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The accessor now adds the FCVAR_GAMEDLL flag to each command, which prevents crashes on exit

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4017
This commit is contained in:
Pavol Marko 2005-04-18 15:51:13 +00:00
parent 7b842efe0d
commit 2617dfe79a

View File

@ -20,6 +20,9 @@ SMConVarAccessor g_SMConVarAccessor;
bool SMConVarAccessor::RegisterConCommandBase(ConCommandBase *pCommand)
{
// Add the FCVAR_GAMEDLL flag
// => No crash on exit!
pCommand->AddFlags(FCVAR_GAMEDLL);
pCommand->SetNext( NULL );
g_Engine.icvar->RegisterConCommandBase(pCommand);