mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2025-03-22 13:19:40 +01:00
Update mm_DetermineBackendS1 test.
This commit is contained in:
parent
3ee9ee0611
commit
66ad8dc0ed
17
README.md
17
README.md
@ -54,19 +54,4 @@ General documentation: <https://wiki.alliedmods.net/Category:Metamod:Source_Docu
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Detouring with SourceHook: <https://wiki.alliedmods.net/SourceHook_Development>
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Development: <https://wiki.alliedmods.net/Category:Metamod:Source_Development>
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Unit testing:
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```
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mkdir build
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cd build
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python ../configure.py --sdks episode1 --enable-tests
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ambuild
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```
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To test the loader code on Windows:
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```
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loader/test/test_loader/windows-x86/test_loader.exe
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loader/test/test_loader/windows-x86_64/test_loader.exe
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```
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Development: <https://wiki.alliedmods.net/Category:Metamod:Source_Development>
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@ -5,10 +5,6 @@ for cxx in MMS.all_targets:
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name = 'test_loader'
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binary = MMS.Program(cxx, name)
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# NOTE: this macro isn't getting fed through for some reason
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if binary.compiler.target.platform == 'windows' and binary.compiler.target.arch == 'x86_64':
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binary.compiler.defines += ['WIN64']
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# add some required defines for Linux builds
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if binary.compiler.target.platform == 'linux' and binary.compiler.target.arch == 'x86':
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binary.compiler.defines += ['LIB_PREFIX=""', 'LIB_SUFFIX="_i486.so"']
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@ -20,9 +16,9 @@ for cxx in MMS.all_targets:
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if binary.compiler.target.platform == 'linux':
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binary.compiler.linkflags += ['-ldl']
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# TODO: hack - something makes it try and compile with /SUBSYSTEM:WINDOWS which then causes it to complain that WinMain is missing
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# TODO: something makes it try and compile with /SUBSYSTEM:WINDOWS which then causes it to complain that WinMain is missing
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if binary.compiler.target.platform == 'windows':
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binary.compiler.linkflags = ['Advapi32.lib', 'kernel32.lib', 'shell32.lib']
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binary.compiler.linkflags = ['kernel32.lib', 'shell32.lib']
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binary.compiler.cxxincludes += [
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os.path.join(builder.sourcePath, 'core'),
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@ -37,11 +33,12 @@ for cxx in MMS.all_targets:
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binary.sources += [
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'main.cpp',
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'../gamedll.cpp',
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'../loader.cpp',
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'../serverplugin.cpp',
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'../utility.cpp',
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'testdeterminebackends1.cpp',
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'../gamedll.cpp',
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'../loader.cpp',
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'../serverplugin.cpp',
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'../utility.cpp',
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'determinebackends1.cpp',
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'testutility.cpp',
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]
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builder.Add(binary)
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48
loader/test/README.md
Normal file
48
loader/test/README.md
Normal file
@ -0,0 +1,48 @@
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Building the tests
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------------------
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```
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mkdir build
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cd build/
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python ../configure.py --sdks episode1 --enable-tests
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ambuild
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```
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Running the tests (Windows)
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---------------------------
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```
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cd build/
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loader/test/test_loader/windows-x86/test_loader.exe
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loader/test/test_loader/windows-x86_64/test_loader.exe
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```
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Runing the loader tests for `mm_DetermineBackendS1` (Windows)
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-------------------------------------------------------------
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Using GitBash:
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```
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin":"C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\bin":$PATH loader/test/test_loader/windows-x86/test_loader.exe -testdbs1 -gamedir bms -expectedbackend 21
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\bin":"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\bin":$PATH loader/test/test_loader/windows-x86/test_loader.exe -testdbs1 -gamedir csgo -expectedbackend 11
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\x64":"C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\bin\x64":$PATH loader/test/test_loader/windows-x86_64/test_loader.exe -testdbs1 -gamedir cstrike -expectedbackend 5
