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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-12-01 13:24:25 +01:00

Oh forgot to delete these due to new makefiles :o

--HG--
extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40270
This commit is contained in:
Scott Ehlert 2006-08-13 11:36:46 +00:00
parent 3d7ae5c6ed
commit 7c00ee3424
2 changed files with 0 additions and 2058 deletions

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifdef _XBOX
#include "xbox/xbox_platform.h"
#include "xbox/xbox_win32stubs.h"
#include "xbox/xbox_core.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "basetypes.h"
#include "convar.h"
#include "vstdlib/strtools.h"
#include "icvar.h"
#include "tier0/dbg.h"
#ifdef _XBOX
#include "vstdlib/ICommandLine.h"
#endif
#include "tier0/memdbgon.h"
ConCommandBase *ConCommandBase::s_pConCommandBases = NULL;
IConCommandBaseAccessor *ConCommandBase::s_pAccessor = NULL;
#ifdef _XBOX
static char const* GetCommandLineValue( char const *pVariableName )
{
int nLen = Q_strlen(pVariableName);
char *pSearch = (char*)stackalloc(nLen + 2);
pSearch[0] = '+';
memcpy(&pSearch[1], pVariableName, nLen + 1);
return CommandLine()->ParmValue(pSearch);
}
#endif
#if defined( _XBOX ) && !defined( _RETAIL )
void ConCommandBaseMgr::PublishCommands( bool bForce )
{
ConCommandBase *pCur;
const char *commands[2048];
const char *helptext[2048];
int numCommands = 0;
if ( bForce )
{
for ( pCur=ConCommandBase::s_pConCommandBases; pCur; pCur=pCur->m_pNext )
{
pCur->m_bRegistered = false;
}
}
// iterate and publish commands to the remote console
for ( pCur=ConCommandBase::s_pConCommandBases; pCur; pCur=pCur->m_pNext )
{
if ( !pCur->m_bRegistered )
{
// add unregistered commands to list
if ( numCommands < sizeof(commands)/sizeof(commands[0]) )
{
commands[numCommands] = pCur->m_pszName;
helptext[numCommands] = pCur->m_pszHelpString;
numCommands++;
}
// mark as registered
pCur->m_bRegistered = true;
}
}
if ( numCommands )
{
XBX_rAddCommands( numCommands, commands, helptext );
}
}
#endif
#ifdef _XBOX
bool ConCommandBaseMgr::Fixup(ConCommandBase* pConCommand)
{
ConCommandBase *pCur;
ConCommandBase *pPrev2;
ConCommandBase *pCur2;
ConCommandBase *pNext2;
const char *name;
static int initCount = 0;
// xboxissue - cvars and its class hierarchy could not be made to instance per subsystem
// without massive mangling and re-arranging, instead...
// there is only a single chain and therefore single /init/fixup
// missing: need to identify which subsystem
// could pass as part of declaration in constructor, but how to hide parameter for pc
// the accessors (aka callbacks to subsystems) to register with engine
// cannot be invoked as their unlink logic expect private lists
// so this just mimics the expected end result
// must handle early and late constructors
// late constructors are usually function scoped static
if (!pConCommand)
{
// the caller is one-time-init
if (++initCount > 1)
{
// the list has already been fixed
return true;
}
}
else
{
// the caller is a console command constructor
if (!initCount)
{
// the list has not been fixed yet
// no special behavior
return false;
}
else
{
// the list has already been fixed
// the console command is a late constructor
// add in to fixed list
bool hasParent = false;
if (!pConCommand->IsCommand())
{
pCur = ConCommandBase::s_pConCommandBases;
while (pCur)
{
if (pCur->IsCommand() && !stricmp(pCur->m_pszName, pConCommand->m_pszName))
{
// set its parent
((ConVar*)pConCommand)->m_pParent = ((ConVar*)pCur)->m_pParent;
hasParent = true;
break;
}
pCur = pCur->m_pNext;
}
}
if (!hasParent)
{
// add to head of list
pConCommand->m_pNext = ConCommandBase::s_pConCommandBases;
ConCommandBase::s_pConCommandBases = pConCommand;
}
else
return true;
}
}
if (initCount == 1)
{
// iterate the cvars and set their possible proxy parents
// skip over registered (fixed) entries
pCur = ConCommandBase::s_pConCommandBases;
while (pCur)
{
if (!pCur->IsCommand() && !pCur->m_bRegistered)
{
// iterate from the next node until end of list
name = pCur->m_pszName;
pPrev2 = pCur;
pCur2 = pCur->m_pNext;
while (pCur2)
{
pNext2 = pCur2->m_pNext;
if (!pCur2->IsCommand() && !stricmp(pCur2->m_pszName, name))
{
// found duplicate
// unlink and fixup
pCur2->m_pNext = NULL;
pPrev2->m_pNext = pNext2;
// set its parent
((ConVar*)pCur2)->m_pParent = ((ConVar*)pCur)->m_pParent;
}
else
{
// no unlink, advance to next node
pPrev2 = pCur2;
}
pCur2 = pNext2;
}
char const *pValue = GetCommandLineValue(name);
if (pValue)
((ConVar*)pCur)->SetValue(pValue);
}
pCur = pCur->m_pNext;
}
}
#if !defined( _RETAIL )
XBX_rTimeStampLog( Plat_FloatTime(), "xbx PublishCommands:Start" );
PublishCommands( false );
XBX_rTimeStampLog( Plat_FloatTime(), "xbx PublishCommands:Done" );
#endif
// fixup has been performed
return true;
}
#endif
// ----------------------------------------------------------------------------- //
// ConCommandBaseMgr.
