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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-02-20 13:54:14 +01:00

Fixed binary output in Makefile

Fixed GCC compatibility for sampleplugin

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%4055
This commit is contained in:
David Anderson 2005-05-01 18:50:58 +00:00
parent 095929dd76
commit 770f54a133
2 changed files with 23 additions and 23 deletions

View File

@ -10,7 +10,7 @@ SRCDS = ~/srcds
OPT_FLAGS = -O3 -fno-rtti -funroll-loops -s -pipe
DEBUG_FLAGS = -g -ggdb3
CPP = g++
BINARY = sourcemm_i486.so
BINARY = server_i486.so
OBJECTS = oslink.cpp sourcehook.cpp util.cpp convar.cpp concommands.cpp \
CSmmAPI.cpp sourcemm.cpp CPlugin.cpp

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@ -116,30 +116,30 @@ bool SamplePlugin::Load(PluginId id, ISmmAPI *ismm, factories *list, char *error
//SH_ADD_HOOK_MEMFUNC means "SourceHook, Add Hook, Member Function".
//Hook LevelInit to our function
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, m_ServerDll, &g_SamplePlugin, LevelInit, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, m_ServerDll, &g_SamplePlugin, &SamplePlugin::LevelInit, true);
//Hook ServerActivate to our function
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, m_ServerDll, &g_SamplePlugin, ServerActivate, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, m_ServerDll, &g_SamplePlugin, &SamplePlugin::ServerActivate, true);
//Hook GameFrame to our function
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, m_ServerDll, &g_SamplePlugin, GameFrame, true);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, m_ServerDll, &g_SamplePlugin, &SamplePlugin::GameFrame, true);
//Hook LevelShutdown to our function -- this makes more sense as pre I guess
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, m_ServerDll, &g_SamplePlugin, LevelShutdown, false);
SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, m_ServerDll, &g_SamplePlugin, &SamplePlugin::LevelShutdown, false);
//Hook ClientActivate to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, m_ServerClients, &g_SamplePlugin, ClientActive, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientActive, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientActive, true);
//Hook ClientDisconnect to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, m_ServerClients, &g_SamplePlugin, ClientDisconnect, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientDisconnect, true);
//Hook ClientPutInServer to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, m_ServerClients, &g_SamplePlugin, ClientPutInServer, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientPutInServer, true);
//Hook SetCommandClient to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, m_ServerClients, &g_SamplePlugin, SetCommandClient, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, m_ServerClients, &g_SamplePlugin, &SamplePlugin::SetCommandClient, true);
//Hook ClientSettingsChanged to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, m_ServerClients, &g_SamplePlugin, ClientSettingsChanged, true);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientSettingsChanged, true);
//The following functions are pre handled, because that's how they are in IServerPluginCallbacks
//Hook ClientConnect to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, m_ServerClients, &g_SamplePlugin, ClientConnect, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientConnect, false);
//Hook ClientCommand to our function
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, m_ServerClients, &g_SamplePlugin, ClientCommand, false);
SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientCommand, false);
//Get the call class for IVServerEngine so we can safely call functions without
// invoking their hooks (when needed).
@ -155,17 +155,17 @@ bool SamplePlugin::Unload(char *error, size_t maxlen)
//Make sure we remove any hooks we did... this may not be necessary since
// SourceHook is capable of unloading plugins' hooks itself, but just to be safe.
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, m_ServerDll, &g_SamplePlugin, LevelInit, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, m_ServerDll, &g_SamplePlugin, ServerActivate, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, m_ServerDll, &g_SamplePlugin, GameFrame, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, m_ServerDll, &g_SamplePlugin, LevelShutdown, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, m_ServerClients, &g_SamplePlugin, ClientActive, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, m_ServerClients, &g_SamplePlugin, ClientDisconnect, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, m_ServerClients, &g_SamplePlugin, ClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, m_ServerClients, &g_SamplePlugin, SetCommandClient, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, m_ServerClients, &g_SamplePlugin, ClientSettingsChanged, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, m_ServerClients, &g_SamplePlugin, ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, m_ServerClients, &g_SamplePlugin, ClientCommand, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, m_ServerDll, &g_SamplePlugin, &SamplePlugin::LevelInit, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, m_ServerDll, &g_SamplePlugin, &SamplePlugin::ServerActivate, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, m_ServerDll, &g_SamplePlugin, &SamplePlugin::GameFrame, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, m_ServerDll, &g_SamplePlugin, &SamplePlugin::LevelShutdown, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientActive, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientActive, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientDisconnect, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientPutInServer, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, SetCommandClient, m_ServerClients, &g_SamplePlugin, &SamplePlugin::SetCommandClient, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientSettingsChanged, true);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientConnect, false);
SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, m_ServerClients, &g_SamplePlugin, &SamplePlugin::ClientCommand, false);
SH_RELEASE_CALLCLASS(m_Engine_CC);