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https://github.com/alliedmodders/metamod-source.git
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Merge.
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commit
0a781f66b6
@ -7,6 +7,7 @@
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#if defined WIN32
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#define WINDOWS_LEAN_AND_MEAN
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#include <windows.h>
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#include <direct.h>
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#define PLATFORM_MAX_PATH MAX_PATH
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#define SH_COMP SH_COMP_MSVC
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#define PATH_SEP_STR "\\"
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@ -42,7 +42,7 @@
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\..\core\sourcehook"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="1"
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@ -117,7 +117,7 @@
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\..\core\sourcehook"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
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RuntimeLibrary="0"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="0"
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@ -174,6 +174,10 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="..\gamedll.cpp"
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>
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</File>
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<File
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RelativePath="..\loader.cpp"
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>
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@ -182,10 +186,6 @@
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RelativePath="..\serverplugin.cpp"
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>
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</File>
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<File
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RelativePath="..\gamedll.cpp"
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>
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</File>
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<File
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RelativePath="..\utility.cpp"
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>
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@ -196,6 +196,10 @@
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="..\gamedll.h"
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>
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</File>
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<File
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RelativePath="..\loader.h"
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>
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@ -204,18 +208,14 @@
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RelativePath="..\loader_bridge.h"
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>
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</File>
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<File
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RelativePath="..\utility.h"
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>
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</File>
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<File
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RelativePath="..\gamedll.h"
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>
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</File>
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<File
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RelativePath="..\serverplugin.h"
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>
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</File>
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<File
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RelativePath="..\utility.h"
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>
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</File>
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<File
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RelativePath="..\valve_commandline.h"
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>
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