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Update for StartChangeLevel prototype change.
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@ -57,7 +57,7 @@ class GameSessionConfiguration_t { };
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SH_DECL_MANUALHOOK4_void(SGD_StartupServer, 0, 0, 0, const GameSessionConfiguration_t &, INetworkGameServerFactory *, ISource2WorldSession *, const char *);
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SH_DECL_MANUALHOOK2_void(SGD_Init, 0, 0, 0, GameSessionConfiguration_t *, const char *);
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SH_DECL_MANUALHOOK0(SGD_StartChangeLevel, 0, 0, 0, CUtlVector<INetworkGameClient *> *);
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SH_DECL_MANUALHOOK1(SGD_StartChangeLevel, 0, 0, 0, CUtlVector<INetworkGameClient *> *, int);
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SH_DECL_MANUALHOOK5_void(SGD_SwitchToLoop, 0, 0, 0, const char *, KeyValues *, uint32, const char *, bool);
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SH_DECL_MANUALHOOK3(SGD_AllocateServer, 0, 0, 0, INetworkGameServer *, int, INetworkServerService *, ISource2WorldSession *);
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@ -77,7 +77,7 @@ static void
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Handler_Init(GameSessionConfiguration_t *, const char *);
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static CUtlVector<INetworkGameClient *> *
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Handler_StartChangeLevel();
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Handler_StartChangeLevel(int unknown);
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#else
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SH_DECL_MANUALHOOK0(SGD_GameInit, 0, 0, 0, bool);
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SH_DECL_MANUALHOOK6(SGD_LevelInit, 0, 0, 0, bool, const char *, const char *, const char *, const char *, bool, bool);
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@ -684,7 +684,7 @@ Handler_Init(GameSessionConfiguration_t *pConfig, const char *pszMapName)
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}
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static CUtlVector<INetworkGameClient *> *
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Handler_StartChangeLevel()
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Handler_StartChangeLevel(int unknown)
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{
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mm_HandleLevelShutdown();
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