diff --git a/loader/loader.cpp b/loader/loader.cpp index 3b99827..d6b8325 100644 --- a/loader/loader.cpp +++ b/loader/loader.cpp @@ -90,9 +90,6 @@ static const char *backend_names[] = #elif defined __APPLE__ #define LIBRARY_EXT ".dylib" #define LIBRARY_MINEXT ".dylib" -#elif defined __linux__ -#define LIBRARY_EXT LIB_SUFFIX -#define LIBRARY_MINEXT ".so" #endif bool @@ -205,9 +202,15 @@ mm_GetGameName() char lib_path[PLATFORM_MAX_PATH]; const char *game_name; - if (!mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path))) +#ifdef __linux__ + if (!mm_ResolvePath("bin/libtier0_srv.so", lib_path, sizeof(lib_path)) + && !mm_ResolvePath("bin/libtier0.so", lib_path, sizeof(lib_path)) + && !mm_ResolvePath("bin/tier0_i486.so", lib_path, sizeof(lib_path))) +#else + if (!mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path))) +#endif { - mm_LogFatal("Could not find path for: " TIER0_NAME); + mm_LogFatal("Could not find path for tier0"); return NULL; } @@ -229,9 +232,15 @@ mm_GetGameName() { /* We probably have a Ship engine. */ mm_UnloadLibrary(lib); +#ifdef __linux__ + if (!mm_ResolvePath("bin/libvstdlib_srv.so", lib_path, sizeof(lib_path)) + && !mm_ResolvePath("bin/libvstdlib.so", lib_path, sizeof(lib_path)) + && !mm_ResolvePath("bin/vstdlib_i486.so", lib_path, sizeof(lib_path))) +#else if (!mm_ResolvePath(VSTDLIB_NAME, lib_path, sizeof(lib_path))) +#endif { - mm_LogFatal("Could not find path for: " VSTDLIB_NAME); + mm_LogFatal("Could not find path for vstdlib"); return NULL; }