// ----------------------------------------------------------------------------- //
void ConCommandBaseMgr::OneTimeInit( IConCommandBaseAccessor *pAccessor )
{
#ifdef _XBOX
// fixup the list
ConCommandBaseMgr::Fixup(NULL);
#else
ConCommandBase *pCur, *pNext;
ConCommandBase::s_pAccessor = pAccessor;
pCur = ConCommandBase::s_pConCommandBases;
while ( pCur )
{
pNext = pCur->m_pNext;
pCur->Init();
pCur = pNext;
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Default constructor
//-----------------------------------------------------------------------------
ConCommandBase::ConCommandBase( void )
{
m_bRegistered = false;
m_pszName = NULL;
m_pszHelpString = NULL;
m_nFlags = 0;
m_pNext = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
// Input : *pName - name of variable/command
// *pHelpString - help text
// flags - flags
//-----------------------------------------------------------------------------
ConCommandBase::ConCommandBase( char const *pName, char const *pHelpString /*=0*/, int flags /*= 0*/ )
{
Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConCommandBase::~ConCommandBase( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsCommand( void ) const
{
// Assert( 0 ); This can't assert. . causes a recursive assert in Sys_Printf, etc.
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pName -
// callback -
// *pHelpString -
// flags -
//-----------------------------------------------------------------------------
void ConCommandBase::Create( char const *pName, char const *pHelpString /*= 0*/, int flags /*= 0*/ )
{
static char *empty_string = "";
m_bRegistered = false;
// Name should be static data
Assert( pName );
m_pszName = pName;
m_pszHelpString = pHelpString ? pHelpString : empty_string;
m_nFlags = flags;
#ifdef _XBOX
if (ConCommandBaseMgr::Fixup(this))
return;
#endif
if ( !( m_nFlags & FCVAR_UNREGISTERED ) )
{
#ifndef _XBOX
m_pNext = s_pConCommandBases;
s_pConCommandBases = this;
#else
// xboxissue - engine cvars should be at head of list to
// ensure they are set as the cvar master/parent during fixup
if (!s_pConCommandBases || !(flags & FCVAR_NON_ENGINE))
{
// engine cvars, place at head of list
m_pNext = s_pConCommandBases;
s_pConCommandBases = this;
}
else
{
// non-engine cvars, place at end of list
ConCommandBase *cur = s_pConCommandBases;
while (1)
{
if (!cur->m_pNext)
{
cur->m_pNext = this;
m_pNext = NULL;
break;
}
cur = cur->m_pNext;
}
}
#endif
}
else
{
// It's unregistered
m_pNext = NULL;
}
// If s_pAccessor is already set (this ConVar is not a global variable),
// register it.
if ( s_pAccessor )
{
Init();
}
}
//-----------------------------------------------------------------------------
// Purpose: Used internally by OneTimeInit to initialize.
//-----------------------------------------------------------------------------
void ConCommandBase::Init()
{
if ( !s_pAccessor )
return;
if ( m_bRegistered )
return;
s_pAccessor->RegisterConCommandBase( this );
m_bRegistered = true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : ConCommandBase
//-----------------------------------------------------------------------------
ConCommandBase const *ConCommandBase::FindCommand( char const *name )
{
ConCommandBase const *cmd = GetCommands();
for ( ; cmd; cmd = cmd->GetNext() )
{
if ( !stricmp( name, cmd->GetName() ) )
return cmd;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : ConCommandBase
//-----------------------------------------------------------------------------
const ConCommandBase *ConCommandBase::GetCommands( void )
{
return s_pConCommandBases;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *var -
// Output : static
//-----------------------------------------------------------------------------
void ConCommandBase::AddToList( ConCommandBase *var )
{
// This routine is only valid on root ConCommandBases
var->m_pNext = s_pConCommandBases;
s_pConCommandBases = var;
}
//-----------------------------------------------------------------------------
// Purpose: Return name of the command/var
// Output : char const
//-----------------------------------------------------------------------------
char const *ConCommandBase::GetName( void ) const
{
return m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flag -
//-----------------------------------------------------------------------------
void ConCommandBase::RemoveFlaggedCommands( int flag )
{
ConCommandBase *pNewList;
ConCommandBase *pCommand, *pNext;
pNewList = NULL;
pCommand = s_pConCommandBases;
while ( pCommand )
{
pNext = pCommand->m_pNext;
if ( !( pCommand->m_nFlags & flag ) )
{
pCommand->m_pNext = pNewList;
pNewList = pCommand;
}
else
{
// Unlink
pCommand->m_pNext = NULL;
}
pCommand = pNext;
}
s_pConCommandBases = pNewList;
}
void ConCommandBase::RevertFlaggedCvars( int flag )
{
for (const ConCommandBase *var= GetCommands() ; var ; var=var->GetNext())
{
if ( var->IsCommand() )
continue;
ConVar *cvar = ( ConVar * )var;
if ( !cvar->IsBitSet( flag ) )
continue;
// It's == to the default value, don't count
if ( !Q_strcasecmp( cvar->GetDefault(), cvar->GetString() ) )
continue;
cvar->Revert();
// DevMsg( "%s = \"%s\" (reverted)\n", cvar->GetName(), cvar->GetString() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flag -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsBitSet( int flag ) const
{
return ( flag & m_nFlags ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
//-----------------------------------------------------------------------------
void ConCommandBase::AddFlags( int flags )
{
m_nFlags |= flags;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const ConCommandBase
//-----------------------------------------------------------------------------
const ConCommandBase *ConCommandBase::GetNext( void ) const
