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Maybe fix Mac build
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@ -281,6 +281,7 @@ mm_GetGameName(char *buffer, size_t size)
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if (mm_ResolvePath("libtier0.so", tier0_path, sizeof(tier0_path), false))
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#elif defined __APPLE__
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if (mm_ResolvePath("libtier0.dylib", tier0_path, sizeof(tier0_path), false))
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#else
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#error unsupported platform
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#endif
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{
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