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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-29 11:24:19 +01:00

[Dota] Fix for getting INetworkGameServer after factory removal.

This commit is contained in:
Nicholas Hastings 2017-02-18 10:23:59 -05:00
parent 3eb98bd1c3
commit b070ac2f6b
3 changed files with 12 additions and 39 deletions

View File

@ -55,23 +55,16 @@ using namespace SourceHook::Impl;
// (we have class structure but it requires protobuf which we don't want to include here)
class GameSessionConfiguration_t { };
SH_DECL_MANUALHOOK4_void(SGD_StartupServer, 0, 0, 0, const GameSessionConfiguration_t &, INetworkGameServerFactory *, ISource2WorldSession *, const char *);
SH_DECL_MANUALHOOK3_void(SGD_StartupServer, 0, 0, 0, const GameSessionConfiguration_t &, ISource2WorldSession *, const char *);
SH_DECL_MANUALHOOK2_void(SGD_Init, 0, 0, 0, GameSessionConfiguration_t *, const char *);
SH_DECL_MANUALHOOK3(SGD_StartChangeLevel, 0, 0, 0, CUtlVector<INetworkGameClient *> *, const char *, const char *, void *);
SH_DECL_MANUALHOOK5_void(SGD_SwitchToLoop, 0, 0, 0, const char *, KeyValues *, uint32, const char *, bool);
SH_DECL_MANUALHOOK3(SGD_AllocateServer, 0, 0, 0, INetworkGameServer *, int, INetworkServerService *, ISource2WorldSession *);
static INetworkGameServer *
Handler_AllocateServer(int, INetworkServerService *, ISource2WorldSession *);
static void
Handler_SwitchToLoop(const char *, KeyValues *, uint32, const char *, bool);
static void
Handler_StartupServer(const GameSessionConfiguration_t &, INetworkGameServerFactory *, ISource2WorldSession *, const char *);
static void
Handler_StartupServer_Post(const GameSessionConfiguration_t &, INetworkGameServerFactory *, ISource2WorldSession *, const char *);
Handler_StartupServer_Post(const GameSessionConfiguration_t &, ISource2WorldSession *, const char *);
static void
Handler_Init(GameSessionConfiguration_t *, const char *);
@ -199,7 +192,6 @@ mm_InitializeForLoad()
provider->DisplayError("Metamod:Source could not find a valid hook for INetworkServerService::StartupServer");
}
SH_MANUALHOOK_RECONFIGURE(SGD_StartupServer, info.vtblindex, info.vtbloffs, info.thisptroffs);
SH_ADD_MANUALHOOK(SGD_StartupServer, netservice, SH_STATIC(Handler_StartupServer), false);
SH_ADD_MANUALHOOK(SGD_StartupServer, netservice, SH_STATIC(Handler_StartupServer_Post), true);
if (!provider->GetHookInfo(ProvidedHook_SwitchToLoop, &info))
@ -623,34 +615,12 @@ Handler_SwitchToLoop(const char *pszLoopName, KeyValues *pKV, uint32 nId, const
}
static void
Handler_StartupServer(const GameSessionConfiguration_t &config, INetworkGameServerFactory *pFactory, ISource2WorldSession *, const char *)
{
SourceHook::MemFuncInfo info;
if (!provider->GetHookInfo(ProvidedHook_AllocateServer, &info))
{
provider->DisplayError("Metamod:Source could not find a valid hook for INetworkGameServerFactory::Allocate");
}
SH_MANUALHOOK_RECONFIGURE(SGD_AllocateServer, info.vtblindex, info.vtbloffs, info.thisptroffs);
SH_ADD_MANUALHOOK(SGD_AllocateServer, pFactory, SH_STATIC(Handler_AllocateServer), true);
RETURN_META(MRES_IGNORED);
}
static void
Handler_StartupServer_Post(const GameSessionConfiguration_t &config, INetworkGameServerFactory *pFactory, ISource2WorldSession *, const char *)
{
SH_REMOVE_MANUALHOOK(SGD_AllocateServer, pFactory, SH_STATIC(Handler_AllocateServer), true);
RETURN_META(MRES_IGNORED);
}
static INetworkGameServer *
Handler_AllocateServer(int, INetworkServerService *, ISource2WorldSession *)
Handler_StartupServer_Post(const GameSessionConfiguration_t &config, ISource2WorldSession *, const char *)
{
static bool bGameServerHooked = false;
if (!bGameServerHooked)
{
INetworkGameServer *netserver = META_RESULT_ORIG_RET(INetworkGameServer *);
INetworkGameServer *netserver = (META_IFACEPTR(INetworkServerService))->GetIGameServer();
SourceHook::MemFuncInfo info;
if (!provider->GetHookInfo(ProvidedHook_Init, &info))
@ -670,7 +640,7 @@ Handler_AllocateServer(int, INetworkServerService *, ISource2WorldSession *)
bGameServerHooked = true;
}
RETURN_META_VALUE(MRES_IGNORED, nullptr);
RETURN_META(MRES_IGNORED);
}
static void

View File

@ -42,7 +42,6 @@ namespace SourceMM
ProvidedHook_Init = 1,
ProvidedHook_StartupServer = 2,
ProvidedHook_SwitchToLoop = 3,
ProvidedHook_AllocateServer = 4,
#else
ProvidedHook_LevelInit = 0, /**< IServerGameDLL::LevelInit */
ProvidedHook_LevelShutdown = 1, /**< IServerGameDLL::LevelShutdown */

View File

@ -221,6 +221,10 @@ void BaseProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
g_pCVar = icvar;
#endif
#if SOURCE_ENGINE == SE_DOTA
ConVar_Register(0, &g_SMConVarAccessor);
#endif
g_SMConVarAccessor.RegisterConCommandBase(&meta_local_cmd);
CacheUserMessages();
@ -246,6 +250,9 @@ void BaseProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
void BaseProvider::Notify_DLLShutdown_Pre()
{
#if SOURCE_ENGINE == SE_DOTA
ConVar_Unregister();
#endif
g_SMConVarAccessor.RemoveMetamodCommands();
@ -365,9 +372,6 @@ bool BaseProvider::GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInf
case ProvidedHook_SwitchToLoop:
SourceHook::GetFuncInfo(&IEngineServiceMgr::SwitchToLoop, mfi);
break;
case ProvidedHook_AllocateServer:
SourceHook::GetFuncInfo(&INetworkGameServerFactory::Allocate, mfi);
break;
default:
return false;
}