{
return m_pNext;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *next -
//-----------------------------------------------------------------------------
void ConCommandBase::SetNext( ConCommandBase *next )
{
m_pNext = next;
}
//-----------------------------------------------------------------------------
// Purpose: Copies string using local new/delete operators
// Input : *from -
// Output : char
//-----------------------------------------------------------------------------
char *ConCommandBase::CopyString( char const *from )
{
int len;
char *to;
len = strlen( from );
if ( len <= 0 )
{
to = new char[1];
to[0] = 0;
}
else
{
to = new char[len+1];
Q_strncpy( to, from, len+1 );
}
return to;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *ConCommandBase::GetHelpText( void ) const
{
return m_pszHelpString;
}
//-----------------------------------------------------------------------------
// Purpose: Has this cvar been registered
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsRegistered( void ) const
{
return m_bRegistered;
}
//-----------------------------------------------------------------------------
// Purpose: Constructs a console command
// Input : *pName - name of command
// callback - function to call upon execution
// *pHelpString - help text for command
// flags - command flags, if any
//-----------------------------------------------------------------------------
ConCommand::ConCommand( char const *pName, FnCommandCallback callback, char const *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
{
Create( pName, callback, pHelpString, flags, completionFunc );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConCommand::~ConCommand( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommand::IsCommand( void ) const
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Invoke the function if there is one
//-----------------------------------------------------------------------------
void ConCommand::Dispatch( void )
{
if ( m_fnCommandCallback )
{
( *m_fnCommandCallback )();
}
else
{
// Command without callback!!!
Assert( 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *partial -
// context -
// longest -
// maxcommands -
// **commands -
// Output : int
//-----------------------------------------------------------------------------
int DefaultCompletionFunc( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Create the named command
// Input : *pName -
// callback -
// *pHelpString -
// flags -
//-----------------------------------------------------------------------------
void ConCommand::Create( char const *pName, FnCommandCallback callback, char const *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*=0*/ )
{
// Set the callback
m_fnCommandCallback = callback;
m_fnCompletionCallback = completionFunc ? completionFunc : DefaultCompletionFunc;
m_bHasCompletionCallback = completionFunc != 0 ? true : false;
// Setup the rest
BaseClass::Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *partial -
// context -
// longest -
// maxcommands -
// **commands -
//-----------------------------------------------------------------------------
int ConCommand::AutoCompleteSuggest( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
Assert( m_fnCompletionCallback );
if ( !m_fnCompletionCallback )
return 0;
return ( m_fnCompletionCallback )( partial, commands );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommand::CanAutoComplete( void )
{
return m_bHasCompletionCallback;
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags /* = 0 */ )
{
Create( pName, pDefaultValue, flags );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString )
{
Create( pName, pDefaultValue, flags, pHelpString );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax )
{
Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, FnChangeCallback callback )
{
Create( pName, pDefaultValue, flags, pHelpString, false, 0.0, false, 0.0, callback );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback callback )
{
Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax, callback );
}
//-----------------------------------------------------------------------------
// Purpose: Free dynamic memory
//-----------------------------------------------------------------------------
ConVar::~ConVar( void )
{
if ( m_pszString )
{
delete[] m_pszString;
m_pszString = NULL;
}
}
//-----------------------------------------------------------------------------
// Install a change callback (there shouldn't already be one....)
//-----------------------------------------------------------------------------
void ConVar::InstallChangeCallback( FnChangeCallback callback )
{
Assert( !m_fnChangeCallback || !callback );
m_fnChangeCallback = callback;
if (m_fnChangeCallback)
{
// Call it immediately to set the initial value...
m_fnChangeCallback( this, m_pszString );
}
}
bool ConVar::IsBitSet( int flag ) const
{
return ( flag & m_pParent->m_nFlags ) ? true : false;
}
char const *ConVar::GetHelpText( void ) const
{
return m_pParent->m_pszHelpString;
}
void ConVar::AddFlags( int flags )
{
m_pParent->m_nFlags |= flags;
}
bool ConVar::IsRegistered( void ) const
{
return m_pParent->m_bRegistered;
}
char const *ConVar::GetName( void ) const
{
return m_pParent->m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConVar::IsCommand( void ) const
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input :
//-----------------------------------------------------------------------------
void ConVar::Init()
{
BaseClass::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetValue( char const *value )
{
float fNewValue;
char tempVal[ 32 ];
char *val;
Assert(m_pParent == this); // Only valid for root convars.
