mirror of
https://github.com/alliedmodders/metamod-source.git
synced 2025-02-20 13:54:14 +01:00
Updated project files for CS:S as new engine (bug 5369) (NPOTB).
This commit is contained in:
parent
b5771f3c96
commit
a883459f16
@ -1,8 +1,8 @@
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# (C)2004-2010 SourceMod Development Team
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# Makefile written by David "BAILOPAN" Anderson
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SRCDS_BASE = ~/srcds
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HL2SDK_OB = ../../hl2sdk-ob
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HL2SDK_CSS = ../../hl2sdk-css
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HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
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HL2SDK_L4D = ../../hl2sdk-l4d
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HL2SDK_L4D2 = ../../hl2sdk-l4d2
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@ -36,7 +36,7 @@ C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
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C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
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C_GCC4_FLAGS = -fvisibility=hidden
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CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
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CPP = gcc-4.1
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CPP = gcc
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override ENGSET = false
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ifeq "$(ENGINE)" "orangebox"
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@ -45,18 +45,27 @@ ifeq "$(ENGINE)" "orangebox"
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=3
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/orangebox
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BINARY = metamod.2.ep2.so
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LIB_SUFFIX = _i486.so
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "css"
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HL2SDK = $(HL2SDK_CSS)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=6
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INCLUDE += -I$(HL2SDK)/public/game/server
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BINARY = metamod.2.css.so
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LIB_PREFIX = lib
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LIB_SUFFIX = .so
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override ENGSET = true
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endif
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ifeq "$(ENGINE)" "orangeboxvalve"
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HL2SDK = $(HL2SDK_OB_VALVE)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=6
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CFLAGS += -DSOURCE_ENGINE=7
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/orangebox
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BINARY = metamod.2.ep2v.so
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LIB_PREFIX = lib
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LIB_SUFFIX = .so
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@ -66,9 +75,8 @@ ifeq "$(ENGINE)" "left4dead"
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HL2SDK = $(HL2SDK_L4D)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=7
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CFLAGS += -DSOURCE_ENGINE=8
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/l4d
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BINARY = metamod.2.l4d.so
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LIB_SUFFIX = _i486.so
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override ENGSET = true
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@ -77,9 +85,8 @@ ifeq "$(ENGINE)" "left4dead2"
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HL2SDK = $(HL2SDK_L4D2)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=8
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CFLAGS += -DSOURCE_ENGINE=9
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/left4dead2
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BINARY = metamod.2.l4d2.so
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LIB_PREFIX = lib
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LIB_SUFFIX = .so
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@ -89,9 +96,8 @@ ifeq "$(ENGINE)" "csgo"
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HL2SDK = $(HL2SDK_CSGO)
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HL2PUB = $(HL2SDK)/public
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HL2LIB = $(HL2SDK)/lib/linux
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CFLAGS += -DSOURCE_ENGINE=11
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CFLAGS += -DSOURCE_ENGINE=12
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INCLUDE += -I$(HL2SDK)/public/game/server
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SRCDS = $(SRCDS_BASE)/csgo
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BINARY = metamod.2.csgo.so
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LIB_PREFIX = lib
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LIB_SUFFIX = .so
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@ -99,8 +105,8 @@ ifeq "$(ENGINE)" "csgo"
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endif
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CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
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-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9 -DSE_PORTAL2=10 \
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-DSE_CSGO=11
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-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
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-DSE_PORTAL2=11 -DSE_CSGO=12
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LINK += $(HL2LIB)/tier1_i486.a $(HL2LIB)/interfaces_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) \
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-static-libgcc
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@ -152,7 +158,7 @@ all: check
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check:
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if [ "$(ENGSET)" = "false" ]; then \
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echo "You must supply one of the following values for ENGINE:"; \
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echo "left4dead2, left4dead, orangeboxvalve or orangebox"; \
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echo "csgo, left4dead2, left4dead, orangeboxvalve, css or orangebox"; \
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exit 1; \
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fi
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@ -13,6 +13,10 @@
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<Configuration>Debug - CS GO</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - CSS|Win32">
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<Configuration>Debug - CSS</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
