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Adjusted MM:S loader for new ep2v engine iface change (bug 4752, r=DS).
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@ -281,22 +281,16 @@ mm_DetermineBackend(QueryValveInterface engineFactory, const char *game_name)
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else if (engineFactory("VEngineServer021", NULL) != NULL)
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{
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/* Check for OB */
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if (engineFactory("VEngineCvar004", NULL) != NULL &&
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engineFactory("VModelInfoServer002", NULL) != NULL)
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if (engineFactory("VEngineCvar004", NULL) != NULL)
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{
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char lib_path[PLATFORM_MAX_PATH];
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/* These would have failed already if they were going to? */
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mm_ResolvePath(STEAM_API_NAME, lib_path, sizeof(lib_path));
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void *lib = mm_LoadLibrary(lib_path, NULL, 0);
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void *steamapi_breakpad = mm_GetLibAddress(lib, "SteamAPI_SetBreakpadAppID");
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mm_UnloadLibrary(lib);
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if (steamapi_breakpad != NULL)
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if (engineFactory("VModelInfoServer002", NULL) != NULL)
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{
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return MMBackend_Episode2;
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}
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else if (engineFactory("VModelInfoServer003", NULL) != NULL)
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{
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return MMBackend_Episode2Valve;
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}
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return MMBackend_Episode2;
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}
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/* Check for Episode One/Old Engine */
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else if (engineFactory("VModelInfoServer001", NULL) != NULL &&
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