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//========= Copyright <20> 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $Workfile: $
// $Date$
//
//-----------------------------------------------------------------------------
// $NoKeywords: $
//=============================================================================//
# ifndef CONVAR_H
# define CONVAR_H
# if _WIN32
# pragma once
# endif
# include "tier0/dbg.h"
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# ifdef _WIN32
# define FORCEINLINE_CVAR FORCEINLINE
# elif _LINUX
# define FORCEINLINE_CVAR __inline__ FORCEINLINE
# else
# error "implement me"
# endif
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// The default, no flags at all
# define FCVAR_NONE 0
// Command to ConVars and ConCommands
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// ConVar Systems
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# define FCVAR_UNREGISTERED (1<<0) // If this is set, don't add to linked list, etc.
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# define FCVAR_LAUNCHER (1<<1) // defined by launcher
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# define FCVAR_GAMEDLL (1<<2) // defined by the game DLL
# define FCVAR_CLIENTDLL (1<<3) // defined by the client DLL
# define FCVAR_MATERIAL_SYSTEM (1<<4) // Defined by the material system.
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# define FCVAR_DATACACHE (1<<19) // Defined by the datacache system.
# define FCVAR_STUDIORENDER (1<<15) // Defined by the studiorender system.
# define FCVAR_FILESYSTEM (1<<21) // Defined by the file system.
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# define FCVAR_PLUGIN (1<<18) // Defined by a 3rd party plugin.
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# define FCVAR_TOOLSYSTEM (1<<20) // Defined by an IToolSystem library
# define FCVAR_SOUNDSYSTEM (1<<23) // Defined by the soundsystem library
# define FCVAR_INPUTSYSTEM (1<<25) // Defined by the inputsystem dll
# define FCVAR_NETWORKSYSTEM (1<<26) // Defined by the network system
// NOTE!! if you add a cvar system, add it here too!!!!
// the engine lacks a cvar flag, but needs it for xbox
// an engine cvar is thus a cvar not marked with any other system
# define FCVAR_NON_ENGINE ((FCVAR_LAUNCHER|FCVAR_GAMEDLL|FCVAR_CLIENTDLL|FCVAR_MATERIAL_SYSTEM|FCVAR_DATACACHE|FCVAR_STUDIORENDER|FCVAR_FILESYSTEM|FCVAR_PLUGIN|FCVAR_TOOLSYSTEM|FCVAR_SOUNDSYSTEM|FCVAR_INPUTSYSTEM|FCVAR_NETWORKSYSTEM))
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// ConVar only
# define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
# define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
# define FCVAR_ARCHIVE (1<<7) // set to cause it to be saved to vars.rc
# define FCVAR_NOTIFY (1<<8) // notifies players when changed
# define FCVAR_USERINFO (1<<9) // changes the client's info string
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# define FCVAR_CHEAT (1<<14) // Only useable in singleplayer / debug / multiplayer & sv_cheats
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# define FCVAR_PRINTABLEONLY (1<<10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
# define FCVAR_UNLOGGED (1<<11) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
# define FCVAR_NEVER_AS_STRING (1<<12) // never try to print that cvar
// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
// client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
# define FCVAR_REPLICATED (1<<13) // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
# define FCVAR_DEMO (1<<16) // record this cvar when starting a demo file
# define FCVAR_DONTRECORD (1<<17) // don't record these command in demofiles
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# define FCVAR_NOT_CONNECTED (1<<22) // cvar cannot be changed by a client that is connected to a server
# define FCVAR_ARCHIVE_XBOX (1<<24) // cvar written to config.cfg on the Xbox
// #define FCVAR_AVAILABLE (1<<27)
// #define FCVAR_AVAILABLE (1<<28)
// #define FCVAR_AVAILABLE (1<<29)
// #define FCVAR_AVAILABLE (1<<30)
// #define FCVAR_AVAILABLE (1<<31)
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class ConVar ;
class ConCommand ;
class ConCommandBase ;
// Any executable that wants to use ConVars need to implement one of
// these to hook up access to console variables.
class IConCommandBaseAccessor
{
public :
// Flags is a combination of FCVAR flags in cvar.h.
