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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-02-20 13:54:14 +01:00

Updated project files for CS:S as new engine (bug 5369) (NPOTB).

This commit is contained in:
Nicholas Hastings 2012-08-20 14:25:56 -04:00
parent b5771f3c96
commit a883459f16
7 changed files with 636 additions and 134 deletions

View File

@ -1,8 +1,8 @@
# (C)2004-2010 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
SRCDS_BASE = ~/srcds
HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_CSS = ../../hl2sdk-css
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d
HL2SDK_L4D2 = ../../hl2sdk-l4d2
@ -36,7 +36,7 @@ C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc-4.1
CPP = gcc
override ENGSET = false
ifeq "$(ENGINE)" "orangebox"
@ -45,18 +45,27 @@ ifeq "$(ENGINE)" "orangebox"
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=3
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox
BINARY = metamod.2.ep2.so
LIB_SUFFIX = _i486.so
override ENGSET = true
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.css.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
CFLAGS += -DSOURCE_ENGINE=7
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/orangebox
BINARY = metamod.2.ep2v.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
@ -66,9 +75,8 @@ ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=7
CFLAGS += -DSOURCE_ENGINE=8
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/l4d
BINARY = metamod.2.l4d.so
LIB_SUFFIX = _i486.so
override ENGSET = true
@ -77,9 +85,8 @@ ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=8
CFLAGS += -DSOURCE_ENGINE=9
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/left4dead2
BINARY = metamod.2.l4d2.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
@ -89,9 +96,8 @@ ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=11
CFLAGS += -DSOURCE_ENGINE=12
INCLUDE += -I$(HL2SDK)/public/game/server
SRCDS = $(SRCDS_BASE)/csgo
BINARY = metamod.2.csgo.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
@ -99,8 +105,8 @@ ifeq "$(ENGINE)" "csgo"
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_ORANGEBOXVALVE=6 -DSE_LEFT4DEAD=7 -DSE_LEFT4DEAD2=8 -DSE_ALIENSWARM=9 -DSE_PORTAL2=10 \
-DSE_CSGO=11
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
-DSE_PORTAL2=11 -DSE_CSGO=12
LINK += $(HL2LIB)/tier1_i486.a $(HL2LIB)/interfaces_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) \
-static-libgcc
@ -152,7 +158,7 @@ all: check
check:
if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply one of the following values for ENGINE:"; \
echo "left4dead2, left4dead, orangeboxvalve or orangebox"; \
echo "csgo, left4dead2, left4dead, orangeboxvalve, css or orangebox"; \
exit 1; \
fi

