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https://github.com/alliedmodders/metamod-source.git
synced 2025-02-20 13:54:14 +01:00
Added --sdks option to configure script to specify which SDKs to build againt (bug 5676, r=psychonic).
Valid arguments are "all", "present", or a comma delimited list of engine names. The "all" option will try to build against all supported SDKs. (This is the default.) The "present" option will only attempt to build against SDKs that exist on the system. Examples: configure.py --sdks=css,csgo,ep2v configure.py --sdks=l4d configure.py -s present
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AMBuildScript
137
AMBuildScript
@ -10,31 +10,44 @@ class MMS:
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#Build SDK info
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self.possibleSdks = { }
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self.possibleSdks['ep1'] = {'sdk': 'HL2SDK', 'ext': '1.ep1', 'def': '1',
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'name': 'EPISODEONE', 'platform': ['windows', 'linux']}
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'name': 'EPISODEONE', 'platform': ['windows', 'linux'],
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'dir': 'hl2sdk'}
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self.possibleSdks['ep2'] = {'sdk': 'HL2SDKOB', 'ext': '2.ep2', 'def': '3',
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'name': 'ORANGEBOX', 'platform': ['windows', 'linux']}
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self.possibleSdks['css'] = {'sdk': 'HL2SDKCSS', 'ext': '2.css', 'def': '6',
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'name': 'CSS', 'platform': ['windows', 'linux', 'darwin']}
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'name': 'ORANGEBOX', 'platform': ['windows', 'linux'],
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'dir': 'hl2sdk-ob'}
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self.possibleSdks['css'] = {'sdk': 'HL2SDKCSS', 'ext': '2.css', 'def': '6',
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'name': 'CSS', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-css'}
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self.possibleSdks['ep2v'] = {'sdk': 'HL2SDKOBVALVE', 'ext': '2.ep2v', 'def': '7',
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'name': 'ORANGEBOXVALVE', 'platform': ['windows', 'linux', 'darwin']}
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'name': 'ORANGEBOXVALVE', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-ob-valve'}
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self.possibleSdks['l4d'] = {'sdk': 'HL2SDKL4D', 'ext': '2.l4d', 'def': '8',
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'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin']}
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'name': 'LEFT4DEAD', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-l4d'}
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self.possibleSdks['l4d2'] = {'sdk': 'HL2SDKL4D2', 'ext': '2.l4d2', 'def': '9',
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'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin']}
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'name': 'LEFT4DEAD2', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-l4d2'}
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self.possibleSdks['darkm'] = {'sdk': 'HL2SDK-DARKM', 'ext': '2.darkm', 'def': '2',
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'name': 'DARKMESSIAH', 'platform': ['windows']}
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'name': 'DARKMESSIAH', 'platform': ['windows'],
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'dir': 'hl2sdk-darkm'}
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self.possibleSdks['swarm'] = {'sdk': 'HL2SDK-SWARM', 'ext': '2.swarm', 'def': '10',
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'name': 'ALIENSWARM', 'platform': ['windows']}
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'name': 'ALIENSWARM', 'platform': ['windows'],
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'dir': 'hl2sdk-swarm'}
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self.possibleSdks['bgt'] = {'sdk': 'HL2SDK-BGT', 'ext': '2.bgt', 'def': '4',
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'name': 'BLOODYGOODTIME', 'platform': ['windows']}
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'name': 'BLOODYGOODTIME', 'platform': ['windows'],
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'dir': 'hl2sdk-bgt'}
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self.possibleSdks['eye'] = {'sdk': 'HL2SDK-EYE', 'ext': '2.eye', 'def': '5',
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'name': 'EYE', 'platform': ['windows']}
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '12',
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'name': 'CSGO', 'platform': ['windows', 'linux', 'darwin']}
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self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '13',
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'name': 'DOTA', 'platform': ['windows']}
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# self.possibleSdks['portal2'] = {'sdk': 'HL2SDK-PORTAL2', 'ext': '2.portal2', 'def': '11',
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# 'name': 'PORTAL2', 'platform': ['windows']}
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'name': 'EYE', 'platform': ['windows'],
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'dir': 'hl2sdk-eye'}
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self.possibleSdks['csgo'] = {'sdk': 'HL2SDKCSGO', 'ext': '2.csgo', 'def': '12',
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'name': 'CSGO', 'platform': ['windows', 'linux', 'darwin'],
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'dir': 'hl2sdk-csgo'}
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self.possibleSdks['dota'] = {'sdk': 'HL2SDKDOTA', 'ext': '2.dota', 'def': '13',
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'name': 'DOTA', 'platform': ['windows'],
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'dir': 'hl2sdk-dota'}
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# self.possibleSdks['portal2'] = {'sdk': 'HL2SDK-PORTAL2', 'ext': '2.portal2', 'def': '11',
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# 'name': 'PORTAL2', 'platform': ['windows'],
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# 'dir': 'hl2sdk-portal2'}
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self.sdkInfo = { }
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@ -42,62 +55,32 @@ class MMS:
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#Detect compilers
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self.compiler.DetectAll(AMBuild)
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#Detect variables
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envvars = {}
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if AMBuild.target['platform'] != 'darwin':
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envvars['HL2SDK'] = 'hl2sdk'
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envvars['HL2SDKOB'] = 'hl2sdk-ob'
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#Look for SDK directories
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for sdk in self.possibleSdks:
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#Get list of SDKs to build against or 'all' or 'present'
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sdkList = AMBuild.options.sdks.split(',')
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#Build against all supported SDKs?