// hOut is filled in with a handle to the variable.
virtual bool RegisterConCommandBase ( ConCommandBase * pVar ) = 0 ;
} ;
// You don't have to instantiate one of these, just call its
// OneTimeInit function when your executable is initializing.
class ConCommandBaseMgr
{
public :
// Call this ONCE when the executable starts up.
static void OneTimeInit ( IConCommandBaseAccessor * pAccessor ) ;
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# ifdef _XBOX
static bool Fixup ( ConCommandBase * pConCommandBase ) ;
# ifndef _RETAIL
static void PublishCommands ( bool bForce ) ;
# endif
# endif
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} ;
// Called when a ConVar changes value
typedef void ( * FnChangeCallback ) ( ConVar * var , char const * pOldString ) ;
// Called when a ConCommand needs to execute
typedef void ( * FnCommandCallback ) ( void ) ;
# define COMMAND_COMPLETION_MAXITEMS 64
# define COMMAND_COMPLETION_ITEM_LENGTH 64
// Returns 0 to COMMAND_COMPLETION_MAXITEMS worth of completion strings
typedef int ( * FnCommandCompletionCallback ) ( char const * partial , char commands [ COMMAND_COMPLETION_MAXITEMS ] [ COMMAND_COMPLETION_ITEM_LENGTH ] ) ;
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
//-----------------------------------------------------------------------------
class ConCommandBase
{
friend class ConCommandBaseMgr ;
friend class CCvar ;
friend class ConVar ;
friend class ConCommand ;
public :
ConCommandBase ( void ) ;
ConCommandBase ( char const * pName , char const * pHelpString = 0 ,
int flags = 0 ) ;
virtual ~ ConCommandBase ( void ) ;
virtual bool IsCommand ( void ) const ;
// Check flag
virtual bool IsBitSet ( int flag ) const ;
// Set flag
virtual void AddFlags ( int flags ) ;
// Return name of cvar
virtual char const * GetName ( void ) const ;
// Return help text for cvar
virtual char const * GetHelpText ( void ) const ;
// Deal with next pointer
const ConCommandBase * GetNext ( void ) const ;
void SetNext ( ConCommandBase * next ) ;
virtual bool IsRegistered ( void ) const ;
// Global methods
static ConCommandBase const * GetCommands ( void ) ;
static void AddToList ( ConCommandBase * var ) ;
static void RemoveFlaggedCommands ( int flag ) ;
static void RevertFlaggedCvars ( int flag ) ;
static ConCommandBase const * FindCommand ( char const * name ) ;
protected :
virtual void Create ( char const * pName , char const * pHelpString = 0 ,
int flags = 0 ) ;
// Used internally by OneTimeInit to initialize.
virtual void Init ( ) ;
// Internal copy routine ( uses new operator from correct module )
char * CopyString ( char const * from ) ;
// Next ConVar in chain
ConCommandBase * m_pNext ;
private :
// Has the cvar been added to the global list?
bool m_bRegistered ;
// Static data
char const * m_pszName ;
char const * m_pszHelpString ;
// ConVar flags
int m_nFlags ;
protected :
// ConVars add themselves to this list for the executable. Then ConVarMgr::Init() runs through
// all the console variables and registers them.
static ConCommandBase * s_pConCommandBases ;
// ConVars in this executable use this 'global' to access values.