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\bin\x64":"C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2 Deathmatch\hl2mp\bin\x64":$PATH loader/test/test_loader/windows-x86_64/test_loader.exe -testdbs1 -gamedir hl2mp -expectedbackend 13
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Military Conflict - Vietnam\bin\win64":"C:\Program Files (x86)\Steam\steamapps\common\Military Conflict - Vietnam\vietnam\bin\win64":$PATH loader/test/test_loader/windows-x86_64/test_loader.exe -testdbs1 -gamedir vietnam -expectedbackend 25
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# NOTE: use Insurgency because server.dll in episodic/ doesn't load
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base":"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base\bin":"C:\Program Files (x86)\Steam\steamapps\common\Source SDK Base\insurgency\bin":$PATH loader/test/test_loader/windows-x86/test_loader.exe -testdbs1 -gamedir insurgency -expectedbackend 0
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PATH="C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\x64":"C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin\x64":$PATH loader/test/test_loader/windows-x86_64/test_loader.exe -testdbs1 -gamedir tf -expectedbackend 15
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```
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Using PowerShell:
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```
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powershell -Command { $env:Path="C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin;" + "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\bin;" + $env:Path; .\loader\test\test_loader\windows-x86\test_loader.exe -testdbs1 -gamedir bms -expectedbackend 21 }
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powershell -Command { $env:Path="C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\bin\x64;" + "C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Source\cstrike\bin\x64;" + $env:Path; .\loader\test\test_loader\windows-x86_64\test_loader.exe -testdbs1 -gamedir cstrike -expectedbackend 5 }
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```
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68
loader/test/determinebackends1.cpp
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68
loader/test/determinebackends1.cpp
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@ -0,0 +1,68 @@
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#include <iostream>
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#include <string>
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#include "loader.h"
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#include "utility.h"
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#if defined _WIN32
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#define SERVER_LIB_NAME "server.dll"
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#define ENGINE_LIB_NAME "engine.dll"
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#elif defined __linux__
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#define SERVER_LIB_NAME "server" LIB_SUFFIX
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#define ENGINE_LIB_NAME "engine" LIB_SUFFIX
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#endif
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bool DetermineBackendS1(char *gameDir, int expectedBackend)
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{
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char errorBuffer[128];
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void *serverLib = nullptr;
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void *engineLib = nullptr;
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QueryValveInterface serverQvi;
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QueryValveInterface engineQvi;
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std::cout << "Checking mm_DetermineBackendS1 with game directory " << gameDir << std::endl;
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// load the game code
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serverLib = mm_LoadLibrary(SERVER_LIB_NAME, errorBuffer, 128);
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if (serverLib == nullptr)
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{
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std::cout << "Error: mm_LoadLibrary server library " << SERVER_LIB_NAME << " " << errorBuffer << std::endl;
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return false;
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}
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serverQvi = (QueryValveInterface)mm_GetLibAddress(serverLib, "CreateInterface");
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if (serverQvi == nullptr)
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{
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std::cout << "Error: Failed to find CreateInterface in server" << std::endl;
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return false;
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}
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// load the engine code
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engineLib = mm_LoadLibrary(ENGINE_LIB_NAME, errorBuffer, 128);
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if (engineLib == nullptr)
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{
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std::cout << "Error: mm_LoadLibrary engine library " << ENGINE_LIB_NAME << " " << errorBuffer << std::endl;
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return false;
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}
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engineQvi = (QueryValveInterface)mm_GetLibAddress(engineLib, "CreateInterface");
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if (engineQvi == nullptr)
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{
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std::cout << "Error: Failed to find CreateInterface in engine" << std::endl;
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return false;
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}
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MetamodBackend actualBackend = mm_DetermineBackendS1(engineQvi, serverQvi, gameDir);
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if (actualBackend != expectedBackend)
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{
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std::cout << "Got MetamodBackend " << actualBackend << " instead of expected " << expectedBackend << std::endl;
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return false;
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}
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std::cout << "Got MetamodBackend " << expectedBackend << " as expected " << std::endl;
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return true;