val = (char *)value;
fNewValue = ( float )atof( value );
if ( ClampValue( fNewValue ) )
{
Q_snprintf( tempVal,sizeof(tempVal), "%f", fNewValue );
val = tempVal;
}
// Redetermine value
m_fValue = fNewValue;
m_nValue = ( int )( m_fValue );
if ( !(m_nFlags & FCVAR_NEVER_AS_STRING) )
ChangeStringValue( val );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempVal -
//-----------------------------------------------------------------------------
void ConVar::ChangeStringValue( char const *tempVal )
{
Assert( !( m_nFlags & FCVAR_NEVER_AS_STRING ) );
char* pszOldValue = (char*)stackalloc( m_StringLength );
memcpy( pszOldValue, m_pszString, m_StringLength );
int len = Q_strlen(tempVal) + 1;
if ( len > m_StringLength)
{
if (m_pszString)
delete[] m_pszString;
m_pszString = new char[len];
m_StringLength = len;
}
memcpy( m_pszString, tempVal, len );
// Invoke any necessary callback function
if ( m_fnChangeCallback )
{
m_fnChangeCallback( this, pszOldValue );
}
GetCVarIF()->CallGlobalChangeCallback( this, pszOldValue );
stackfree( pszOldValue );
}
//-----------------------------------------------------------------------------
// Purpose: Check whether to clamp and then perform clamp
// Input : value -
// Output : Returns true if value changed
//-----------------------------------------------------------------------------
bool ConVar::ClampValue( float& value )
{
if ( m_bHasMin && ( value < m_fMinVal ) )
{
value = m_fMinVal;
return true;
}
if ( m_bHasMax && ( value > m_fMaxVal ) )
{
value = m_fMaxVal;
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetFloatValue( float fNewValue )
{
if ( fNewValue == m_fValue )
return;
Assert( m_pParent == this ); // Only valid for root convars.
// Check bounds
ClampValue( fNewValue );
// Redetermine value
m_fValue = fNewValue;
m_nValue = ( int )m_fValue;
if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) )
{
char tempVal[ 32 ];
Q_snprintf( tempVal, sizeof( tempVal), "%f", m_fValue );
ChangeStringValue( tempVal );
}
else
{
Assert( !m_fnChangeCallback );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetIntValue( int nValue )
{
if ( nValue == m_nValue )
return;
Assert( m_pParent == this ); // Only valid for root convars.
float fValue = (float)nValue;
if ( ClampValue( fValue ) )
{
nValue = ( int )( fValue );
}
// Redetermine value
m_fValue = fValue;
m_nValue = nValue;
if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) )
{
char tempVal[ 32 ];
Q_snprintf( tempVal, sizeof( tempVal ), "%d", m_nValue );
ChangeStringValue( tempVal );
}
else
{
Assert( !m_fnChangeCallback );
}
}
//-----------------------------------------------------------------------------
// Purpose: Private creation
//-----------------------------------------------------------------------------
void ConVar::Create( char const *pName, char const *pDefaultValue, int flags /*= 0*/,
char const *pHelpString /*= NULL*/, bool bMin /*= false*/, float fMin /*= 0.0*/,
bool bMax /*= false*/, float fMax /*= false*/, FnChangeCallback callback /*= NULL*/ )
{
static char *empty_string = "";
m_pParent = this;
// Name should be static data
m_pszDefaultValue = pDefaultValue ? pDefaultValue : empty_string;
Assert( pDefaultValue );
m_StringLength = strlen( m_pszDefaultValue ) + 1;
m_pszString = new char[m_StringLength];
memcpy( m_pszString, m_pszDefaultValue, m_StringLength );
m_bHasMin = bMin;
m_fMinVal = fMin;
m_bHasMax = bMax;
m_fMaxVal = fMax;
m_fnChangeCallback = callback;
m_fValue = ( float )atof( m_pszString );
// Bounds Check, should never happen, if it does, no big deal
if ( m_bHasMin && ( m_fValue < m_fMinVal ) )
{
Assert( 0 );
}
if ( m_bHasMax && ( m_fValue > m_fMaxVal ) )
{
Assert( 0 );
}
m_nValue = ( int )m_fValue;
BaseClass::Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::SetValue(char const *value)
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetValue( value );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
//-----------------------------------------------------------------------------
void ConVar::SetValue( float value )
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetFloatValue( value );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
//-----------------------------------------------------------------------------
void ConVar::SetValue( int value )
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetIntValue( value );
}
//-----------------------------------------------------------------------------
// Purpose: Reset to default value
//-----------------------------------------------------------------------------
void ConVar::Revert( void )
{
// Force default value again
ConVar *var = ( ConVar * )m_pParent;
var->SetValue( var->m_pszDefaultValue );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ConVar::RevertAll( void )
{
ConCommandBase *p = s_pConCommandBases;
while ( p )
{
if ( !p->IsCommand() )
{
ConVar *var = ( ConVar * )p;
var->Revert();
}
p = p->m_pNext;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : minVal -
// Output : true if there is a min set
//-----------------------------------------------------------------------------
bool ConVar::GetMin( float& minVal ) const
{
minVal = m_pParent->m_fMinVal;
return m_pParent->m_bHasMin;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : maxVal -
//-----------------------------------------------------------------------------
bool ConVar::GetMax( float& maxVal ) const
{
maxVal = m_pParent->m_fMaxVal;
return m_pParent->m_bHasMax;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *ConVar::GetDefault( void ) const
{
return m_pParent->m_pszDefaultValue;
}

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//========= Copyright © 1996-2005, Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#ifdef _XBOX
#include "xbox/xbox_platform.h"
#include "xbox/xbox_win32stubs.h"
