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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-28 10:24:20 +01:00

Add support for hl2sdk-mock.

This also fixes UTIL_Relatize basically being completely bogus. For
backwards compat it's wrapped in a helper though.
This commit is contained in:
David Anderson 2021-09-20 21:05:21 -07:00
parent 137f272516
commit 4f1721e9e4
8 changed files with 151 additions and 13 deletions

View File

@ -46,6 +46,11 @@ Blade = {
'windows': ['x86', 'x86_64'],
'linux': ['x86_64']
}
Mock = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
@ -70,6 +75,7 @@ PossibleSDKs = {
'doi': SDK('HL2SDKDOI', '2.doi', '20', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'),
'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
}
def ResolveEnvPath(env, folder):
@ -200,7 +206,10 @@ class MMSConfig(object):
'-fPIC',
]
cxx.cxxflags += [ '-std=c++11' ]
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
@ -450,10 +459,13 @@ class MMSConfig(object):
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms'] or compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'tier1.a')]
if sdk.name in ['sdk2013', 'bms', 'mock'] or compiler.target.arch == 'x86_64':
tier1 = os.path.join(lib_folder, 'tier1.a')
else:
compiler.postlink += [os.path.join(lib_folder, 'tier1_i486.a')]
tier1 = os.path.join(lib_folder, 'tier1_i486.a')
if sdk.name == 'mock' and compiler.target.platform == 'linux':
compiler.linkflags += ['-Wl,-z,origin']
compiler.postlink += [tier1]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']:
if compiler.target.arch == 'x86_64':
@ -472,12 +484,14 @@ class MMSConfig(object):
compiler.linkflags[0:0] = ['-lm']
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'blade']:
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'blade', 'mock']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota']:
dynamic_libs = ['libtier0.so', 'libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
elif compiler.target.platform == 'mac':
binary.compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']

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@ -60,6 +60,7 @@
#define SOURCE_ENGINE_CONTAGION 22 /**< Contagion */
#define SOURCE_ENGINE_BMS 23 /**< Black Mesa Multiplayer */
#define SOURCE_ENGINE_DOI 24 /**< Day of Infamy */
#define SOURCE_ENGINE_MOCK 25 /**< Mock source engine */
#define METAMOD_PLAPI_VERSION 16 /**< Version of this header file */
#define METAMOD_PLAPI_NAME "ISmmPlugin" /**< Name of the plugin interface */

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@ -28,9 +28,20 @@
#include <ctype.h>
#include <string.h>
#include <stdio.h>
#include <string>
#include <vector>
#include "metamod_util.h"
#include "metamod_oslink.h"
#ifdef _WIN32
# include <io.h>
#else
# include <fcntl.h>
# include <unistd.h>
#endif
using namespace std::string_literals;
/**
* @brief Utility functions
* @file util.cpp
@ -239,10 +250,10 @@ inline bool pathchar_cmp(char a, char b)
* @param relFrom Source file or folder to use as a target.
* @return True on success, false on failure.
*/
bool UTIL_Relatize(char buffer[],
size_t maxlength,
const char *relTo,
const char *relFrom)
bool UTIL_BadRelatize(char buffer[],
size_t maxlength,
const char *relTo,
const char *relFrom)
{
/* We don't allow relative paths in here, force
* the user to resolve these himself!
@ -357,3 +368,101 @@ bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len)
return true;
}
static bool ComparePathComponent(const std::string& a, const std::string& b) {
#ifdef _WIN32
if (a.size() != b.size())
return false;
for (size_t i = 0; i < a.size(); i++) {
if (!pathchar_cmp(a[i], b[i]))
return false;
}
return true;
#else
return a == b;
#endif
}
static std::vector<std::string> SplitPath(const char* path) {
std::vector<std::string> parts;
const char* iter = path;
#ifdef _WIN32
if (isalpha(path[0]) && path[1] == ':' && pathchar_sep(path[2])) {
// Append drive only (eg C:)
parts.emplace_back(path, 2);
iter += 2;
while (pathchar_sep(*iter))
iter++;
}
#endif
if (pathchar_sep(*iter)) {
parts.emplace_back(PATH_SEP_STR);
while (pathchar_sep(*iter))
iter++;
}
while (*iter) {
const char* start = iter;
while (*iter && !pathchar_sep(*iter))
iter++;
if (iter != start)
parts.emplace_back(start, iter - start);
while (pathchar_sep(*iter))
iter++;
}
return parts;
}
bool UTIL_Relatize2(char* buffer, size_t maxlen, const char* path1, const char* path2)
{
auto parts1 = SplitPath(path1);
auto parts2 = SplitPath(path2);
// If this fails, paths were not relative or have different drives.
if (parts1[0] != parts2[0])
return false;
// Skip past identical paths.
size_t cursor = 1;
while (true) {
if (cursor >= parts1.size() || cursor >= parts2.size())
break;
if (!ComparePathComponent(parts1[cursor], parts2[cursor]))
break;
cursor++;
}
std::string new_path;
for (size_t i = cursor; i < parts1.size(); i++)
new_path += ".."s + PATH_SEP_STR;
for (size_t i = cursor; i < parts2.size(); i++) {
new_path += parts2[i];
if (i != parts2.size() - 1)
new_path += PATH_SEP_STR;
}
if (pathchar_sep(path2[strlen(path2) - 1]))
new_path += PATH_SEP_STR;
snprintf(buffer, maxlen, "%s", new_path.c_str());
return true;
}
static inline bool PathExists(const char* path) {
#ifdef _WIN32
return _access(path, 0) == 0 || errno != ENOENT;
#else
return access(path, F_OK) == 0 || errno != ENOENT;
#endif
}
bool UTIL_Relatize(char buffer[], size_t maxlength, const char *relTo, const char *relFrom)
{
if (UTIL_BadRelatize(buffer, maxlength, relTo, relFrom)) {
if (PathExists(buffer))
return true;
}
return UTIL_Relatize2(buffer, maxlength, relTo, relFrom);
}