static IConCommandBaseAccessor * s_pAccessor ;
} ;
//-----------------------------------------------------------------------------
// Purpose: The console invoked command
//-----------------------------------------------------------------------------
class ConCommand : public ConCommandBase
{
friend class ConCommandBaseMgr ;
friend class CCvar ;
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# ifdef _STATIC_LINKED
friend class G_ConCommand ;
friend class C_ConCommand ;
friend class M_ConCommand ;
friend class S_ConCommand ;
friend class D_ConCommand ;
# endif
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public :
typedef ConCommandBase BaseClass ;
ConCommand ( void ) ;
ConCommand ( char const * pName , FnCommandCallback callback ,
char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) ;
virtual ~ ConCommand ( void ) ;
virtual bool IsCommand ( void ) const ;
virtual int AutoCompleteSuggest ( char const * partial , char commands [ COMMAND_COMPLETION_MAXITEMS ] [ COMMAND_COMPLETION_ITEM_LENGTH ] ) ;
virtual bool CanAutoComplete ( void ) ;
// Invoke the function
virtual void Dispatch ( void ) ;
private :
virtual void Create ( char const * pName , FnCommandCallback callback ,
char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) ;
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// Call this function when executing the command
FnCommandCallback m_fnCommandCallback ;
FnCommandCompletionCallback m_fnCompletionCallback ;
bool m_bHasCompletionCallback ;
public :
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FnCommandCallback GetCallback ( ) { return m_fnCommandCallback ; }
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} ;
//-----------------------------------------------------------------------------
// Purpose: A console variable
//-----------------------------------------------------------------------------
class ConVar : public ConCommandBase
{
friend class ConCommandBaseMgr ;
friend class CCvar ;
friend class CDefaultCvar ;
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# ifdef _STATIC_LINKED
friend class G_ConVar ;
friend class C_ConVar ;
friend class M_ConVar ;
friend class S_ConVar ;
friend class D_ConVar ;
# endif
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public :
typedef ConCommandBase BaseClass ;
ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) ;
ConVar ( char const * pName , char const * pDefaultValue , int flags ,
char const * pHelpString ) ;
ConVar ( char const * pName , char const * pDefaultValue , int flags ,
char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) ;
ConVar ( char const * pName , char const * pDefaultValue , int flags ,
char const * pHelpString , FnChangeCallback callback ) ;
ConVar ( char const * pName , char const * pDefaultValue , int flags ,
char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ,
FnChangeCallback callback ) ;
virtual ~ ConVar ( void ) ;
virtual bool IsBitSet ( int flag ) const ;
virtual char const * GetHelpText ( void ) const ;
virtual bool IsRegistered ( void ) const ;
virtual char const * GetName ( void ) const ;
virtual void AddFlags ( int flags ) ;
virtual bool IsCommand ( void ) const ;
// Install a change callback (there shouldn't already be one....)
void InstallChangeCallback ( FnChangeCallback callback ) ;
// Retrieve value
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FORCEINLINE_CVAR float GetFloat ( void ) const ;
FORCEINLINE_CVAR int GetInt ( void ) const ;
FORCEINLINE_CVAR bool GetBool ( ) const { return ! ! GetInt ( ) ; }
FORCEINLINE_CVAR char const * GetString ( void ) const ;
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// Any function that allocates/frees memory needs to be virtual or else you'll have crashes
// from alloc/free across dll/exe boundaries.
// These just call into the IConCommandBaseAccessor to check flags and set the var (which ends up calling InternalSetValue).
virtual void SetValue ( char const * value ) ;
virtual void SetValue ( float value ) ;
virtual void SetValue ( int value ) ;
// Reset to default value
void Revert ( void ) ;
// True if it has a min/max setting
bool GetMin ( float & minVal ) const ;
bool GetMax ( float & maxVal ) const ;
char const * GetDefault ( void ) const ;
static void RevertAll ( void ) ;
private :
// Called by CCvar when the value of a var is changing.
virtual void InternalSetValue ( char const * value ) ;
// For CVARs marked FCVAR_NEVER_AS_STRING
virtual void InternalSetFloatValue ( float fNewValue ) ;
virtual void InternalSetIntValue ( int nValue ) ;
virtual bool ClampValue ( float & value ) ;
virtual void ChangeStringValue ( char const * tempVal ) ;
virtual void Create ( char const * pName , char const * pDefaultValue , int flags = 0 ,
char const * pHelpString = 0 , bool bMin = false , float fMin = 0.0 ,
bool bMax = false , float fMax = false , FnChangeCallback callback = 0 ) ;
// Used internally by OneTimeInit to initialize.
virtual void Init ( ) ;
private :
// This either points to "this" or it points to the original declaration of a ConVar.
// This allows ConVars to exist in separate modules, and they all use the first one to be declared.
// m_pParent->m_pParent must equal m_pParent (ie: m_pParent must be the root, or original, ConVar).