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}
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@ -3,10 +3,6 @@
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#include <string>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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using namespace std;
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bool g_Verbose;
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#define DECL_TEST(x) bool Test##x(std::string &error);
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@ -15,29 +11,54 @@ bool g_Verbose;
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if (Test##x(error)) \
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{ \
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++passed; \
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cout << "Test" << #x << " passed" << endl; \
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std::cout << "Test" << #x << " passed" << std::endl; \
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} \
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else \
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{ \
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++failed; \
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cout << "Test" << #x << " FAILED: " << error << endl; \
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std::cout << "Test" << #x << " FAILED: " << error << std::endl; \
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} \
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DECL_TEST(DetermineBackendS1);
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bool DetermineBackendS1(char *gameDir, int expectedBackend);
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DECL_TEST(TrimComments);
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int main(int argc, char *argv[])
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{
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bool testDetermineBackendS1 = false;
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char *gameDirectory = NULL;
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int expectedMetamodBackend = -1;
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for (int i = 0; i < argc; i++)
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{
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if (!strcmp(argv[i], "-testdbs1"))
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{
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testDetermineBackendS1 = true;
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}
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if (!strcmp(argv[i], "-gamedir") && argc > i + 1)
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{
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gameDirectory = argv[i + 1];
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}
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if (!strcmp(argv[i], "-expectedbackend") && argc > i + 1)
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{
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expectedMetamodBackend = atoi(argv[i + 1]);
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}
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}
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if (testDetermineBackendS1)
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{
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bool success = DetermineBackendS1(gameDirectory, expectedMetamodBackend);
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// invert it because return code from main has 0 as success
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return success != true;
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}
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std::string error;
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g_Verbose = argc > 1 && strcmp(argv[1], "-v") == 0;
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int passed = 0, failed = 0;
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DO_TEST(DetermineBackendS1);
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DO_TEST(TrimComments);
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cout << endl << "----" << endl << "Passed: " << passed << endl << "Failed: " << failed << endl;
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cout << "Total: " << passed + failed << endl;
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std::cout << std::endl << "----" << std::endl << "Passed: " << passed << std::endl << "Failed: " << failed << std::endl;
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std::cout << "Total: " << passed + failed << std::endl;
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if (failed)
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return 1;
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@ -1,236 +0,0 @@
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#include <iostream>
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#include <map>
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#include <string>
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#ifdef _LINUX
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#include <unistd.h>
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#elif _WIN32
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#include <windows.h>
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#endif
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#include "loader.h"
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#include "utility.h"
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#ifdef _WIN64
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bool g_64Bit = true;
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#else
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bool g_64Bit = false;
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#endif
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struct GameAttributes
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{
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// none of these will really be PLATFORM_MAX_PATH but they're paths, so make them long enough
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char gamePath[PLATFORM_MAX_PATH];
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char gameDirectory[PLATFORM_MAX_PATH];
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char binPath[PLATFORM_MAX_PATH];
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MetamodBackend expectedBackend;
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bool is64Bit;
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};
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std::string GetSteamInstallationPath()
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{
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#ifdef _WIN32
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char pathBuffer[512];
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HKEY hKey;
