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https://github.com/alliedmodders/metamod-source.git
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Merge branch 'master' of https://github.com/alliedmodders/metamod-source
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commit
31eff17e47
@ -75,14 +75,14 @@ bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
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META_CONPRINTF( "Starting plugin.\n" );
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SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
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SH_ADD_HOOK_MEMFUNC( IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false );
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SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
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SH_ADD_HOOK(IServerGameDLL, GameFrame, server, SH_MEMBER(this, &SamplePlugin::Hook_GameFrame), true);
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SH_ADD_HOOK(IServerGameClients, ClientActive, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientActive), true);
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SH_ADD_HOOK(IServerGameClients, ClientDisconnect, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientDisconnect), true);
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SH_ADD_HOOK(IServerGameClients, ClientPutInServer, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientPutInServer), true);
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SH_ADD_HOOK(IServerGameClients, ClientSettingsChanged, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientSettingsChanged), false);
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SH_ADD_HOOK(IServerGameClients, OnClientConnected, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_OnClientConnected), false);
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SH_ADD_HOOK(IServerGameClients, ClientConnect, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientConnect), false);
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SH_ADD_HOOK(IServerGameClients, ClientCommand, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientCommand), false);
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META_CONPRINTF( "All hooks started!\n" );
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@ -94,14 +94,14 @@ bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlen,
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bool SamplePlugin::Unload(char *error, size_t maxlen)
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{
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SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, server, this, &SamplePlugin::Hook_GameFrame, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, gameclients, this, &SamplePlugin::Hook_ClientActive, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, gameclients, this, &SamplePlugin::Hook_ClientDisconnect, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, gameclients, this, &SamplePlugin::Hook_ClientPutInServer, true);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, gameclients, this, &SamplePlugin::Hook_ClientSettingsChanged, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, OnClientConnected, gameclients, this, &SamplePlugin::Hook_OnClientConnected, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, gameclients, this, &SamplePlugin::Hook_ClientConnect, false);
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SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, gameclients, this, &SamplePlugin::Hook_ClientCommand, false);
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SH_REMOVE_HOOK(IServerGameDLL, GameFrame, server, SH_MEMBER(this, &SamplePlugin::Hook_GameFrame), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientActive, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientActive), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientDisconnect, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientDisconnect), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientPutInServer, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientPutInServer), true);
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SH_REMOVE_HOOK(IServerGameClients, ClientSettingsChanged, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientSettingsChanged), false);
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SH_REMOVE_HOOK(IServerGameClients, OnClientConnected, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_OnClientConnected), false);
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SH_REMOVE_HOOK(IServerGameClients, ClientConnect, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientConnect), false);
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SH_REMOVE_HOOK(IServerGameClients, ClientCommand, gameclients, SH_MEMBER(this, &SamplePlugin::Hook_ClientCommand), false);
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return true;
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}
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