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When resolving bin paths from gameinfo to platform-specific absolute paths, we end up with ".." instances on x64, causing the paths being compared to look different. MM:S then cannot differentiate it's server bin path from the game's server bin, causing us to load ourselves as the server bin over and over again, causing a stack overflow.
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@ -225,6 +225,30 @@ mm_KeySplit(const char *str, char *buf1, size_t len1, char *buf2, size_t len2)
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bool
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bool
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mm_PathCmp(const char *path1, const char *path2)
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mm_PathCmp(const char *path1, const char *path2)
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{
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{
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#ifdef _WIN32
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char szFullPath1[PLATFORM_MAX_PATH];
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char szFullPath2[PLATFORM_MAX_PATH];
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if (GetFullPathName(path1, sizeof(szFullPath1), szFullPath1, nullptr) != 0)
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{
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path1 = szFullPath1;
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}
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if (GetFullPathName(path2, sizeof(szFullPath2), szFullPath2, nullptr) != 0)
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{
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path2 = szFullPath2;
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}
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#else
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char szFullPath1[PATH_MAX + 1];
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char szFullPath2[PATH_MAX + 1];
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if (realpath(path1, szFullPath1))
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{
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path1 = szFullPath1;
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}
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if (realpath(path2, szFullPath2))
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{
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path2 = szFullPath2;
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}
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#endif
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size_t pos1 = 0, pos2 = 0;
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size_t pos1 = 0, pos2 = 0;
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while (true)
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while (true)
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