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HLMetaModOfficial/core/gamedll_bridge.cpp

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/**
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2009 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
* This software is provided 'as-is', without any express or implied warranty.
* In no event will the authors be held liable for any damages arising from
* the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software in a
* product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <assert.h>
#include "metamod.h"
#include "metamod_plugins.h"
#include "metamod_util.h"
#include <loader_bridge.h>
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#include "provider/provider_base.h"
using namespace SourceMM;
class GameDllBridge : public IGameDllBridge
{
public:
virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength)
{
server = (IServerGameDLL *) info->isgd;
g_Metamod.SetGameDLLInfo((CreateInterfaceFn) info->gsFactory,
info->dllVersion,
true);
g_Metamod.SetVSPListener(info->vsp_listener_path);
mm_InitializeGlobals((CreateInterfaceFn) info->engineFactory,
(CreateInterfaceFn) info->physicsFactory,
(CreateInterfaceFn) info->fsFactory,
(CGlobalVars*) info->pGlobals);
if (!mm_DetectGameInformation())
{
UTIL_Format(buffer, maxlength, "Metamod:Source failed to detect game paths; cannot load.");
return false;
}
mm_InitializeForLoad();
mm_StartupMetamod(false);
return true;
}
virtual void DLLInit_Post(int *isgdUnload)
{
SourceHook::MemFuncInfo mfi;
mfi.isVirtual = false;
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#ifdef META_IS_SOURCE2
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SourceHook::GetFuncInfo(&IServerGameDLL::Shutdown, mfi);
#else
SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi);
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#endif
assert(mfi.isVirtual);
assert(mfi.vtbloffs == 0);
assert(mfi.thisptroffs == 0);
*isgdUnload = mfi.vtblindex;
g_PluginMngr.SetAllLoaded();
}
virtual void *QueryInterface(const char *iface, int *ret)
{
return g_Metamod.GetServerFactory(true)(iface, ret);
}
virtual void Unload()
{
mm_UnloadMetamod();
}
};
GameDllBridge mm16_gamedll_bridge;
SMM_API IGameDllBridge *
GetGameDllBridge()
{
return &mm16_gamedll_bridge;
}