#include "xbox/xbox_core.h"
#endif
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "basetypes.h"
#include "convar.h"
#include "vstdlib/strtools.h"
#include "icvar.h"
#include "tier0/dbg.h"
#ifdef _XBOX
#include "vstdlib/ICommandLine.h"
#endif
#include "tier0/memdbgon.h"
ConCommandBase *ConCommandBase::s_pConCommandBases = NULL;
IConCommandBaseAccessor *ConCommandBase::s_pAccessor = NULL;
#ifdef _XBOX
static char const* GetCommandLineValue( char const *pVariableName )
{
int nLen = Q_strlen(pVariableName);
char *pSearch = (char*)stackalloc(nLen + 2);
pSearch[0] = '+';
memcpy(&pSearch[1], pVariableName, nLen + 1);
return CommandLine()->ParmValue(pSearch);
}
#endif
#if defined( _XBOX ) && !defined( _RETAIL )
void ConCommandBaseMgr::PublishCommands( bool bForce )
{
ConCommandBase *pCur;
const char *commands[2048];
const char *helptext[2048];
int numCommands = 0;
if ( bForce )
{
for ( pCur=ConCommandBase::s_pConCommandBases; pCur; pCur=pCur->m_pNext )
{
pCur->m_bRegistered = false;
}
}
// iterate and publish commands to the remote console
for ( pCur=ConCommandBase::s_pConCommandBases; pCur; pCur=pCur->m_pNext )
{
if ( !pCur->m_bRegistered )
{
// add unregistered commands to list
if ( numCommands < sizeof(commands)/sizeof(commands[0]) )
{
commands[numCommands] = pCur->m_pszName;
helptext[numCommands] = pCur->m_pszHelpString;
numCommands++;
}
// mark as registered
pCur->m_bRegistered = true;
}
}
if ( numCommands )
{
XBX_rAddCommands( numCommands, commands, helptext );
}
}
#endif
#ifdef _XBOX
bool ConCommandBaseMgr::Fixup(ConCommandBase* pConCommand)
{
ConCommandBase *pCur;
ConCommandBase *pPrev2;
ConCommandBase *pCur2;
ConCommandBase *pNext2;
const char *name;
static int initCount = 0;
// xboxissue - cvars and its class hierarchy could not be made to instance per subsystem
// without massive mangling and re-arranging, instead...
// there is only a single chain and therefore single /init/fixup
// missing: need to identify which subsystem
// could pass as part of declaration in constructor, but how to hide parameter for pc
// the accessors (aka callbacks to subsystems) to register with engine
// cannot be invoked as their unlink logic expect private lists
// so this just mimics the expected end result
// must handle early and late constructors
// late constructors are usually function scoped static
if (!pConCommand)
{
// the caller is one-time-init
if (++initCount > 1)
{
// the list has already been fixed
return true;
}
}
else
{
// the caller is a console command constructor
if (!initCount)
{
// the list has not been fixed yet
// no special behavior
return false;
}
else
{
// the list has already been fixed
// the console command is a late constructor
// add in to fixed list
bool hasParent = false;
if (!pConCommand->IsCommand())
{
pCur = ConCommandBase::s_pConCommandBases;
while (pCur)
{
if (pCur->IsCommand() && !stricmp(pCur->m_pszName, pConCommand->m_pszName))
{
// set its parent
((ConVar*)pConCommand)->m_pParent = ((ConVar*)pCur)->m_pParent;
hasParent = true;
break;
}
pCur = pCur->m_pNext;
}
}
if (!hasParent)
{
// add to head of list
pConCommand->m_pNext = ConCommandBase::s_pConCommandBases;
ConCommandBase::s_pConCommandBases = pConCommand;
}
else
return true;
}
}
if (initCount == 1)
{
// iterate the cvars and set their possible proxy parents
// skip over registered (fixed) entries
pCur = ConCommandBase::s_pConCommandBases;
while (pCur)
{
if (!pCur->IsCommand() && !pCur->m_bRegistered)
{
// iterate from the next node until end of list
name = pCur->m_pszName;
pPrev2 = pCur;
pCur2 = pCur->m_pNext;
while (pCur2)
{
pNext2 = pCur2->m_pNext;
if (!pCur2->IsCommand() && !stricmp(pCur2->m_pszName, name))
{
// found duplicate
// unlink and fixup
pCur2->m_pNext = NULL;
pPrev2->m_pNext = pNext2;
// set its parent
((ConVar*)pCur2)->m_pParent = ((ConVar*)pCur)->m_pParent;
}
else
{
// no unlink, advance to next node
pPrev2 = pCur2;
}
pCur2 = pNext2;
}
char const *pValue = GetCommandLineValue(name);
if (pValue)
((ConVar*)pCur)->SetValue(pValue);
}
pCur = pCur->m_pNext;
}
}
#if !defined( _RETAIL )
XBX_rTimeStampLog( Plat_FloatTime(), "xbx PublishCommands:Start" );
PublishCommands( false );
XBX_rTimeStampLog( Plat_FloatTime(), "xbx PublishCommands:Done" );
#endif
// fixup has been performed
return true;
}
#endif
// ----------------------------------------------------------------------------- //
// ConCommandBaseMgr.
// ----------------------------------------------------------------------------- //
void ConCommandBaseMgr::OneTimeInit( IConCommandBaseAccessor *pAccessor )
{
#ifdef _XBOX
// fixup the list
ConCommandBaseMgr::Fixup(NULL);
#else
ConCommandBase *pCur, *pNext;
ConCommandBase::s_pAccessor = pAccessor;
pCur = ConCommandBase::s_pConCommandBases;
while ( pCur )
{
pNext = pCur->m_pNext;
pCur->Init();
pCur = pNext;
}
#endif
}
//-----------------------------------------------------------------------------
// Purpose: Default constructor
//-----------------------------------------------------------------------------
ConCommandBase::ConCommandBase( void )
{
m_bRegistered = false;
m_pszName = NULL;
m_pszHelpString = NULL;
m_nFlags = 0;
m_pNext = NULL;
}
//-----------------------------------------------------------------------------
// Purpose: The base console invoked command/cvar interface
// Input : *pName - name of variable/command
// *pHelpString - help text
// flags - flags
//-----------------------------------------------------------------------------
ConCommandBase::ConCommandBase( char const *pName, char const *pHelpString /*=0*/, int flags /*= 0*/ )
{
Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConCommandBase::~ConCommandBase( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsCommand( void ) const
{
// Assert( 0 ); This can't assert. . causes a recursive assert in Sys_Printf, etc.
