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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-02-20 13:54:14 +01:00

Remove unmaintained build files.

This commit is contained in:
Nick Hastings 2023-03-31 23:22:01 -04:00
parent 86b5917309
commit b19e5333f1
13 changed files with 0 additions and 4079 deletions

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@ -1,183 +0,0 @@
# (C)2004-2010 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
HL2SDK_OB = ../../hl2sdk-ob
HL2SDK_CSS = ../../hl2sdk-css
HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve
HL2SDK_L4D = ../../hl2sdk-l4d
HL2SDK_L4D2 = ../../hl2sdk-l4d2
HL2SDK_CSGO = ../../hl2sdk-csgo
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
OBJECTS = metamod.cpp \
metamod_util.cpp \
metamod_console.cpp \
metamod_oslink.cpp \
metamod_plugins.cpp \
sourcehook/sourcehook.cpp \
sourcehook/sourcehook_hookmangen.cpp \
sourcehook/sourcehook_impl_chookidman.cpp \
sourcehook/sourcehook_impl_chookmaninfo.cpp \
sourcehook/sourcehook_impl_cproto.cpp \
sourcehook/sourcehook_impl_cvfnptr.cpp \
provider/console.cpp \
provider/provider_ep2.cpp \
vsp_bridge.cpp \
gamedll_bridge.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc
override ENGSET = false
ifeq "$(ENGINE)" "orangebox"
HL2SDK = $(HL2SDK_OB)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=3
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.ep2.so
LIB_SUFFIX = _i486.so
override ENGSET = true
endif
ifeq "$(ENGINE)" "css"
HL2SDK = $(HL2SDK_CSS)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=6
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.css.so
LIB_PREFIX = lib
LIB_SUFFIX = _srv.so
override ENGSET = true
endif
ifeq "$(ENGINE)" "orangeboxvalve"
HL2SDK = $(HL2SDK_OB_VALVE)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=7
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.ep2v.so
LIB_PREFIX = lib
LIB_SUFFIX = _srv.so
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead"
HL2SDK = $(HL2SDK_L4D)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=8
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.l4d.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
override ENGSET = true
endif
ifeq "$(ENGINE)" "left4dead2"
HL2SDK = $(HL2SDK_L4D2)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=9
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.l4d2.so
LIB_PREFIX = lib
LIB_SUFFIX = _srv.so
override ENGSET = true
endif
ifeq "$(ENGINE)" "csgo"
HL2SDK = $(HL2SDK_CSGO)
HL2PUB = $(HL2SDK)/public
HL2LIB = $(HL2SDK)/lib/linux
CFLAGS += -DSOURCE_ENGINE=12
INCLUDE += -I$(HL2SDK)/public/game/server
BINARY = metamod.2.csgo.so
LIB_PREFIX = lib
LIB_SUFFIX = .so
override ENGSET = true
endif
CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \
-DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \
-DSE_PORTAL2=11 -DSE_CSGO=12
ifeq "$(ENGINE)" "csgo"
LINK += $(HL2LIB)/interfaces_i486.a
endif
LINK += $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) \
-static-libgcc
INCLUDE += -I. -I.. -I../public -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \
-I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -Isourcehook -I../loader
CFLAGS += -D_LINUX -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \
-Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \
-Dstrcmpi=strcasecmp -Wall -Werror -Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -m32 \
-DCOMPILER_GCC
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
BIN_DIR = Debug.$(ENGINE)
CFLAGS += $(C_DEBUG_FLAGS)
else
BIN_DIR = Release.$(ENGINE)
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all: check
mkdir -p $(BIN_DIR)
mkdir -p $(BIN_DIR)/provider
mkdir -p $(BIN_DIR)/sourcehook
ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX)
ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX)
$(MAKE) -f Makefile metamod
check:
if [ "$(ENGSET)" = "false" ]; then \
echo "You must supply one of the following values for ENGINE:"; \
echo "csgo, left4dead2, left4dead, orangeboxvalve, css or orangebox"; \
exit 1; \
fi
metamod: check $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean: check
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/sourcehook/*.o
rm -rf $(BIN_DIR)/provider/*.o
rm -rf $(BIN_DIR)/$(BINARY)