View File

@ -13,6 +13,10 @@
<Configuration>Debug - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CSS|Win32">
<Configuration>Debug - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -53,6 +57,10 @@
<Configuration>Release - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - CSS|Win32">
<Configuration>Release - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -140,6 +148,10 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -152,6 +164,10 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -210,6 +226,9 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -219,6 +238,9 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -241,21 +263,27 @@
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(Configuration)\</OutDir>
@ -319,6 +347,9 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
<TargetName>metamod.2.ep2v</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">
<TargetName>metamod.2.css</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
<TargetName>metamod.2.eye</TargetName>
</PropertyGroup>
@ -349,6 +380,9 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
<TargetName>metamod.2.ep2v</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">
<TargetName>metamod.2.css</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">
<TargetName>metamod.2.eye</TargetName>
</PropertyGroup>
@ -357,7 +391,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKOB)\public;$(HL2SDKOB)\public\engine;$(HL2SDKOB)\public\game\server;$(HL2SDKOB)\public\tier0;$(HL2SDKOB)\public\tier1;$(HL2SDKOB)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -394,7 +428,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
@ -434,10 +468,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -469,9 +503,46 @@
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<IgnoreSpecificDefaultLibraries>libc.lib;libcd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)sourcemm.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>false</EnableCOMDATFolding>
<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention>
</DataExecutionPrevention>
<ImportLibrary>$(OutDir)sourcemm.lib</ImportLibrary>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-EYE)\public;$(HL2SDK-EYE)\public\engine;$(HL2SDK-EYE)\public\game\server;$(HL2SDK-EYE)\public\tier0;$(HL2SDK-EYE)\public\tier1;$(HL2SDK-EYE)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=5;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -508,7 +579,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-BGT)\public;$(HL2SDK-BGT)\public\engine;$(HL2SDK-BGT)\public\game\server;$(HL2SDK-BGT)\public\tier0;$(HL2SDK-BGT)\public\tier1;$(HL2SDK-BGT)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=4;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -545,12 +616,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKOBVALVE)\public;$(HL2SDKOBVALVE)\public\engine;$(HL2SDKOBVALVE)\public\game\server;$(HL2SDKOBVALVE)\public\tier0;$(HL2SDKOBVALVE)\public\tier1;$(HL2SDKOBVALVE)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -583,9 +654,49 @@
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSS)\public;$(HL2SDKCSS)\public\engine;$(HL2SDKCSS)\public\game\server;$(HL2SDKCSS)\public\tier0;$(HL2SDKCSS)\public\tier1;$(HL2SDKCSS)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<BufferSecurityCheck>false</BufferSecurityCheck>
<RuntimeTypeInfo>false</RuntimeTypeInfo>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<AdditionalDependencies>$(HL2SDKCSS)\lib\public\tier0.lib;$(HL2SDKCSS)\lib\public\tier1.lib;$(HL2SDKCSS)\lib\public\vstdlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<IgnoreSpecificDefaultLibraries>libc.lib;libcd.lib;libcmtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
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<DataExecutionPrevention>
</DataExecutionPrevention>
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<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">
<ClCompile>
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@ -625,7 +736,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">
<ClCompile>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
@ -665,10 +776,10 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">
<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -702,12 +813,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKL4D)\public;$(HL2SDKL4D)\public\engine;$(HL2SDKL4D)\public\game\server;$(HL2SDKL4D)\public\tier0;$(HL2SDKL4D)\public\tier1;$(HL2SDKL4D)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -742,10 +853,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -779,10 +890,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Alien Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -816,12 +927,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKL4D2)\public;$(HL2SDKL4D2)\public\engine;$(HL2SDKL4D2)\public\game\server;$(HL2SDKL4D2)\public\tier0;$(HL2SDKL4D2)\public\tier1;$(HL2SDKL4D2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -856,12 +967,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Alien Swarm|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-SWARM)\public;$(HL2SDK-SWARM)\public\engine;$(HL2SDK-SWARM)\public\game\server;$(HL2SDK-SWARM)\public\tier0;$(HL2SDK-SWARM)\public\tier1;$(HL2SDK-SWARM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=9;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -896,10 +1007,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CS GO|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=12;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -933,10 +1044,10 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Portal 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKPORTAL2)\public;$(HL2SDKPORTAL2)\public\engine;$(HL2SDKPORTAL2)\public\game\server;$(HL2SDKPORTAL2)\public\tier0;$(HL2SDKPORTAL2)\public\tier1;$(HL2SDKPORTAL2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
@ -970,12 +1081,12 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - CS GO|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12</AdditionalOptions>
<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKCSGO)\public;$(HL2SDKCSGO)\public\engine;$(HL2SDKCSGO)\public\game\server;$(HL2SDKCSGO)\public\tier0;$(HL2SDKCSGO)\public\tier1;$(HL2SDKCSGO)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=12;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -1010,12 +1121,12 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Portal 2|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11</AdditionalOptions>
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<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDKPORTAL2)\public;$(HL2SDKPORTAL2)\public\engine;$(HL2SDKPORTAL2)\public\game\server;$(HL2SDKPORTAL2)\public\tier0;$(HL2SDKPORTAL2)\public\tier1;$(HL2SDKPORTAL2)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=10;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;COMPILER_MSVC;COMPILER_MSVC32;SOURCE_ENGINE=11;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<ExceptionHandling>Sync</ExceptionHandling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -1050,7 +1161,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">
<ClCompile>
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<AdditionalIncludeDirectories>..;..\..\public;..\..\loader;..\sourcehook;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -1087,7 +1198,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Dark Messiah|Win32'">
<ClCompile>
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<Optimization>Full</Optimization>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>

View File

@ -6,12 +6,14 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - CSS|Win32 = Debug - CSS|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - CSS|Win32 = Release - CSS|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
@ -21,6 +23,8 @@ Global
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
@ -33,6 +37,8 @@ Global
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32

