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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-29 11:24:19 +01:00

Remove MM:S dir from search paths.

This commit is contained in:
Nicholas Hastings 2015-10-08 12:57:56 -04:00
parent 508f39ae1b
commit 1045cdb98e

View File

@ -174,6 +174,41 @@ void BaseProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
mm_LogMessage("Unable to find \"%s\": .vdf files will not be parsed", FILESYSTEM_INTERFACE_VERSION);
}
#if SOURCE_ENGINE == SE_SOURCE2
// Since we have to be added as a Game path (cannot add GameBin directly), we
// automatically get added to other paths as well, including having the MM:S
// dir become the default write path for logs and more. We can fix some of these.
char searchPath[260];
baseFs->GetSearchPath("GAME", (GetSearchPathTypes_t)0, searchPath, sizeof(searchPath));
for (int i = 0; i < sizeof(searchPath); ++i)
{
if (searchPath[i] == ';')
{
searchPath[i] = '\0';
break;
}
}
baseFs->RemoveSearchPath(searchPath, "GAME");
// TODO: figure out why these calls get ignored and path remains
//baseFs->RemoveSearchPath(searchPath, "CONTENT");
//baseFs->RemoveSearchPath(searchPath, "SHADER_SOURCE");
//baseFs->RemoveSearchPath(searchPath, "SHADER_SOURCE_MOD");
baseFs->RemoveSearchPaths("DEFAULT_WRITE_PATH");
baseFs->GetSearchPath("GAME", (GetSearchPathTypes_t)0, searchPath, sizeof(searchPath));
for (int i = 0; i < sizeof(searchPath); ++i)
{
if (searchPath[i] == ';')
{
searchPath[i] = '\0';
break;
}
}
baseFs->AddSearchPath(searchPath, "DEFAULT_WRITE_PATH");
#endif
#if SOURCE_ENGINE >= SE_ORANGEBOX
g_pCVar = icvar;
#endif