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@ -1,50 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_core", "mm_core.vcxproj", "{F7D47743-73B3-49B5-9D76-2333C5DFD565}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -1,1296 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug - Alien Swarm|Win32">
<Configuration>Debug - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Bloody Good Time|Win32">
<Configuration>Debug - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CS GO|Win32">
<Configuration>Debug - CS GO</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - CSS|Win32">
<Configuration>Debug - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Dark Messiah|Win32">
<Configuration>Debug - Dark Messiah</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - EYE|Win32">
<Configuration>Debug - EYE</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead 2|Win32">
<Configuration>Debug - Left 4 Dead 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Left 4 Dead|Win32">
<Configuration>Debug - Left 4 Dead</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Orange Box Valve|Win32">
<Configuration>Debug - Orange Box Valve</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Orange Box|Win32">
<Configuration>Debug - Orange Box</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug - Portal 2|Win32">
<Configuration>Debug - Portal 2</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Alien Swarm|Win32">
<Configuration>Release - Alien Swarm</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Bloody Good Time|Win32">
<Configuration>Release - Bloody Good Time</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - CS GO|Win32">
<Configuration>Release - CS GO</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release - CSS|Win32">
<Configuration>Release - CSS</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release - Dark Messiah|Win32">
<Configuration>Release - Dark Messiah</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release - EYE|Win32">
<Configuration>Release - EYE</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release - Left 4 Dead 2|Win32">
<Configuration>Release - Left 4 Dead 2</Configuration>
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<ProjectConfiguration Include="Release - Left 4 Dead|Win32">
<Configuration>Release - Left 4 Dead</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release - Orange Box Valve|Win32">
<Configuration>Release - Orange Box Valve</Configuration>
<Platform>Win32</Platform>
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<ProjectConfiguration Include="Release - Orange Box|Win32">
<Configuration>Release - Orange Box</Configuration>
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<ProjectConfiguration Include="Release - Portal 2|Win32">
<Configuration>Release - Portal 2</Configuration>
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View File