ConVar * m_pParent ;
// Static data
char const * m_pszDefaultValue ;
// Value
// Dynamically allocated
char * m_pszString ;
int m_StringLength ;
// Values
float m_fValue ;
int m_nValue ;
// Min/Max values
bool m_bHasMin ;
float m_fMinVal ;
bool m_bHasMax ;
float m_fMaxVal ;
// Call this function when ConVar changes
FnChangeCallback m_fnChangeCallback ;
} ;
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//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a float
// Output : float
//-----------------------------------------------------------------------------
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FORCEINLINE_CVAR float ConVar : : GetFloat ( void ) const
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{
return m_pParent - > m_fValue ;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as an int
// Output : int
//-----------------------------------------------------------------------------
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FORCEINLINE_CVAR int ConVar : : GetInt ( void ) const
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{
return m_pParent - > m_nValue ;
}
//-----------------------------------------------------------------------------
// Purpose: Return ConVar value as a string, return "" for bogus string pointer, etc.
// Output : char const *
//-----------------------------------------------------------------------------
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FORCEINLINE_CVAR char const * ConVar : : GetString ( void ) const
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{
if ( m_nFlags & FCVAR_NEVER_AS_STRING )
{
return " FCVAR_NEVER_AS_STRING " ;
}
return ( m_pParent - > m_pszString ) ? m_pParent - > m_pszString : " " ;
}
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# ifdef _STATIC_LINKED
// identifies subsystem via piggybacking constructors with flags
class G_ConCommand : public ConCommand
{
public :
G_ConCommand ( char const * pName , FnCommandCallback callback , char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) : ConCommand ( pName , callback , pHelpString , flags | FCVAR_GAMEDLL , completionFunc ) { }
} ;
class C_ConCommand : public ConCommand
{
public :
C_ConCommand ( char const * pName , FnCommandCallback callback , char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) : ConCommand ( pName , callback , pHelpString , flags | FCVAR_CLIENTDLL , completionFunc ) { }
} ;
class M_ConCommand : public ConCommand
{
public :
M_ConCommand ( char const * pName , FnCommandCallback callback , char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) : ConCommand ( pName , callback , pHelpString , flags | FCVAR_MATERIAL_SYSTEM , completionFunc ) { }
} ;
class S_ConCommand : public ConCommand
{
public :
S_ConCommand ( char const * pName , FnCommandCallback callback , char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) : ConCommand ( pName , callback , pHelpString , flags | FCVAR_STUDIORENDER , completionFunc ) { }
} ;
class D_ConCommand : public ConCommand
{
public :
D_ConCommand ( char const * pName , FnCommandCallback callback , char const * pHelpString = 0 , int flags = 0 , FnCommandCompletionCallback completionFunc = 0 ) : ConCommand ( pName , callback , pHelpString , flags | FCVAR_DATACACHE , completionFunc ) { }
} ;
typedef void ( * G_FnChangeCallback ) ( G_ConVar * var , char const * pOldString ) ;
typedef void ( * C_FnChangeCallback ) ( C_ConVar * var , char const * pOldString ) ;
typedef void ( * M_FnChangeCallback ) ( M_ConVar * var , char const * pOldString ) ;
typedef void ( * S_FnChangeCallback ) ( S_ConVar * var , char const * pOldString ) ;
typedef void ( * D_FnChangeCallback ) ( D_ConVar * var , char const * pOldString ) ;
class G_ConVar : public ConVar
{
public :
G_ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) : ConVar ( pName , pDefaultValue , flags | FCVAR_GAMEDLL ) { }
G_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString ) : ConVar ( pName , pDefaultValue , flags | FCVAR_GAMEDLL , pHelpString ) { }
G_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) : ConVar ( pName , pDefaultValue , flags | FCVAR_GAMEDLL , pHelpString , bMin , fMin , bMax , fMax ) { }
G_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , G_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_GAMEDLL , pHelpString , ( FnChangeCallback ) callback ) { }
G_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax , G_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_GAMEDLL , pHelpString , bMin , fMin , bMax , fMax , ( FnChangeCallback ) callback ) { }
} ;
class C_ConVar : public ConVar
{
public :
C_ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) : ConVar ( pName , pDefaultValue , flags | FCVAR_CLIENTDLL ) { }