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@ -80,10 +80,12 @@ size_t UTIL_FormatArgs(char *buffer, size_t maxlength, const char *fmt, va_list
* @param relFrom Source file or folder to use as a target.
* @return True on success, false on failure.
*/
bool UTIL_Relatize(char buffer[],
size_t maxlength,
const char *relTo,
const char *relFrom);
bool UTIL_Relatize(char buffer[], size_t maxlength, const char *relTo, const char *relFrom);
// The previous version of Relatize is broken. Do not use it. We include it for
// backwards compatibility in old engines only, in case there are weird path
// scenarios going on.
bool UTIL_Relatize2(char buffer[], size_t maxlength, const char *relTo, const char *relFrom);
/**
* @brief Compares memory address against a signature.

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@ -540,6 +540,8 @@ int BaseProvider::DetermineSourceEngine()
return SOURCE_ENGINE_BMS;
#elif SOURCE_ENGINE == SE_EPISODEONE
return g_bOriginalEngine ? SOURCE_ENGINE_ORIGINAL : SOURCE_ENGINE_EPISODEONE;
#elif SOURCE_ENGINE == SE_MOCK
return SOURCE_ENGINE_MOCK;
#else
#error "SOURCE_ENGINE not defined to a known value"
#endif
@ -671,6 +673,8 @@ const char *BaseProvider::GetEngineDescription() const
{
return "Episode 1 (2004)";
}
#elif SOURCE_ENGINE == SE_MOCK
return "Mock";
#else
#error "SOURCE_ENGINE not defined to a known value"
#endif

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@ -91,6 +91,7 @@ static const char *backend_names[] =
"2.contagion",
"2.bms",
"2.doi",
"2.mock",
};
#if defined _WIN32
@ -425,6 +426,10 @@ mm_DetermineBackend(QueryValveInterface engineFactory, QueryValveInterface serve
{
return MMBackend_HL2DM;
}
else if (strcmp(game_name, ".") == 0 && engineFactory("MOCK_ENGINE", NULL))
{
return MMBackend_Mock;
}
else
{
return MMBackend_SDK2013;

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@ -104,6 +104,7 @@ enum MetamodBackend
MMBackend_BMS,
MMBackend_DOI,
MMBackend_Mock,
MMBackend_UNKNOWN
};

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@ -91,6 +91,8 @@ public:
mm_GetGameName(game_name, sizeof(game_name));
mm_backend = mm_DetermineBackend(engineFactory, gsFactory, game_name);
if (mm_backend == MMBackend_Mock)
strcpy(game_name, "mock");
}
if (mm_backend == MMBackend_UNKNOWN)