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<Configuration>Debug - Dark Messiah</Configuration>
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<Platform>Win32</Platform>
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@ -53,6 +57,10 @@
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<Configuration>Release - CS GO</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - CSS|Win32">
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<Configuration>Release - CSS</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release - Dark Messiah|Win32">
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<Configuration>Release - Dark Messiah</Configuration>
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<Platform>Win32</Platform>
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@ -140,6 +148,10 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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@ -152,6 +164,10 @@
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<CharacterSet>MultiByte</CharacterSet>
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@ -210,6 +226,9 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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@ -219,6 +238,9 @@
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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@ -241,21 +263,27 @@
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</OutDir>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(Configuration)\</OutDir>
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@ -319,6 +347,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
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<TargetName>metamod.2.ep2v</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">
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<TargetName>metamod.2.css</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
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<TargetName>metamod.2.eye</TargetName>
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</PropertyGroup>
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@ -349,6 +380,9 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
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<TargetName>metamod.2.ep2v</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">
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<TargetName>metamod.2.css</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">
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<TargetName>metamod.2.eye</TargetName>
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</PropertyGroup>
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@ -357,7 +391,7 @@
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -394,7 +428,7 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
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<Optimization>Full</Optimization>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<OmitFramePointers>true</OmitFramePointers>
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@ -434,10 +468,10 @@
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -469,9 +503,46 @@
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<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||
<RuntimeTypeInfo>false</RuntimeTypeInfo>
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||||
<PrecompiledHeader>
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</PrecompiledHeader>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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||||
</ClCompile>
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||||
<ResourceCompile>
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||||
<PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
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||||
<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<Link>
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<AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
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<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
|
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<IgnoreSpecificDefaultLibraries>libc.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)sourcemm.pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>false</EnableCOMDATFolding>
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||||
<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
|
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<ImportLibrary>$(OutDir)sourcemm.lib</ImportLibrary>
|
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<TargetMachine>MachineX86</TargetMachine>
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</Link>
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<PostBuildEvent>
|
||||
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
|
||||
</PostBuildEvent>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=12;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
@ -933,10 +1044,10 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Portal 2|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKPORTAL2)\public;$(HL2SDKPORTAL2)\public\engine;$(HL2SDKPORTAL2)\public\game\server;$(HL2SDKPORTAL2)\public\tier0;$(HL2SDKPORTAL2)\public\tier1;$(HL2SDKPORTAL2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<MinimalRebuild>true</MinimalRebuild>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
|
||||
@ -970,12 +1081,12 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
|
||||
<Optimization>Full</Optimization>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=12;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@ -1010,12 +1121,12 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Portal 2|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
|
||||
<Optimization>Full</Optimization>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKPORTAL2)\public;$(HL2SDKPORTAL2)\public\engine;$(HL2SDKPORTAL2)\public\game\server;$(HL2SDKPORTAL2)\public\tier0;$(HL2SDKPORTAL2)\public\tier1;$(HL2SDKPORTAL2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
@ -1050,7 +1161,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
@ -1087,7 +1198,7 @@
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">
|
||||
<ClCompile>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
|
||||
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
|
||||
<Optimization>Full</Optimization>
|
||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
|
||||
<OmitFramePointers>true</OmitFramePointers>
|
||||
|
@ -6,12 +6,14 @@ EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug - CS GO|Win32 = Debug - CS GO|Win32
|
||||
Debug - CSS|Win32 = Debug - CSS|Win32
|
||||
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
|
||||
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
|
||||
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
|
||||
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
|
||||
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
|
||||
Release - CS GO|Win32 = Release - CS GO|Win32
|
||||
Release - CSS|Win32 = Release - CSS|Win32
|
||||
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
|
||||
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
