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Update ep2v detection (bug 4401, r=dvander)
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@ -263,7 +263,15 @@ mm_DetermineBackend(QueryValveInterface engineFactory, const char *game_name)
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if (engineFactory("VEngineCvar004", NULL) != NULL &&
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engineFactory("VModelInfoServer002", NULL) != NULL)
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{
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if (strcmp(game_name, "tf") == 0 || strcmp(game_name, "dod") == 0)
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char lib_path[PLATFORM_MAX_PATH];
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/* These would have failed already if they were going to? */
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mm_ResolvePath(TIER0_NAME, lib_path, sizeof(lib_path));
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void *lib = mm_LoadLibrary(lib_path, NULL, 0);
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void *tier0_ctime = mm_GetLibAddress(lib, "Plat_ctime");
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mm_UnloadLibrary(lib);
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if (tier0_ctime != NULL)
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{
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return MMBackend_Episode2Valve;
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}
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