View File

@ -40,7 +40,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOB)\public&quot;;&quot;$(HL2SDKOB)\public\engine&quot;;&quot;$(HL2SDKOB)\public\game\server&quot;;&quot;$(HL2SDKOB)\public\tier0&quot;;&quot;$(HL2SDKOB)\public\tier1&quot;;&quot;$(HL2SDKOB)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=3"
@ -124,7 +124,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
@ -187,6 +187,177 @@
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - CSS|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKCSS)\public&quot;;&quot;$(HL2SDKCSS)\public\engine&quot;;&quot;$(HL2SDKCSS)\public\game\server&quot;;&quot;$(HL2SDKCSS)\public\tier0&quot;;&quot;$(HL2SDKCSS)\public\tier1&quot;;&quot;$(HL2SDKCSS)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKCSS)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSS)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSS)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.css.dll"
LinkIncremental="2"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmt.lib"
GenerateDebugInformation="true"
ProgramDatabaseFile="$(OutDir)/sourcemm.pdb"
SubSystem="2"
EnableCOMDATFolding="1"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release - CSS|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKCSS)\public&quot;;&quot;$(HL2SDKCSS)\public\engine&quot;;&quot;$(HL2SDKCSS)\public\game\server&quot;;&quot;$(HL2SDKCSS)\public\tier0&quot;;&quot;$(HL2SDKCSS)\public\tier1&quot;;&quot;$(HL2SDKCSS)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
BufferSecurityCheck="false"
RuntimeTypeInfo="false"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="&quot;$(HL2SDKCSS)\lib\public\tier0.lib&quot; &quot;$(HL2SDKCSS)\lib\public\tier1.lib&quot; &quot;$(HL2SDKCSS)\lib\public\vstdlib.lib&quot;"
OutputFile="$(OutDir)/metamod.2.css.dll"
LinkIncremental="1"
IgnoreDefaultLibraryNames="libc.lib;libcd.lib;libcmtd.lib"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(OutDir)/sourcemm.lib"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Debug - Orange Box Valve|Win32"
OutputDirectory="$(ConfigurationName)"
@ -211,10 +382,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -295,12 +466,12 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKOBVALVE)\public&quot;;&quot;$(HL2SDKOBVALVE)\public\engine&quot;;&quot;$(HL2SDKOBVALVE)\public\game\server&quot;;&quot;$(HL2SDKOBVALVE)\public\tier0&quot;;&quot;$(HL2SDKOBVALVE)\public\tier1&quot;;&quot;$(HL2SDKOBVALVE)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=6"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@ -382,10 +553,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -466,12 +637,12 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D)\public&quot;;&quot;$(HL2SDKL4D)\public\engine&quot;;&quot;$(HL2SDKL4D)\public\game\server&quot;;&quot;$(HL2SDKL4D)\public\tier0&quot;;&quot;$(HL2SDKL4D)\public\tier1&quot;;&quot;$(HL2SDKL4D)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=7"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@ -553,10 +724,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -637,12 +808,12 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDKL4D2)\public&quot;;&quot;$(HL2SDKL4D2)\public\engine&quot;;&quot;$(HL2SDKL4D2)\public\game\server&quot;;&quot;$(HL2SDKL4D2)\public\tier0&quot;;&quot;$(HL2SDKL4D2)\public\tier1&quot;;&quot;$(HL2SDKL4D2)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=8"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=9"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@ -724,10 +895,10 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(HL2SDK-CSGO)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=11"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
@ -808,12 +979,12 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 /D COMPILER_MSVC /D COMPILER_MSVC32"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12 /D COMPILER_MSVC /D COMPILER_MSVC32"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-CSGO)\public&quot;;&quot;$(HL2SDK-CSGO)\public\engine&quot;;&quot;$(HL2SDK-CSGO)\public\game\server&quot;;&quot;$(HL2SDK-CSGO)\public\tier0&quot;;&quot;$(HL2SDK-CSGO)\public\tier1&quot;;&quot;$(HL2SDK-CSGO)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=11"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=12"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
@ -895,7 +1066,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="0"
AdditionalIncludeDirectories="..;..\..\public;..\..\loader;..\sourcehook;&quot;$(HL2SDK-DARKM)\public&quot;;&quot;$(HL2SDK-DARKM)\public\engine&quot;;&quot;$(HL2SDK-DARKM)\public\dlls&quot;;&quot;$(HL2SDK-DARKM)\public\tier0&quot;;&quot;$(HL2SDK-DARKM)\public\tier1&quot;;&quot;$(HL2SDK-DARKM)\public\vstdlib&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;SOURCEMM_EXPORTS;_CRT_SECURE_NO_DEPRECATE;SOURCE_ENGINE=2"
@ -979,7 +1150,7 @@
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11"
AdditionalOptions="/D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=11 /D SE_CSGO=12"
Optimization="3"
FavorSizeOrSpeed="1"
OmitFramePointers="true"