|
||||
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
|
||||
@ -21,6 +23,8 @@ Global
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
|
||||
@ -33,6 +37,8 @@ Global
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
|
||||
|
@ -40,7 +40,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKOB)\public";"$(HL2SDKOB)\public\engine";"$(HL2SDKOB)\public\game\server";"$(HL2SDKOB)\public\tier0";"$(HL2SDKOB)\public\tier1";"$(HL2SDKOB)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3"
|
||||
@ -124,7 +124,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
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AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
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FavorSizeOrSpeed="1"
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OmitFramePointers="true"
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@ -187,6 +187,177 @@
|
||||
Name="VCPostBuildEventTool"
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||||
/>
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</Configuration>
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<Configuration
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||||
Name="Debug - CSS|Win32"
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OutputDirectory="$(ConfigurationName)"
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IntermediateDirectory="$(ConfigurationName)"
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||||
ConfigurationType="2"
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||||
CharacterSet="2"
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||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKCSS)\public";"$(HL2SDKCSS)\public\engine";"$(HL2SDKCSS)\public\game\server";"$(HL2SDKCSS)\public\tier0";"$(HL2SDKCSS)\public\tier1";"$(HL2SDKCSS)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="4"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(HL2SDKCSS)\lib\public\tier0.lib" "$(HL2SDKCSS)\lib\public\tier1.lib" "$(HL2SDKCSS)\lib\public\vstdlib.lib""
|
||||
OutputFile="$(OutDir)/metamod.2.css.dll"
|
||||
LinkIncremental="2"
|
||||
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
|
||||
GenerateDebugInformation="true"
|
||||
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
|
||||
SubSystem="2"
|
||||
EnableCOMDATFolding="1"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(OutDir)/sourcemm.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release - CSS|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
IntermediateDirectory="$(ConfigurationName)"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2"
|
||||
>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKCSS)\public";"$(HL2SDKCSS)\public\engine";"$(HL2SDKCSS)\public\game\server";"$(HL2SDKCSS)\public\tier0";"$(HL2SDKCSS)\public\tier1";"$(HL2SDKCSS)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
BufferSecurityCheck="false"
|
||||
RuntimeTypeInfo="false"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="false"
|
||||
DebugInformationFormat="3"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManagedResourceCompilerTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="BINARY_NAME=\"$(TargetFileName)\""
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalDependencies=""$(HL2SDKCSS)\lib\public\tier0.lib" "$(HL2SDKCSS)\lib\public\tier1.lib" "$(HL2SDKCSS)\lib\public\vstdlib.lib""
|
||||
OutputFile="$(OutDir)/metamod.2.css.dll"
|
||||
LinkIncremental="1"
|
||||
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
|
||||
GenerateDebugInformation="true"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
RandomizedBaseAddress="1"
|
||||
DataExecutionPrevention="0"
|
||||
ImportLibrary="$(OutDir)/sourcemm.lib"
|
||||
TargetMachine="1"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCALinkTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCManifestTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCXDCMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCBscMakeTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCFxCopTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCAppVerifierTool"
|
||||
/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"
|
||||
/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug - Orange Box Valve|Win32"
|
||||
OutputDirectory="$(ConfigurationName)"
|
||||
@ -211,10 +382,10 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKOBVALVE)\public";"$(HL2SDKOBVALVE)\public\engine";"$(HL2SDKOBVALVE)\public\game\server";"$(HL2SDKOBVALVE)\public\tier0";"$(HL2SDKOBVALVE)\public\tier1";"$(HL2SDKOBVALVE)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -295,12 +466,12 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKOBVALVE)\public";"$(HL2SDKOBVALVE)\public\engine";"$(HL2SDKOBVALVE)\public\game\server";"$(HL2SDKOBVALVE)\public\tier0";"$(HL2SDKOBVALVE)\public\tier1";"$(HL2SDKOBVALVE)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@ -382,10 +553,10 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -466,12 +637,12 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKL4D)\public";"$(HL2SDKL4D)\public\engine";"$(HL2SDKL4D)\public\game\server";"$(HL2SDKL4D)\public\tier0";"$(HL2SDKL4D)\public\tier1";"$(HL2SDKL4D)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@ -553,10 +724,10 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKL4D2)\public";"$(HL2SDKL4D2)\public\engine";"$(HL2SDKL4D2)\public\game\server";"$(HL2SDKL4D2)\public\tier0";"$(HL2SDKL4D2)\public\tier1";"$(HL2SDKL4D2)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -637,12 +808,12 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDKL4D2)\public";"$(HL2SDKL4D2)\public\engine";"$(HL2SDKL4D2)\public\game\server";"$(HL2SDKL4D2)\public\tier0";"$(HL2SDKL4D2)\public\tier1";"$(HL2SDKL4D2)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@ -724,10 +895,10 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDK-CSGO)\public";"$(HL2SDK-CSGO)\public\engine";"$(HL2SDK-CSGO)\public\game\server";"$(HL2SDK-CSGO)\public\tier0";"$(HL2SDK-CSGO)\public\tier1";"$(HL2SDK-CSGO)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=11"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
|
||||
MinimalRebuild="true"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
@ -808,12 +979,12 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDK-CSGO)\public";"$(HL2SDK-CSGO)\public\engine";"$(HL2SDK-CSGO)\public\game\server";"$(HL2SDK-CSGO)\public\tier0";"$(HL2SDK-CSGO)\public\tier1";"$(HL2SDK-CSGO)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=11"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
|
||||
StringPooling="true"
|
||||
ExceptionHandling="1"
|
||||
RuntimeLibrary="0"
|
||||
@ -895,7 +1066,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="0"
|
||||
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;"$(HL2SDK-DARKM)\public";"$(HL2SDK-DARKM)\public\engine";"$(HL2SDK-DARKM)\public\dlls";"$(HL2SDK-DARKM)\public\tier0";"$(HL2SDK-DARKM)\public\tier1";"$(HL2SDK-DARKM)\public\vstdlib""
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2"
|
||||
@ -979,7 +1150,7 @@
|
||||
/>
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
|
||||
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
|
||||
Optimization="3"
|
||||