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_core", "mm_core.vcproj", "{F7D47743-73B3-49B5-9D76-2333C5DFD565}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - CSS|Win32 = Debug - CSS|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - CSS|Win32 = Release - CSS|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.ActiveCfg = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CS GO|Win32.Build.0 = Debug - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.ActiveCfg = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - CSS|Win32.Build.0 = Debug - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.ActiveCfg = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Dark Messiah|Win32.Build.0 = Debug - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead 2|Win32.Build.0 = Debug - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Left 4 Dead|Win32.Build.0 = Debug - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box|Win32.ActiveCfg = Debug - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box|Win32.Build.0 = Debug - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Debug - Orange Box Valve|Win32.Build.0 = Debug - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.ActiveCfg = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CS GO|Win32.Build.0 = Release - CS GO|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.ActiveCfg = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - CSS|Win32.Build.0 = Release - CSS|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.ActiveCfg = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Dark Messiah|Win32.Build.0 = Release - Dark Messiah|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.ActiveCfg = Release - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead 2|Win32.Build.0 = Release - Left 4 Dead 2|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead|Win32.ActiveCfg = Release - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Left 4 Dead|Win32.Build.0 = Release - Left 4 Dead|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box|Win32.ActiveCfg = Release - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box|Win32.Build.0 = Release - Orange Box|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box Valve|Win32.ActiveCfg = Release - Orange Box Valve|Win32
{F7D47743-73B3-49B5-9D76-2333C5DFD565}.Release - Orange Box Valve|Win32.Build.0 = Release - Orange Box Valve|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,1461 +0,0 @@
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RelativePath="..\sourcehook\sh_pagealloc.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_stack.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_string.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_tinyhash.h"
>
</File>
<File
RelativePath="..\sourcehook\sh_vector.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_hookmangen.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_hookmangen_x86.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chook.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookidman.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_chookmaninfo.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_ciface.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cproto.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_impl_cvfnptr.h"
>
</File>
<File
RelativePath="..\sourcehook\sourcehook_pibuilder.h"
>
</File>
</Filter>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,90 +0,0 @@
# (C)2004-2009 SourceMod Development Team
# Makefile written by David "BAILOPAN" Anderson
#####################################
### EDIT BELOW FOR OTHER PROJECTS ###
#####################################
OBJECTS = loader.cpp \
utility.cpp \
serverplugin.cpp \
gamedll.cpp
##############################################
### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
##############################################
C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing
C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3
C_GCC4_FLAGS = -fvisibility=hidden
CPP_GCC4_FLAGS = -fvisibility-inlines-hidden
CPP = gcc-4.1
ifneq (,$(filter left4dead2 csgo,$(ENGINE)))
BINARY = server.so
CFLAGS += -DLIB_PREFIX=\"lib\" -DLIB_SUFFIX=\".so\"
else
BINARY = server_i486.so
CFLAGS += -DLIB_PREFIX=\"\" -DLIB_SUFFIX=\"_i486.so\"
endif
LINK += -static-libgcc
INCLUDE += -I. -I../core/sourcehook
CFLAGS += -D_LINUX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \
-Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \
-Dstrcmpi=strcasecmp -Wall -Werror -Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -m32
CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti
################################################
### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ###
################################################
ifeq "$(DEBUG)" "true"
ifeq "$(ENGINE)" ""
BIN_DIR = Debug
else
BIN_DIR = Debug.$(ENGINE)
endif
CFLAGS += $(C_DEBUG_FLAGS)
else
ifeq "$(ENGINE)" ""
BIN_DIR = Release
else
BIN_DIR = Release.$(ENGINE)
endif
CFLAGS += $(C_OPT_FLAGS)
endif
GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1)
ifeq "$(GCC_VERSION)" "4"
CFLAGS += $(C_GCC4_FLAGS)
CPPFLAGS += $(CPP_GCC4_FLAGS)
endif
OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o)
OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o)
$(BIN_DIR)/%.o: %.cpp
$(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $<
$(BIN_DIR)/%.o: %.c
$(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $<
all:
mkdir -p $(BIN_DIR)
$(MAKE) -f Makefile metamod
metamod: $(OBJ_LINUX)
$(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -shared -ldl -lm -o$(BIN_DIR)/$(BINARY)
debug:
$(MAKE) -f Makefile all DEBUG=true
default: all
clean:
rm -rf $(BIN_DIR)/*.o
rm -rf $(BIN_DIR)/$(BINARY)

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_loader", "mm_loader.vcxproj", "{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug|Win32.ActiveCfg = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug|Win32.Build.0 = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,129 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}</ProjectGuid>
<RootNamespace>mm_loader</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<TargetName>server</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<TargetName>server</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..\core\sourcehook;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>BINARY_NAME="\"$(TargetFileName)\"";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\..\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Link>
<OutputFile>$(OutDir)$(TargetFileName)</OutputFile>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<TargetMachine>MachineX86</TargetMachine>
</Link>
<PostBuildEvent>
<Command>IF NOT "%MMSOUTDIR%"=="" copy /Y "$(TargetDir)$(TargetFileName)" "%MMSOUTDIR%\bin"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\gamedll.cpp" />
<ClCompile Include="..\loader.cpp" />
<ClCompile Include="..\serverplugin.cpp" />
<ClCompile Include="..\utility.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\gamedll.h" />
<ClInclude Include="..\loader.h" />
<ClInclude Include="..\loader_bridge.h" />
<ClInclude Include="..\serverplugin.h" />
<ClInclude Include="..\utility.h" />
<ClInclude Include="..\valve_commandline.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\version.rc" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,56 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\gamedll.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\loader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\serverplugin.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\utility.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\gamedll.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\loader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\loader_bridge.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\serverplugin.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\utility.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\valve_commandline.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\version.rc">
<Filter>Resource Files</Filter>
</ResourceCompile>
</ItemGroup>
</Project>