return true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *pName -
// callback -
// *pHelpString -
// flags -
//-----------------------------------------------------------------------------
void ConCommandBase::Create( char const *pName, char const *pHelpString /*= 0*/, int flags /*= 0*/ )
{
static char *empty_string = "";
m_bRegistered = false;
// Name should be static data
Assert( pName );
m_pszName = pName;
m_pszHelpString = pHelpString ? pHelpString : empty_string;
m_nFlags = flags;
#ifdef _XBOX
if (ConCommandBaseMgr::Fixup(this))
return;
#endif
if ( !( m_nFlags & FCVAR_UNREGISTERED ) )
{
#ifndef _XBOX
m_pNext = s_pConCommandBases;
s_pConCommandBases = this;
#else
// xboxissue - engine cvars should be at head of list to
// ensure they are set as the cvar master/parent during fixup
if (!s_pConCommandBases || !(flags & FCVAR_NON_ENGINE))
{
// engine cvars, place at head of list
m_pNext = s_pConCommandBases;
s_pConCommandBases = this;
}
else
{
// non-engine cvars, place at end of list
ConCommandBase *cur = s_pConCommandBases;
while (1)
{
if (!cur->m_pNext)
{
cur->m_pNext = this;
m_pNext = NULL;
break;
}
cur = cur->m_pNext;
}
}
#endif
}
else
{
// It's unregistered
m_pNext = NULL;
}
// If s_pAccessor is already set (this ConVar is not a global variable),
// register it.
if ( s_pAccessor )
{
Init();
}
}
//-----------------------------------------------------------------------------
// Purpose: Used internally by OneTimeInit to initialize.
//-----------------------------------------------------------------------------
void ConCommandBase::Init()
{
if ( !s_pAccessor )
return;
if ( m_bRegistered )
return;
s_pAccessor->RegisterConCommandBase( this );
m_bRegistered = true;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *name -
// Output : ConCommandBase
//-----------------------------------------------------------------------------
ConCommandBase const *ConCommandBase::FindCommand( char const *name )
{
ConCommandBase const *cmd = GetCommands();
for ( ; cmd; cmd = cmd->GetNext() )
{
if ( !stricmp( name, cmd->GetName() ) )
return cmd;
}
return NULL;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : ConCommandBase
//-----------------------------------------------------------------------------
const ConCommandBase *ConCommandBase::GetCommands( void )
{
return s_pConCommandBases;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *var -
// Output : static
//-----------------------------------------------------------------------------
void ConCommandBase::AddToList( ConCommandBase *var )
{
// This routine is only valid on root ConCommandBases
var->m_pNext = s_pConCommandBases;
s_pConCommandBases = var;
}
//-----------------------------------------------------------------------------
// Purpose: Return name of the command/var
// Output : char const
//-----------------------------------------------------------------------------
char const *ConCommandBase::GetName( void ) const
{
return m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flag -
//-----------------------------------------------------------------------------
void ConCommandBase::RemoveFlaggedCommands( int flag )
{
ConCommandBase *pNewList;
ConCommandBase *pCommand, *pNext;
pNewList = NULL;
pCommand = s_pConCommandBases;
while ( pCommand )
{
pNext = pCommand->m_pNext;
if ( !( pCommand->m_nFlags & flag ) )
{
pCommand->m_pNext = pNewList;
pNewList = pCommand;
}
else
{
// Unlink
pCommand->m_pNext = NULL;
}
pCommand = pNext;
}
s_pConCommandBases = pNewList;
}
void ConCommandBase::RevertFlaggedCvars( int flag )
{
for (const ConCommandBase *var= GetCommands() ; var ; var=var->GetNext())
{
if ( var->IsCommand() )
continue;
ConVar *cvar = ( ConVar * )var;
if ( !cvar->IsBitSet( flag ) )
continue;
// It's == to the default value, don't count
if ( !Q_strcasecmp( cvar->GetDefault(), cvar->GetString() ) )
continue;
cvar->Revert();
// DevMsg( "%s = \"%s\" (reverted)\n", cvar->GetName(), cvar->GetString() );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flag -
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsBitSet( int flag ) const
{
return ( flag & m_nFlags ) ? true : false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : flags -
//-----------------------------------------------------------------------------
void ConCommandBase::AddFlags( int flags )
{
m_nFlags |= flags;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : const ConCommandBase
//-----------------------------------------------------------------------------
const ConCommandBase *ConCommandBase::GetNext( void ) const
{
return m_pNext;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *next -
//-----------------------------------------------------------------------------
void ConCommandBase::SetNext( ConCommandBase *next )
{
m_pNext = next;
}
//-----------------------------------------------------------------------------
// Purpose: Copies string using local new/delete operators
// Input : *from -
// Output : char
//-----------------------------------------------------------------------------
char *ConCommandBase::CopyString( char const *from )
{
int len;
char *to;
len = strlen( from );
if ( len <= 0 )
{
to = new char[1];
to[0] = 0;
}
else
{
to = new char[len+1];
Q_strncpy( to, from, len+1 );
}
return to;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *ConCommandBase::GetHelpText( void ) const
{
return m_pszHelpString;
}
//-----------------------------------------------------------------------------
// Purpose: Has this cvar been registered
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommandBase::IsRegistered( void ) const
{
return m_bRegistered;
}
//-----------------------------------------------------------------------------
// Purpose: Constructs a console command
// Input : *pName - name of command
// callback - function to call upon execution
// *pHelpString - help text for command
// flags - command flags, if any
//-----------------------------------------------------------------------------
ConCommand::ConCommand( char const *pName, FnCommandCallback callback, char const *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*= 0*/ )
{
Create( pName, callback, pHelpString, flags, completionFunc );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
ConCommand::~ConCommand( void )
{
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommand::IsCommand( void ) const
{
return true;
}
//-----------------------------------------------------------------------------
// Purpose: Invoke the function if there is one
//-----------------------------------------------------------------------------
void ConCommand::Dispatch( void )
{
if ( m_fnCommandCallback )
{
( *m_fnCommandCallback )();
}
else
{
// Command without callback!!!