View File

@ -18,6 +18,7 @@ Global
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - CSS|Win32 = Debug - CSS|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - EYE|Win32 = Debug - EYE|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
@ -30,6 +31,7 @@ Global
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - CSS|Win32 = Release - CSS|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - EYE|Win32 = Release - EYE|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
@ -44,6 +46,7 @@ Global
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Alien Swarm|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CS GO|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CSS|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Dark Messiah|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - EYE|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug|Win32
@ -58,6 +61,7 @@ Global
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Alien Swarm|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Bloody Good Time|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - CS GO|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - CSS|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Dark Messiah|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - EYE|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release|Win32
@ -75,6 +79,8 @@ Global
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Bloody Good Time|Win32.Build.0 = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CS GO|Win32.ActiveCfg = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CS GO|Win32.Build.0 = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CSS|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - CSS|Win32.Build.0 = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Dark Messiah|Win32.ActiveCfg = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - Dark Messiah|Win32.Build.0 = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug - EYE|Win32.ActiveCfg = Debug|Win32
@ -99,6 +105,8 @@ Global
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Bloody Good Time|Win32.Build.0 = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CS GO|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CS GO|Win32.Build.0 = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CSS|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - CSS|Win32.Build.0 = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Dark Messiah|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - Dark Messiah|Win32.Build.0 = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release - EYE|Win32.ActiveCfg = Release|Win32
@ -123,6 +131,8 @@ Global
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Debug - EYE|Win32.ActiveCfg = Debug - EYE|Win32
@ -147,6 +157,8 @@ Global
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32
@ -171,6 +183,8 @@ Global
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Debug - EYE|Win32.ActiveCfg = Debug - EYE|Win32
@ -195,6 +209,8 @@ Global
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32
@ -219,6 +235,8 @@ Global
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Bloody Good Time|Win32.Build.0 = Debug - Bloody Good Time|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - EYE|Win32.ActiveCfg = Debug - EYE|Win32
@ -242,6 +260,8 @@ Global
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Bloody Good Time|Win32.Build.0 = Release - Bloody Good Time|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - EYE|Win32.ActiveCfg = Release - EYE|Win32

View File

@ -13,6 +13,10 @@
<Configuration>Debug - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CSS|Win32">
<Configuration>Debug - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -57,6 +61,10 @@
<Configuration>Release - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - CSS|Win32">
<Configuration>Release - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
@ -146,6 +154,11 @@
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -160,6 +173,10 @@
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
@ -231,6 +248,9 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -240,6 +260,9 @@
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
@ -286,21 +309,27 @@
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">$(Configuration)\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">false</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
@ -352,12 +381,15 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Left 4 Dead|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box Valve|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - CSS|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - EYE|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug - Bloody Good Time|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
@ -385,12 +417,15 @@
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Left 4 Dead|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" />
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box Valve|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - CSS|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - EYE|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release - Bloody Good Time|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release - Orange Box|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
@ -402,7 +437,7 @@
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Original|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -432,7 +467,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release - Original|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12 %(AdditionalOptions)</AdditionalOptions>
<AdditionalIncludeDirectories>$(MMSOURCE18)\core-legacy;$(MMSOURCE18)\core-legacy\sourcehook;$(HL2SDK)\public;$(HL2SDK)\public\dlls;$(HL2SDK)\public\engine;$(HL2SDK)\public\tier0;$(HL2SDK)\public\tier1;$(HL2SDK)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
@ -461,7 +496,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug - Dark Messiah|Win32'">
<ClCompile>
<AdditionalOptions>/D SE_EPISODEONE=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_ORANGEBOXVALVE=6 /D SE_LEFT4DEAD=7 /D SE_LEFT4DEAD2=8 /D SE_ALIENSWARM=9 /D SE_PORTAL2=10 /D SE_CSGO=11 %(AdditionalOptions)</AdditionalOptions>
<AdditionalOptions>/D SE_EPISODE1=1 /D SE_DARKMESSIAH=2 /D SE_ORANGEBOX=3 /D SE_BLOODYGOODTIME=4 /D SE_EYE=5 /D SE_CSS=6 /D SE_ORANGEBOXVALVE=7 /D SE_LEFT4DEAD=8 /D SE_LEFT4DEAD2=9 /D SE_ALIENSWARM=10 /D SE_PORTAL2=1 /D SE_CSGO=12 %(AdditionalOptions)</AdditionalOptions>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(MMSOURCE18)\core;$(MMSOURCE18)\core\sourcehook;$(HL2SDK-DARKM)\public;$(HL2SDK-DARKM)\public\engine;$(HL2SDK-DARKM)\public\dlls;$(HL2SDK-DARKM)\public\tier0;$(HL2SDK-DARKM)\public\tier1;$(HL2SDK-DARKM)\public\vstdlib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;SAMPLE_MM_EXPORTS;SOURCE_ENGINE=2;%(PreprocessorDefinitions)</PreprocessorDefinitions>
@ -491,7 +526,7 @@
</ItemDefinitionGroup>
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