mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2025-02-20 13:54:14 +01:00
Updated stub_mm and sample_mm to use MMSOURCE17 as the environment/Makefile variable.
This commit is contained in:
parent
d8fa2493c4
commit
4f8546a708
@ -8,8 +8,7 @@
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HL2SDK_ORIG = ../../hl2sdk
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HL2SDK_OB = ../../hl2sdk-ob
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HL2SDK_L4D = ../../hl2sdk-l4d
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SOURCEMM14 = ../core-legacy
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SOURCEMM16 = ../core
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MMSOURCE17 = ../mmsource-1.7
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SRCDS_BASE = ~/srcds
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#####################################
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@ -34,7 +33,7 @@ ifeq "$(ENGINE)" "original"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/linux_sdk
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CFLAGS += -DSOURCE_ENGINE=2
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METAMOD = $(SOURCEMM14)
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METAMOD = $(MMSOURCE17)/core-legacy
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INCLUDE += -I$(HL2SDK)/public/dlls
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SRCDS = $(SRCDS_BASE)
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override ENGSET = true
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@ -44,7 +43,7 @@ ifeq "$(ENGINE)" "orangebox"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=3
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METAMOD = $(SOURCEMM16)
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METAMOD = $(MMSOURCE17)/core
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/orangebox
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override ENGSET = true
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@ -54,7 +53,7 @@ ifeq "$(ENGINE)" "left4dead"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=4
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METAMOD = $(SOURCEMM16)
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METAMOD = $(MMSOURCE17)/core
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/l4d
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override ENGSET = true
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -121,7 +121,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -201,7 +201,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -281,7 +281,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -361,7 +361,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -441,7 +441,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -42,7 +42,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -121,7 +121,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -200,7 +200,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -279,7 +279,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=3"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -358,7 +358,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -437,7 +437,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=4"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -8,8 +8,7 @@
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HL2SDK_ORIG = ../../hl2sdk
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HL2SDK_OB = ../../hl2sdk-ob
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HL2SDK_L4D = ../../hl2sdk-l4d
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SOURCEMM14 = ../core-legacy
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SOURCEMM16 = ../core
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MMSOURCE17 = ../mmsource-1.7
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SRCDS_BASE = ~/srcds
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#####################################
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@ -34,7 +33,7 @@ ifeq "$(ENGINE)" "original"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/linux_sdk
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CFLAGS += -DSOURCE_ENGINE=2
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METAMOD = $(SOURCEMM14)
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METAMOD = $(MMSOURCE17)/core-legacy
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INCLUDE += -I$(HL2SDK)/public/dlls
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SRCDS = $(SRCDS_BASE)
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override ENGSET = true
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@ -44,7 +43,7 @@ ifeq "$(ENGINE)" "orangebox"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=3
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METAMOD = $(SOURCEMM16)
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METAMOD = $(MMSOURCE17)/core
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/orangebox
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override ENGSET = true
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@ -54,7 +53,7 @@ ifeq "$(ENGINE)" "left4dead"
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=4
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METAMOD = $(SOURCEMM16)
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METAMOD = $(MMSOURCE17)/core
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/l4d
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override ENGSET = true
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@ -41,7 +41,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -121,7 +121,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -201,7 +201,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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@ -281,7 +281,7 @@
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -361,7 +361,7 @@
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Name="VCCLCompilerTool"
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AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
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Optimization="0"
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AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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||||
@ -441,7 +441,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
|
@ -42,7 +42,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -121,7 +121,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM14)";"$(SOURCEMM14)\sourcemm";"$(SOURCEMM14)\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core-legacy";"$(MMSOURCE17)\core-legacy\sourcehook";"$(HL2SDK)\public";"$(HL2SDK)\public\dlls";"$(HL2SDK)\public\engine";"$(HL2SDK)\public\tier0";"$(HL2SDK)\public\tier1";"$(HL2SDK)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=2"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -200,7 +200,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -279,7 +279,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=3"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
@ -358,7 +358,7 @@
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
@ -437,7 +437,7 @@
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_EPISODEONE=2 /D SE_ORANGEBOX=3 /D SE_LEFT4DEAD=4"
|
||||
AdditionalIncludeDirectories=""$(SOURCEMM16)";"$(SOURCEMM16)\sourcemm";"$(SOURCEMM16)\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
AdditionalIncludeDirectories=""$(MMSOURCE17)\core";"$(MMSOURCE17)\core\sourcehook";"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;SOURCE_ENGINE=4"
|
||||
RuntimeLibrary="0"
|
||||
UsePrecompiledHeader="0"
|
||||
|
Loading…
x
Reference in New Issue
Block a user