Assert( 0 );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *partial -
// context -
// longest -
// maxcommands -
// **commands -
// Output : int
//-----------------------------------------------------------------------------
int DefaultCompletionFunc( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
return 0;
}
//-----------------------------------------------------------------------------
// Purpose: Create the named command
// Input : *pName -
// callback -
// *pHelpString -
// flags -
//-----------------------------------------------------------------------------
void ConCommand::Create( char const *pName, FnCommandCallback callback, char const *pHelpString /*= 0*/, int flags /*= 0*/, FnCommandCompletionCallback completionFunc /*=0*/ )
{
// Set the callback
m_fnCommandCallback = callback;
m_fnCompletionCallback = completionFunc ? completionFunc : DefaultCompletionFunc;
m_bHasCompletionCallback = completionFunc != 0 ? true : false;
// Setup the rest
BaseClass::Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *partial -
// context -
// longest -
// maxcommands -
// **commands -
//-----------------------------------------------------------------------------
int ConCommand::AutoCompleteSuggest( char const *partial, char commands[ COMMAND_COMPLETION_MAXITEMS ][ COMMAND_COMPLETION_ITEM_LENGTH ] )
{
Assert( m_fnCompletionCallback );
if ( !m_fnCompletionCallback )
return 0;
return ( m_fnCompletionCallback )( partial, commands );
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConCommand::CanAutoComplete( void )
{
return m_bHasCompletionCallback;
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags /* = 0 */ )
{
Create( pName, pDefaultValue, flags );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString )
{
Create( pName, pDefaultValue, flags, pHelpString );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax )
{
Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, FnChangeCallback callback )
{
Create( pName, pDefaultValue, flags, pHelpString, false, 0.0, false, 0.0, callback );
}
// ----------------------------------------------------------------------------- //
// ConVar.
// ----------------------------------------------------------------------------- //
ConVar::ConVar( char const *pName, char const *pDefaultValue, int flags, char const *pHelpString, bool bMin, float fMin, bool bMax, float fMax, FnChangeCallback callback )
{
Create( pName, pDefaultValue, flags, pHelpString, bMin, fMin, bMax, fMax, callback );
}
//-----------------------------------------------------------------------------
// Purpose: Free dynamic memory
//-----------------------------------------------------------------------------
ConVar::~ConVar( void )
{
if ( m_pszString )
{
delete[] m_pszString;
m_pszString = NULL;
}
}
//-----------------------------------------------------------------------------
// Install a change callback (there shouldn't already be one....)
//-----------------------------------------------------------------------------
void ConVar::InstallChangeCallback( FnChangeCallback callback )
{
Assert( !m_fnChangeCallback || !callback );
m_fnChangeCallback = callback;
if (m_fnChangeCallback)
{
// Call it immediately to set the initial value...
m_fnChangeCallback( this, m_pszString );
}
}
bool ConVar::IsBitSet( int flag ) const
{
return ( flag & m_pParent->m_nFlags ) ? true : false;
}
char const *ConVar::GetHelpText( void ) const
{
return m_pParent->m_pszHelpString;
}
void ConVar::AddFlags( int flags )
{
m_pParent->m_nFlags |= flags;
}
bool ConVar::IsRegistered( void ) const
{
return m_pParent->m_bRegistered;
}
char const *ConVar::GetName( void ) const
{
return m_pParent->m_pszName;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : Returns true on success, false on failure.
//-----------------------------------------------------------------------------
bool ConVar::IsCommand( void ) const
{
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input :
//-----------------------------------------------------------------------------
void ConVar::Init()
{
BaseClass::Init();
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetValue( char const *value )
{
float fNewValue;
char tempVal[ 32 ];
char *val;
Assert(m_pParent == this); // Only valid for root convars.