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ULONG statusCode;
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DWORD bufferSize = sizeof(pathBuffer);
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LONG result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Wow6432Node\\Valve\\Steam", 0, KEY_READ, &hKey);
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// if it's not find, try the 32-bit path
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if (result == ERROR_FILE_NOT_FOUND)
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{
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result = RegOpenKeyExA(HKEY_LOCAL_MACHINE, "SOFTWARE\\Valve\\Steam", 0, KEY_READ, &hKey);
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}
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statusCode = RegQueryValueExA(hKey, "InstallPath", 0, NULL, (LPBYTE)pathBuffer, &bufferSize);
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if (statusCode == ERROR_SUCCESS)
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{
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return pathBuffer;
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}
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else
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{
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std::cout << "Error: RegQueryValueExA returned " << statusCode << std::endl;
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return "";
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}
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#else
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return "";
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#endif
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}
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bool TestDetermineBackendS1(std::string &error)
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{
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std::string steamInstallationPath = GetSteamInstallationPath();
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std::map<std::string, GameAttributes> games;
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char errorBuffer[128];
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char currentDirectoryBuffer[PLATFORM_MAX_PATH];
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char directoryBuffer[PLATFORM_MAX_PATH];
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void *serverLib = nullptr;
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void *engineLib = nullptr;
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QueryValveInterface serverQvi;
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QueryValveInterface engineQvi;
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if (steamInstallationPath == "")
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{
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std::cout << "Warning: exiting early as Steam installation not found" << std::endl;
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return true;
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}
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// TODO: when C++20 is supported, use designated initialisers
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games["Black Mesa"] = {
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/*.gamePath = */"steamapps\\common\\Black Mesa\\",
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/*.gameDirectory = */"bms",
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/*.binPath = */"bin",
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/*.expectedBackend = */MMBackend_BMS,
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/*.is64Bit = */false
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};
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games["Bloody Good Time"] = {
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/*.gamePath = */"steamapps\\common\\Bloody Good Time\\",
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/*.gameDirectory = */"pm",
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/*.binPath = */"bin",
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/*.expectedBackend = */MMBackend_BloodyGoodTime,
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/*.is64Bit = */false
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};
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games["Bloody Good Time Dedicated Server"] = {
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/*.gamePath = */"steamapps\\common\\Bloody Good Time Dedicated Server\\",
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/*.gameDirectory = */"pm",
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/*.binPath = */"bin",
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/*.expectedBackend = */MMBackend_BloodyGoodTime,
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/*.is64Bit = */false
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};
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games["Counter-Strike: Source"] = {
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/*.gamePath = */"steamapps\\common\\Counter-Strike Source\\",
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/*.gameDirectory = */"cstrike",
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/*.binPath = */"bin\\x64",
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/*.expectedBackend = */MMBackend_CSS,
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/*.is64Bit = */true
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};
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games["Counter-Strike: Global Offensive"] = {
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/*.gamePath = */"steamapps\\common\\Counter-Strike Global Offensive\\",
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/*.gameDirectory = */"csgo",
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/*.binPath = */"bin",
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/*.expectedBackend = */MMBackend_CSGO,
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/*.is64Bit = */false
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};
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games["Half-Life 2: Deathmatch"] = {
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/*.gamePath = */"steamapps\\common\\Half-Life 2 Deathmatch\\",
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/*.gameDirectory = */"hl2mp",
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/*.binPath = */"bin\\x64",
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/*.expectedBackend = */MMBackend_HL2DM,
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/*.is64Bit = */true
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};
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games["Military Conflict: Vietnam"] = {
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/*.gamePath = */"steamapps\\common\\Military Conflict - Vietnam\\",
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/*.gameDirectory = */"vietnam",
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/*.binPath = */"bin\\win64",
