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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-02-20 13:54:14 +01:00

Fixed bug where engine was being detected as OBV/ep2v on OB/ep2 listen servers (bug 4560, r=dvander).

This commit is contained in:
Scott Ehlert 2010-08-07 15:26:30 -05:00
parent 6b9bd44ff1
commit 3de5678e45

View File

@ -2,7 +2,7 @@
* vim: set ts=4 sw=4 tw=99 noet :
* ======================================================
* Metamod:Source
* Copyright (C) 2004-2009 AlliedModders LLC and authors.
* Copyright (C) 2004-2010 AlliedModders LLC and authors.
* All rights reserved.
* ======================================================
*
@ -183,12 +183,15 @@ mm_GetProcAddress(const char *name)
#if defined _WIN32
#define TIER0_NAME "bin\\tier0.dll"
#define VSTDLIB_NAME "bin\\vstdlib.dll"
#define STEAM_API_NAME "bin\\steam_api.dll"
#elif defined __APPLE__
#define TIER0_NAME "bin/libtier0.dylib"
#define VSTDLIB_NAME "bin/libvstdlib.dylib"
#define STEAM_API_NAME "bin/libsteam_api.dylib"
#elif defined __linux__
#define TIER0_NAME "bin/" LIB_PREFIX "tier0" LIB_SUFFIX
#define VSTDLIB_NAME "bin/" LIB_PREFIX "vstdlib" LIB_SUFFIX
#define STEAM_API_NAME "bin/" LIB_PREFIX "steam_api" LIB_SUFFIX
#endif
const char *
@ -284,12 +287,12 @@ mm_DetermineBackend(QueryValveInterface engineFactory, const char *game_name)
char lib_path[PLATFORM_MAX_PATH];
/* These would have failed already if they were going to? */
mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path));
mm_ResolvePath(STEAM_API_NAME, lib_path, sizeof(lib_path));
void *lib = mm_LoadLibrary(lib_path, NULL, 0);
void *tier0_ctime = mm_GetLibAddress(lib, "Plat_ctime");
void *steamapi_breakpad = mm_GetLibAddress(lib, "SteamAPI_SetBreakpadAppID");
mm_UnloadLibrary(lib);
if (tier0_ctime != NULL)
if (steamapi_breakpad != NULL)
{
return MMBackend_Episode2Valve;
}