mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2025-01-30 19:52:17 +01:00
Fixed core/version.rc for windows, so the filename field has the correct engine.
Also applied fix for other builds just in case target filename ever changes.
This commit is contained in:
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@ -57,6 +57,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -142,6 +143,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -204,6 +206,10 @@
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RelativePath="..\CSmmAPI.cpp"
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>
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</File>
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<File
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RelativePath="..\gamedll_bridge.cpp"
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>
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</File>
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<File
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RelativePath="..\oslink.cpp"
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>
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@ -220,10 +226,6 @@
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RelativePath="..\vsp_bridge.cpp"
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>
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</File>
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<File
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RelativePath="..\gamedll_bridge.cpp"
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>
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</File>
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<File
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RelativePath="..\vsp_listener.cpp"
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>
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@ -48,7 +48,7 @@ BEGIN
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VALUE "FileVersion", SVN_FULL_VERSION
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VALUE "InternalName", "mmsource"
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VALUE "LegalCopyright", "Copyright (c) 2004-2008, Metamod: Source Development Team"
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VALUE "OriginalFilename", "metamod.1.ep1.dll"
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VALUE "OriginalFilename", BINARY_NAME
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VALUE "ProductName", "Metamod:Source"
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VALUE "ProductVersion", SVN_FULL_VERSION
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END
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@ -57,6 +57,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -142,6 +143,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -224,6 +226,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -309,6 +312,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -390,6 +394,10 @@
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<Filter
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Name="Source Files"
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>
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<File
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RelativePath="..\gamedll_bridge.cpp"
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>
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</File>
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<File
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RelativePath="..\metamod.cpp"
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>
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@ -414,10 +422,6 @@
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RelativePath="..\vsp_bridge.cpp"
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>
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</File>
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<File
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RelativePath="..\gamedll_bridge.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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@ -48,7 +48,7 @@ BEGIN
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VALUE "FileVersion", SVN_FULL_VERSION
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VALUE "InternalName", "mmsource"
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VALUE "LegalCopyright", "Copyright (c) 2004-2008, Metamod: Source Development Team"
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VALUE "OriginalFilename", "metamod.2.crab.dll"
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VALUE "OriginalFilename", BINARY_NAME
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VALUE "ProductName", "Metamod:Source"
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VALUE "ProductVersion", SVN_FULL_VERSION
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END
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@ -55,6 +55,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -129,6 +130,7 @@
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
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/>
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<Tool
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Name="VCPreLinkEventTool"
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@ -48,7 +48,7 @@ BEGIN
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VALUE "FileVersion", SVN_FULL_VERSION
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VALUE "InternalName", "mmsource"
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VALUE "LegalCopyright", "Copyright (c) 2004-2008, Metamod: Source Development Team"
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VALUE "OriginalFilename", "server.dll"
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VALUE "OriginalFilename", BINARY_NAME
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VALUE "ProductName", "Metamod:Source Loader"
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VALUE "ProductVersion", SVN_FULL_VERSION
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END
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