52:26 +02:00
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2005-04-30 21:09:51 +02:00
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#define ADD_STATE(name) g_States.push_back(new name)
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2005-04-30 17:52:26 +02:00
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2005-04-30 21:09:51 +02:00
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bool StatesOk(StateList *sl, ...)
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2005-04-30 17:52:26 +02:00
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{
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2005-04-30 21:09:51 +02:00
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StateList requiredstates;
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va_list argptr;
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va_start(argptr, sl);
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while (true)
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{
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State *cs = va_arg(argptr, State*);
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if (!cs)
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break;
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requiredstates.push_back(cs);
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}
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va_end(argptr);
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if (requiredstates.size() != sl->size())
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{
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for (StateList::iterator iter = requiredstates.begin(); iter != requiredstates.end(); ++iter)
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delete *iter;
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for (StateList::iterator iter = sl->begin(); iter != sl->end(); ++iter)
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delete *iter;
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sl->clear();
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return false;
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}
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bool ok = true;
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StateList::iterator req_iter = requiredstates.begin();
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for (StateList::iterator o_iter = sl->begin(); o_iter != sl->end(); ++o_iter, ++req_iter)
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{
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if (!(*o_iter)->IsEqual(*req_iter))
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{
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ok = false;
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break;
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}
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}
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2005-04-30 17:52:26 +02:00
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for (StateList::iterator iter = requiredstates.begin(); iter != requiredstates.end(); ++iter)
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delete *iter;
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for (StateList::iterator iter = sl->begin(); iter != sl->end(); ++iter)
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delete *iter;
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sl->clear();
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2005-04-30 21:09:51 +02:00
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return ok;
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2005-04-30 17:52:26 +02:00
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}
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}
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#define CHECK_STATES(mwah, myerr) if (!StatesOk mwah) { error=myerr; return false; }
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2005-05-01 16:30:52 +02:00
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#define MAKE_STATE(name) struct name : State {};
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#define MAKE_STATE_1(name, p1_type) struct name : State { \
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p1_type m_Param1; \
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name(p1_type param1) : m_Param1(param1) {} \
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virtual bool IsEqual(State *other) { \
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name *other2 = dynamic_cast<name*>(other); \
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if (!other2) \
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return false; \
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return other2->m_Param1 == m_Param1;\
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} \
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}
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#define MAKE_STATE_2(name, p1_type, p2_type) struct name : State { \
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p1_type m_Param1; \
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p2_type m_Param2; \
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name(p1_type param1, p2_type param2) : m_Param1(param1), m_Param2(param2) {} \
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virtual bool IsEqual(State *other) { \
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name *other2 = dynamic_cast<name*>(other); \
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if (!other2) \
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return false; \
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return other2->m_Param1 == m_Param1 && other2->m_Param2 == m_Param2;\
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} \
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}
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2005-05-01 14:36:48 +02:00
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#endif
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