C_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString ) : ConVar ( pName , pDefaultValue , flags | FCVAR_CLIENTDLL , pHelpString ) { }
C_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) : ConVar ( pName , pDefaultValue , flags | FCVAR_CLIENTDLL , pHelpString , bMin , fMin , bMax , fMax ) { }
C_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , C_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_CLIENTDLL , pHelpString , ( FnChangeCallback ) callback ) { }
C_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax , C_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_CLIENTDLL , pHelpString , bMin , fMin , bMax , fMax , ( FnChangeCallback ) callback ) { }
} ;
class M_ConVar : public ConVar
{
public :
M_ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) : ConVar ( pName , pDefaultValue , flags | FCVAR_MATERIAL_SYSTEM ) { }
M_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString ) : ConVar ( pName , pDefaultValue , flags | FCVAR_MATERIAL_SYSTEM , pHelpString ) { }
M_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) : ConVar ( pName , pDefaultValue , flags | FCVAR_MATERIAL_SYSTEM , pHelpString , bMin , fMin , bMax , fMax ) { }
M_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , M_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_MATERIAL_SYSTEM , pHelpString , ( FnChangeCallback ) callback ) { }
M_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax , M_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_MATERIAL_SYSTEM , pHelpString , bMin , fMin , bMax , fMax , ( FnChangeCallback ) callback ) { }
} ;
class S_ConVar : public ConVar
{
public :
S_ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) : ConVar ( pName , pDefaultValue , flags | FCVAR_STUDIORENDER ) { }
S_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString ) : ConVar ( pName , pDefaultValue , flags | FCVAR_STUDIORENDER , pHelpString ) { }
S_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) : ConVar ( pName , pDefaultValue , flags | FCVAR_STUDIORENDER , pHelpString , bMin , fMin , bMax , fMax ) { }
S_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , M_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_STUDIORENDER , pHelpString , ( FnChangeCallback ) callback ) { }
S_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax , S_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_STUDIORENDER , pHelpString , bMin , fMin , bMax , fMax , ( FnChangeCallback ) callback ) { }
} ;
class D_ConVar : public ConVar
{
public :
D_ConVar ( char const * pName , char const * pDefaultValue , int flags = 0 ) : ConVar ( pName , pDefaultValue , flags | FCVAR_DATACACHE ) { }
D_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString ) : ConVar ( pName , pDefaultValue , flags | FCVAR_DATACACHE , pHelpString ) { }
D_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax ) : ConVar ( pName , pDefaultValue , flags | FCVAR_DATACACHE , pHelpString , bMin , fMin , bMax , fMax ) { }
D_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , M_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_DATACACHE , pHelpString , ( FnChangeCallback ) callback ) { }
D_ConVar ( char const * pName , char const * pDefaultValue , int flags , char const * pHelpString , bool bMin , float fMin , bool bMax , float fMax , D_FnChangeCallback callback ) : ConVar ( pName , pDefaultValue , flags | FCVAR_DATACACHE , pHelpString , bMin , fMin , bMax , fMax , ( FnChangeCallback ) callback ) { }
} ;
// redirect these declarations to their specific subsystem
# ifdef GAME_DLL
# define ConCommand G_ConCommand
# define ConVar G_ConVar
# endif
# ifdef CLIENT_DLL
# define ConCommand C_ConCommand
# define ConVar C_ConVar
# endif
# ifdef MATERIALSYSTEM_DLL
# define ConCommand M_ConCommand
# define ConVar M_ConVar
# endif
# ifdef STUDIORENDER_DLL
# define ConCommand S_ConCommand
# define ConVar S_ConVar
# endif
# ifdef DATACACHE_DLL
# define ConCommand D_ConCommand
# define ConVar D_ConVar
# endif
# endif // _STATIC_LINKED
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//-----------------------------------------------------------------------------
// Purpose: Utility to quicky generate a simple console command
//-----------------------------------------------------------------------------
# define CON_COMMAND( name, description ) \
static void name ( ) ; \
static ConCommand name # # _command ( # name , name , description ) ; \
static void name ( )
//-----------------------------------------------------------------------------
// Purpose: Utility to quicky generate a simple console command
//-----------------------------------------------------------------------------
# define CON_COMMAND_F( name, description, flags ) \
static void name ( ) ; \
static ConCommand name # # _command ( # name , name , description , flags ) ; \
static void name ( )
# endif // CONVAR_H