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https://github.com/alliedmodders/metamod-source.git
synced 2024-11-28 10:24:20 +01:00
Remove hook on AllowDedicatedServer - no longer necessary.
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parent
a73b63cb51
commit
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@ -43,14 +43,6 @@
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#include <iserver.h>
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#endif
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#if SOURCE_ENGINE == SE_SOURCE2
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SH_DECL_HOOK1(ISource2ServerConfig, AllowDedicatedServers, const, 0, bool, EUniverse);
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bool BaseProvider::AllowDedicatedServers(EUniverse universe) const
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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#endif
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/* Types */
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typedef void (*CONPRINTF_FUNC)(const char *, ...);
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struct UsrMsgInfo
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@ -195,10 +187,6 @@ void BaseProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
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{
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SH_ADD_HOOK_STATICFUNC(IServerGameClients, ClientCommand, gameclients, ClientCommand, false);
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}
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#if SOURCE_ENGINE == SE_SOURCE2
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SH_ADD_VPHOOK(ISource2ServerConfig, AllowDedicatedServers, serverconfig, SH_MEMBER(this, &BaseProvider::AllowDedicatedServers), false);
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#endif
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}
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void BaseProvider::Notify_DLLShutdown_Pre()
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@ -52,7 +52,6 @@ static ISource2ServerConfig *config_iface = NULL;
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static QueryValveInterface gamedll_qvi = NULL;
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static int gamedll_version = 0;
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static int isgd_shutdown_index = -1;
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static int is2sc_allowdedi_index = 20;
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static char mm_path[PLATFORM_MAX_PATH];
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static bool g_is_source2 = false;
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@ -229,15 +228,11 @@ mm_PatchDllInit(bool patch);
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static void
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mm_PatchDllShutdown();
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static void
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mm_PatchAllowDedicated(bool patch);
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static void
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mm_PatchConnect(bool patch);
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static void *isgd_orig_init = NULL;
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static void *isgd_orig_shutdown = NULL;
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static void *is2sc_orig_allowdedi = NULL;
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static void *is2sc_orig_connect = NULL;
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class VEmptyClass
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@ -247,9 +242,8 @@ class VEmptyClass
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gamedll_bridge_info g_bridge_info;
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// Source2 - Rough start order
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// CreateInterfaceFn (IS2SC) - hook Connect and AllowDedicatedServer
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// CreateInterfaceFn (IS2SC) - hook Connect
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// IS2SC::Connect - save factory pointer. return orig. remove hook.
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// IS2SC::AllowDedicatedServer - return true. remove hook.
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// CreateInterfaceFn (IS2S) - hook Init and Shutdown
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// IS2S::Init - do same as old ISGD::DLLInit, including core load. return orig. remove hook.
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// IS2S::Shutdown - <-- this
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@ -299,11 +293,6 @@ public:
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return result;
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}
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virtual bool AllowDedicatedServers(int universe) const
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{
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mm_PatchAllowDedicated(false);
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return true;
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}
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};
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class ISource2Server
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@ -661,40 +650,6 @@ mm_PatchDllShutdown()
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vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex];
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}
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static void
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mm_PatchAllowDedicated(bool patch)
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{
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void **vtable_src;
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void **vtable_dest;
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SourceHook::MemFuncInfo mfp;
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SourceHook::GetFuncInfo(&ISource2ServerConfig::AllowDedicatedServers, mfp);
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assert(mfp.isVirtual);
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assert(mfp.thisptroffs == 0);
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assert(mfp.vtbloffs == 0);
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vtable_src = (void **) *(void **) &is2sc_thunk;
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vtable_dest = (void **) *(void **) config_iface;
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SourceHook::SetMemAccess(&vtable_dest[is2sc_allowdedi_index],
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sizeof(void*),
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SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC);
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if (patch)
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{
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assert(is2sc_orig_allowdedi == NULL);
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is2sc_orig_allowdedi = vtable_dest[is2sc_allowdedi_index];
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vtable_dest[is2sc_allowdedi_index] = vtable_src[mfp.vtblindex];
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}
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else
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{
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assert(is2sc_orig_allowdedi != NULL);
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vtable_dest[is2sc_allowdedi_index] = is2sc_orig_allowdedi;
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is2sc_orig_allowdedi = NULL;
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}
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}
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static void
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mm_PatchConnect(bool patch)
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{
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@ -776,7 +731,6 @@ mm_GameDllRequest(const char *name, int *ret)
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gamedll_qvi = qvi;
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mm_PatchConnect(true);
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mm_PatchAllowDedicated(true);
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if (ret != NULL)
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*ret = 0;
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