FavorSizeOrSpeed="1"
|
||||
OmitFramePointers="true"
|
||||
|
@ -18,6 +18,7 @@ Global
|
||||
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
|
||||
Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
|
||||
Debug - CS GO|Win32 = Debug - CS GO|Win32
|
||||
Debug - CSS|Win32 = Debug - CSS|Win32
|
||||
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
|
||||
Debug - EYE|Win32 = Debug - EYE|Win32
|
||||
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
|
||||
@ -30,6 +31,7 @@ Global
|
||||
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
|
||||
Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
|
||||
Release - CS GO|Win32 = Release - CS GO|Win32
|
||||
Release - CSS|Win32 = Release - CSS|Win32
|
||||
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
|
||||
Release - EYE|Win32 = Release - EYE|Win32
|
||||
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
|
||||
@ -44,6 +46,7 @@ Global
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Alien Swarm|Win32.ActiveCfg = Debug|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CS GO|Win32.ActiveCfg = Debug|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CSS|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Dark Messiah|Win32.ActiveCfg = Debug|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - EYE|Win32.ActiveCfg = Debug|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug|Win32
|
||||
@ -58,6 +61,7 @@ Global
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Alien Swarm|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Bloody Good Time|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - CS GO|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - CSS|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Dark Messiah|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - EYE|Win32.ActiveCfg = Release|Win32
|
||||
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release|Win32
|
||||
@ -75,6 +79,8 @@ Global
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Bloody Good Time|Win32.Build.0 = Debug|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CS GO|Win32.ActiveCfg = Debug|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CS GO|Win32.Build.0 = Debug|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CSS|Win32.ActiveCfg = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CSS|Win32.Build.0 = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Dark Messiah|Win32.ActiveCfg = Debug|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Dark Messiah|Win32.Build.0 = Debug|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - EYE|Win32.ActiveCfg = Debug|Win32
|
||||
@ -99,6 +105,8 @@ Global
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Bloody Good Time|Win32.Build.0 = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CS GO|Win32.ActiveCfg = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CS GO|Win32.Build.0 = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CSS|Win32.ActiveCfg = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CSS|Win32.Build.0 = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Dark Messiah|Win32.ActiveCfg = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Dark Messiah|Win32.Build.0 = Release|Win32
|
||||
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - EYE|Win32.ActiveCfg = Release|Win32
|
||||
@ -123,6 +131,8 @@ Global
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
|
||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - EYE|Win32.ActiveCfg = Debug - EYE|Win32
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@ -147,6 +157,8 @@ Global
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
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||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
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||||
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
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{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32
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@ -171,6 +183,8 @@ Global
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
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||||
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
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||||
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - EYE|Win32.ActiveCfg = Debug - EYE|Win32
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@ -195,6 +209,8 @@ Global
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
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||||
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
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{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32
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@ -219,6 +235,8 @@ Global
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
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@ -242,6 +260,8 @@ Global
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
|
||||
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
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{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32
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@ -57,6 +61,10 @@
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@ -146,6 +154,11 @@
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@ -160,6 +173,10 @@
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@ -240,6 +260,9 @@
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@ -286,21 +309,27 @@
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@ -786,9 +880,9 @@
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@ -815,10 +909,10 @@
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@ -845,10 +939,10 @@
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<AdditionalIncludeDirectories>$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>true</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -875,10 +969,10 @@
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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@ -935,9 +1029,9 @@
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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@ -964,9 +1058,9 @@
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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<PrecompiledHeader>
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@ -993,9 +1087,9 @@
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=12;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PrecompiledHeader>
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@ -1022,9 +1116,9 @@
|
||||
</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Portal 2|Win32'">
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<ClCompile>
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<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalIncludeDirectories>$(MMSOURCE19)\core;$(MMSOURCE19)\core\sourcehook;$(HL2SDKPORTAL2)\public;$(HL2SDKPORTAL2)\public\engine;$(HL2SDKPORTAL2)\public\game\server;$(HL2SDKPORTAL2)\public\tier0;$(HL2SDKPORTAL2)\public\tier1;$(HL2SDKPORTAL2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;STUB_MM_EXPORTS;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
|
Loading…
x
Reference in New Issue
Block a user