val = (char *)value;
fNewValue = ( float )atof( value );
if ( ClampValue( fNewValue ) )
{
Q_snprintf( tempVal,sizeof(tempVal), "%f", fNewValue );
val = tempVal;
}
// Redetermine value
m_fValue = fNewValue;
m_nValue = ( int )( m_fValue );
if ( !(m_nFlags & FCVAR_NEVER_AS_STRING) )
ChangeStringValue( val );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *tempVal -
//-----------------------------------------------------------------------------
void ConVar::ChangeStringValue( char const *tempVal )
{
Assert( !( m_nFlags & FCVAR_NEVER_AS_STRING ) );
char* pszOldValue = (char*)stackalloc( m_StringLength );
memcpy( pszOldValue, m_pszString, m_StringLength );
int len = Q_strlen(tempVal) + 1;
if ( len > m_StringLength)
{
if (m_pszString)
delete[] m_pszString;
m_pszString = new char[len];
m_StringLength = len;
}
memcpy( m_pszString, tempVal, len );
// Invoke any necessary callback function
if ( m_fnChangeCallback )
{
m_fnChangeCallback( this, pszOldValue );
}
GetCVarIF()->CallGlobalChangeCallback( this, pszOldValue );
stackfree( pszOldValue );
}
//-----------------------------------------------------------------------------
// Purpose: Check whether to clamp and then perform clamp
// Input : value -
// Output : Returns true if value changed
//-----------------------------------------------------------------------------
bool ConVar::ClampValue( float& value )
{
if ( m_bHasMin && ( value < m_fMinVal ) )
{
value = m_fMinVal;
return true;
}
if ( m_bHasMax && ( value > m_fMaxVal ) )
{
value = m_fMaxVal;
return true;
}
return false;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetFloatValue( float fNewValue )
{
if ( fNewValue == m_fValue )
return;
Assert( m_pParent == this ); // Only valid for root convars.
// Check bounds
ClampValue( fNewValue );
// Redetermine value
m_fValue = fNewValue;
m_nValue = ( int )m_fValue;
if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) )
{
char tempVal[ 32 ];
Q_snprintf( tempVal, sizeof( tempVal), "%f", m_fValue );
ChangeStringValue( tempVal );
}
else
{
Assert( !m_fnChangeCallback );
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::InternalSetIntValue( int nValue )
{
if ( nValue == m_nValue )
return;
Assert( m_pParent == this ); // Only valid for root convars.
float fValue = (float)nValue;
if ( ClampValue( fValue ) )
{
nValue = ( int )( fValue );
}
// Redetermine value
m_fValue = fValue;
m_nValue = nValue;
if ( !( m_nFlags & FCVAR_NEVER_AS_STRING ) )
{
char tempVal[ 32 ];
Q_snprintf( tempVal, sizeof( tempVal ), "%d", m_nValue );
ChangeStringValue( tempVal );
}
else
{
Assert( !m_fnChangeCallback );
}
}
//-----------------------------------------------------------------------------
// Purpose: Private creation
//-----------------------------------------------------------------------------
void ConVar::Create( char const *pName, char const *pDefaultValue, int flags /*= 0*/,
char const *pHelpString /*= NULL*/, bool bMin /*= false*/, float fMin /*= 0.0*/,
bool bMax /*= false*/, float fMax /*= false*/, FnChangeCallback callback /*= NULL*/ )
{
static char *empty_string = "";
m_pParent = this;
// Name should be static data
m_pszDefaultValue = pDefaultValue ? pDefaultValue : empty_string;
Assert( pDefaultValue );
m_StringLength = strlen( m_pszDefaultValue ) + 1;
m_pszString = new char[m_StringLength];
memcpy( m_pszString, m_pszDefaultValue, m_StringLength );
m_bHasMin = bMin;
m_fMinVal = fMin;
m_bHasMax = bMax;
m_fMaxVal = fMax;
m_fnChangeCallback = callback;
m_fValue = ( float )atof( m_pszString );
// Bounds Check, should never happen, if it does, no big deal
if ( m_bHasMin && ( m_fValue < m_fMinVal ) )
{
Assert( 0 );
}
if ( m_bHasMax && ( m_fValue > m_fMaxVal ) )
{
Assert( 0 );
}
m_nValue = ( int )m_fValue;
BaseClass::Create( pName, pHelpString, flags );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : *value -
//-----------------------------------------------------------------------------
void ConVar::SetValue(char const *value)
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetValue( value );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
//-----------------------------------------------------------------------------
void ConVar::SetValue( float value )
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetFloatValue( value );
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : value -
//-----------------------------------------------------------------------------
void ConVar::SetValue( int value )
{
ConVar *var = ( ConVar * )m_pParent;
var->InternalSetIntValue( value );
}
//-----------------------------------------------------------------------------
// Purpose: Reset to default value
//-----------------------------------------------------------------------------
void ConVar::Revert( void )
{
// Force default value again
ConVar *var = ( ConVar * )m_pParent;
var->SetValue( var->m_pszDefaultValue );
}
//-----------------------------------------------------------------------------
// Purpose:
//-----------------------------------------------------------------------------
void ConVar::RevertAll( void )
{
ConCommandBase *p = s_pConCommandBases;
while ( p )
{
if ( !p->IsCommand() )
{
ConVar *var = ( ConVar * )p;
var->Revert();
}
p = p->m_pNext;
}
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : minVal -
// Output : true if there is a min set
//-----------------------------------------------------------------------------
bool ConVar::GetMin( float& minVal ) const
{
minVal = m_pParent->m_fMinVal;
return m_pParent->m_bHasMin;
}
//-----------------------------------------------------------------------------
// Purpose:
// Input : maxVal -
//-----------------------------------------------------------------------------
bool ConVar::GetMax( float& maxVal ) const
{
maxVal = m_pParent->m_fMaxVal;
return m_pParent->m_bHasMax;
}
//-----------------------------------------------------------------------------
// Purpose:
// Output : char const
//-----------------------------------------------------------------------------
char const *ConVar::GetDefault( void ) const
{
return m_pParent->m_pszDefaultValue;
}