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useAll = sdkList[0] == 'all'
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#Build against supported SDKs that exist?
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usePresent = sdkList[0] == 'present'
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envvars['HL2SDKCSS'] = 'hl2sdk-css'
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envvars['HL2SDKOBVALVE'] = 'hl2sdk-ob-valve'
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envvars['HL2SDKL4D'] = 'hl2sdk-l4d'
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envvars['HL2SDKL4D2'] = 'hl2sdk-l4d2'
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envvars['HL2SDKCSGO'] = 'hl2sdk-csgo'
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#Dark Messiah is Windows-only
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if AMBuild.target['platform'] == 'windows':
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envvars['HL2SDK-DARKM'] = 'hl2sdk-darkm'
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envvars['HL2SDK-SWARM'] = 'hl2sdk-swarm'
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envvars['HL2SDK-BGT'] = 'hl2sdk-bgt'
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envvars['HL2SDK-EYE'] = 'hl2sdk-eye'
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envvars['HL2SDKDOTA'] = 'hl2sdk-dota'
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# Finds if a dict with `key` set to `value` is present on the dict of dicts `dictionary`
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def findDictByKey(dictionary, key, value):
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for index in dictionary:
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elem = dictionary[index]
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if elem[key] == value:
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return (elem, index)
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return None
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for i in envvars:
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if i in os.environ:
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path = os.environ[i]
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if not os.path.isdir(path):
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raise Exception('Path for {0} was not found: {1}'.format(i, path))
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elif i.startswith('HL2SDK'):
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(info, sdk) = findDictByKey(self.possibleSdks, 'sdk', i)
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info = self.possibleSdks[sdk]
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if AMBuild.target['platform'] in info['platform']:
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env = info['sdk']
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dir = info['dir']
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sdkPath = self.ResolveEnvPath(env, dir)
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if sdkPath == None:
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if useAll or sdk in sdkList:
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raise Exception('Could not find a valid path for {0}'.format(env))
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else:
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continue
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if useAll or usePresent or sdk in sdkList:
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self.sdkInfo[sdk] = info
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else:
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, envvars[i])
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if os.path.isdir(path):
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break
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oldhead = head
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head, tail = os.path.split(head)
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if i.startswith('HL2SDK'):
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if head != None and head != oldhead:
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(info, sdk) = findDictByKey(self.possibleSdks, 'sdk', i)
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self.sdkInfo[sdk] = info
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elif head == None or head == oldhead:
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raise Exception('Could not find a valid path for {0}'.format(i))
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AMBuild.cache.CacheVariable(i, path)
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AMBuild.cache.CacheVariable(env, sdkPath)
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if len(self.sdkInfo) < 1:
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raise Exception('At least one SDK must be available.')
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AMBuild.cache.CacheVariable('sdkInfo', self.sdkInfo)
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#Set up defines
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@ -390,6 +373,22 @@ class MMS:
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return compiler
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def ResolveEnvPath(self, env, defaultDir):
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if env in os.environ:
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path = os.environ[env]
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if os.path.isdir(path):
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return path
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else:
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head = os.getcwd()
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oldhead = None
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while head != None and head != oldhead:
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path = os.path.join(head, defaultDir)
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if os.path.isdir(path):
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return path
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oldhead = head
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head, tail = os.path.split(head)
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return None
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mms = MMS()
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globals = {
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'MMS': mms
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@ -7,4 +7,7 @@ run.options.add_option('--enable-debug', action='store_const', const='1', dest='
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help='Enable debugging symbols')
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run.options.add_option('--enable-optimize', action='store_const', const='1', dest='opt',
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help='Enable optimization')
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run.options.add_option('-s', '--sdks', default='all', dest='sdks',
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help='Build against specified SDKs; valid args are "all", "present", or '
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'comma-delimited list of engine names (default: %default)')
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run.Configure(sys.path[0])
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