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Msg -> DevMsg for S2 GameInit/LevelInit/LevelShutdown messages.
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558a5bb446
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@ -532,7 +532,7 @@ mm_HandleGameInit()
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return;
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return;
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#if SOURCE_ENGINE == SE_DOTA
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#if SOURCE_ENGINE == SE_DOTA
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Msg("MMS: GameInit\n");
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DevMsg("MMS: GameInit\n");
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#endif
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#endif
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if (vsp_load_requested)
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if (vsp_load_requested)
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@ -552,7 +552,7 @@ static void
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mm_HandleLevelShutdown()
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mm_HandleLevelShutdown()
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{
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{
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#if SOURCE_ENGINE == SE_DOTA
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#if SOURCE_ENGINE == SE_DOTA
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Msg("MMS: LevelShutdown\n");
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DevMsg("MMS: LevelShutdown\n");
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#endif
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#endif
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if (g_bIsVspBridged && !were_plugins_loaded)
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if (g_bIsVspBridged && !were_plugins_loaded)
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@ -596,7 +596,7 @@ bool loadGame,
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bool background)
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bool background)
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{
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{
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#if SOURCE_ENGINE == SE_DOTA
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#if SOURCE_ENGINE == SE_DOTA
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Msg("MMS: LevelInit\n");
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DevMsg("MMS: LevelInit\n");
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#endif
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#endif
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ITER_EVENT(OnLevelInit, (pMapName, pMapEntities, pOldLevel, pLandmarkName, loadGame, background));
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ITER_EVENT(OnLevelInit, (pMapName, pMapEntities, pOldLevel, pLandmarkName, loadGame, background));
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