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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-02-26 19:54:14 +01:00

Fix gameinfo loading on Linux x64 S1 games

(cherry picked from commit 4bc5a3a0b7c9b92fc2365ab86f9d7d425459a547)
This commit is contained in:
Nicholas Hastings 2025-02-17 14:25:58 -05:00
parent 9c90c89516
commit 25270ffbd8

View File

@ -2,7 +2,7 @@
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2015 AlliedModders LLC and authors.
* Copyright (C) 2004-2025 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
@ -59,28 +59,24 @@ static char mm_path[PLATFORM_MAX_PATH];
static bool g_is_source2 = false;
#if defined _WIN32
#define SERVER_NAME "server.dll"
#define SERVER_NAME_S1 "server.dll"
#define SERVER_NAME_S2 SERVER_NAME_S1
#if defined _WIN64
#define PLATFORM_NAME "win64"
#define PLATFORM_SUBDIR_S1 "/"
#define PLATFORM_SUBDIR_S2 "/win64"
#else
#define PLATFORM_NAME "win32"
#endif
#elif defined __APPLE__
#define SERVER_NAME "server.dylib"
#if defined __amd64__
#define PLATFORM_NAME "osx64"
#else
#define PLATFORM_NAME "osx32"
#define PLATFORM_SUBDIR_S1 "/"
#define PLATFORM_SUBDIR_S2 "/win32"
#endif
#elif defined __linux__
#define SERVER_NAME_S1 "server" LIB_SUFFIX
#define SERVER_NAME_S2 "libserver" LIB_SUFFIX
#if defined __amd64__
// hackhack - source2 uses libserver as name on POSIX, but source1 x64 does not
// (but source1 x64 is also client-only right now so what-ev)
#define SERVER_NAME "libserver" LIB_SUFFIX
#define PLATFORM_NAME "linuxsteamrt64"
#define PLATFORM_SUBDIR_S1 "/linux64"
#define PLATFORM_SUBDIR_S2 "/linuxsteamrt64"
#else
#define SERVER_NAME "server" LIB_SUFFIX
#define PLATFORM_NAME "linuxsteamrt32"
#define PLATFORM_SUBDIR_S1 "/"
#define PLATFORM_SUBDIR_S2 "/linuxsteamrt32"
#endif
#endif
@ -168,13 +164,14 @@ mm_DetectGameInformation()
}
const char *pRelPath = is_source2 ? "../../" : "";
const char *pOSDir = is_source2 ? PLATFORM_NAME "/" : "";
const char *pOSDir = is_source2 ? PLATFORM_SUBDIR_S2 "/" : PLATFORM_SUBDIR_S1;
const char *pServerBin = is_source2 ? SERVER_NAME_S2 : SERVER_NAME_S1;
if (stricmp(key, "GameBin") == 0)
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s%s/%s", lptr, pRelPath, ptr, pOSDir, pServerBin);
else if (!ptr[0])
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%sbin/%s" SERVER_NAME, lptr, pRelPath, pOSDir);
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%sbin%s/%s", lptr, pRelPath, pOSDir, pServerBin);
else
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/bin/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir);
mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/bin%s/%s", lptr, pRelPath, ptr, pOSDir, pServerBin);
if (mm_PathCmp(mm_path, temp_path))
continue;