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/*.expectedBackend = */MMBackend_MCV,
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/*.is64Bit = */true
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};
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games["Portal 2"] = {
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/*.gamePath = */"steamapps\\common\\Portal 2\\",
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/*.gameDirectory = */"portal2",
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/*.binPath = */"bin",
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/*.expectedBackend = */MMBackend_Portal2,
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/*.is64Bit = */false
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};
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// TODO: skip for now as sourcetest is still 32-bit but the engine is 64-bit
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// games["Source SDK Base 2013 Multiplayer"] = {
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// /*.gamePath = */"steamapps\\common\\Source SDK Base 2013 Multiplayer\\",
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// /*.gameDirectory = */"sourcetest",
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// /*.binPath = */"bin",
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// /*.expectedBackend = */MMBackend_HL2DM,
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// /*.is64Bit = */true
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// };
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games["Team Fortress 2"] = {
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/*.gamePath = */"steamapps\\common\\Team Fortress 2\\",
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/*.gameDirectory = */"tf",
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/*.binPath = */"bin\\x64",
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/*.expectedBackend = */MMBackend_TF2,
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/*.is64Bit = */true
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};
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#ifdef _LINUX
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getcwd(currentDirectoryBuffer, PLATFORM_MAX_PATH);
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#elif _WIN32
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GetCurrentDirectory(PLATFORM_MAX_PATH, currentDirectoryBuffer);
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#endif
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for (const auto& [gameName, gameAttributes] : games)
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{
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std::cout << "Checking " << gameName << std::endl;
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if (gameAttributes.is64Bit && !g_64Bit)
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{
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std::cout << "Skipping in 32-bit build" << std::endl << std::endl;
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continue;
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}
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else if (!gameAttributes.is64Bit && g_64Bit)
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{
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std::cout << "Skipping in 64-bit build" << std::endl << std::endl;
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continue;
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}
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|
||||
sprintf(directoryBuffer, "%s\\%s\\%s\\", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.binPath);
|
||||
#ifdef _LINUX
|
||||
chdir(directoryBuffer);
|
||||
#elif _WIN32
|
||||
SetCurrentDirectory(directoryBuffer);
|
||||
#endif
|
||||
|
||||
// get the server library
|
||||
sprintf(directoryBuffer, "%s\\%s\\%s\\%s\\server.dll", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.gameDirectory, gameAttributes.binPath);
|
||||
serverLib = mm_LoadLibrary(directoryBuffer, errorBuffer, 128);
|
||||
|
||||
if (serverLib == nullptr)
|
||||
{
|
||||
std::cout << "Error: mm_LoadLibrary server library " << errorBuffer << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
// get the engine library
|
||||
sprintf(directoryBuffer, "%s\\%s\\%s\\engine.dll", steamInstallationPath.c_str(), gameAttributes.gamePath, gameAttributes.binPath);
|
||||
engineLib = mm_LoadLibrary(directoryBuffer, errorBuffer, 128);
|
||||
|
||||
if (engineLib == nullptr)
|
||||
{
|
||||
std::cout << "Error: mm_LoadLibrary engine library " << errorBuffer << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
serverQvi = (QueryValveInterface)mm_GetLibAddress(serverLib, "CreateInterface");
|
||||
|
||||
if (serverQvi == nullptr)
|
||||
{
|
||||
std::cout << "Error: Failed to find CreateInterface in server" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
engineQvi = (QueryValveInterface)mm_GetLibAddress(engineLib, "CreateInterface");
|
||||
|
||||
if (engineQvi == nullptr)
|
||||
{
|
||||
std::cout << "Error: Failed to find CreateInterface in engine" << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
MetamodBackend actualBackend = mm_DetermineBackendS1(engineQvi, serverQvi, gameAttributes.gameDirectory);
|
||||
|
||||
if (actualBackend != gameAttributes.expectedBackend)
|
||||
{
|
||||
std::cout << "Got MetamodBackend " << actualBackend << " instead of expected " << gameAttributes.expectedBackend << std::endl << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
std::cout << "Got MetamodBackend " << gameAttributes.expectedBackend << std::endl << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _LINUX
|
||||
chdir(currentDirectoryBuffer);
|
||||
#elif _WIN32
|
||||
SetCurrentDirectory(directoryBuffer);
|
||||
#endif
|
||||
|
||||
return true;
|
||||
}
|
35
loader/test/testutility.cpp
Normal file
35
loader/test/testutility.cpp
Normal file
@ -0,0 +1,35 @@
|
||||
#include <string>
|
||||
#include "utility.h"
|
||||
|
||||
bool TestTrimComments(std::string &error)
|
||||
{
|
||||
char stringWithLeadingComment[32] = "// comment";
|
||||
char stringWithTrailingComment[32] = "string //";
|
||||
char stringWithNoComment[32] = "something";
|
||||
|
||||
mm_TrimComments(stringWithLeadingComment);
|
||||
|
||||
if (strcmp(stringWithLeadingComment, "") !=0)
|
||||
{
|
||||
error = "Failed stringWithLeadingComment - got " + std::string(stringWithLeadingComment);
|
||||
return false;
|
||||
}
|
||||
|
||||
mm_TrimComments(stringWithTrailingComment);
|
||||
|
||||
if (strcmp(stringWithTrailingComment, "string ") !=0)
|
||||
{
|
||||
error = "Failed stringWithTrailingComment - got " + std::string(stringWithTrailingComment);
|
||||
return false;
|
||||
}
|
||||
|
||||
mm_TrimComments(stringWithNoComment);
|
||||
|
||||
if (strcmp(stringWithNoComment, "something") !=0)
|
||||
{
|
||||
error = "Failed stringWithNoComment - got " + std::string(stringWithNoComment);
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user