View File

@ -1,20 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_loader", "mm_loader.vcproj", "{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug|Win32.ActiveCfg = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Debug|Win32.Build.0 = Debug|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release|Win32.ActiveCfg = Release|Win32
{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,239 +0,0 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9.00"
Name="mm_loader"
ProjectGUID="{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}"
RootNamespace="mm_loader"
Keyword="Win32Proj"
TargetFrameworkVersion="196613"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\..\core\sourcehook"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\server.dll"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
AdditionalIncludeDirectories="..\..\core\sourcehook"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;LOADER_EXPORTS;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_WARNINGS"
RuntimeLibrary="0"
EnableFunctionLevelLinking="true"
UsePrecompiledHeader="0"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="BINARY_NAME=\&quot;$(TargetFileName)\&quot;"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\server.dll"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\gamedll.cpp"
>
</File>
<File
RelativePath="..\loader.cpp"
>
</File>
<File
RelativePath="..\serverplugin.cpp"
>
</File>
<File
RelativePath="..\utility.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="..\gamedll.h"
>
</File>
<File
RelativePath="..\loader.h"
>
</File>
<File
RelativePath="..\loader_bridge.h"
>
</File>
<File
RelativePath="..\serverplugin.h"
>
</File>
<File
RelativePath="..\utility.h"
>
</File>
<File
RelativePath="..\valve_commandline.h"
>
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath="..\version.rc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

View File

@ -1,290 +0,0 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_core", "..\core\msvc10\mm_core.vcxproj", "{F7D47743-73B3-49B5-9D76-2333C5DFD565}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_core-legacy", "..\core-legacy\msvc10\mm_core-legacy.vcxproj", "{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mm_loader", "..\loader\msvc10\mm_loader.vcxproj", "{B8EBE5D8-739A-4ED4-83F7-E68CDED09F90}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sample_mm", "..\sample_mm\msvc10\sample_mm.vcxproj", "{E62E5876-E1E2-41A0-85CA-1B41B9DA55F9}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "stub_mm", "..\stub_mm\msvc10\stub_mm.vcxproj", "{EA8E7106-8D09-46A1-881B-FFBC4B8532F2}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Sample Plugins", "Sample Plugins", "{0F80E7CA-E38A-4E25-805A-65B0F60BC9AD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug - Alien Swarm|Win32 = Debug - Alien Swarm|Win32
Debug - Bloody Good Time|Win32 = Debug - Bloody Good Time|Win32
Debug - CS GO|Win32 = Debug - CS GO|Win32
Debug - CSS|Win32 = Debug - CSS|Win32
Debug - Dark Messiah|Win32 = Debug - Dark Messiah|Win32
Debug - EYE|Win32 = Debug - EYE|Win32
Debug - Left 4 Dead 2|Win32 = Debug - Left 4 Dead 2|Win32
Debug - Left 4 Dead|Win32 = Debug - Left 4 Dead|Win32
Debug - Orange Box Valve|Win32 = Debug - Orange Box Valve|Win32
Debug - Orange Box|Win32 = Debug - Orange Box|Win32
Debug - Original|Win32 = Debug - Original|Win32
Debug - Portal 2|Win32 = Debug - Portal 2|Win32
Debug|Win32 = Debug|Win32
Release - Alien Swarm|Win32 = Release - Alien Swarm|Win32
Release - Bloody Good Time|Win32 = Release - Bloody Good Time|Win32
Release - CS GO|Win32 = Release - CS GO|Win32
Release - CSS|Win32 = Release - CSS|Win32
Release - Dark Messiah|Win32 = Release - Dark Messiah|Win32
Release - EYE|Win32 = Release - EYE|Win32
Release - Left 4 Dead 2|Win32 = Release - Left 4 Dead 2|Win32
Release - Left 4 Dead|Win32 = Release - Left 4 Dead|Win32
Release - Orange Box Valve|Win32 = Release - Orange Box Valve|Win32
Release - Orange Box|Win32 = Release - Orange Box|Win32
Release - Original|Win32 = Release - Original|Win32
Release - Portal 2|Win32 = Release - Portal 2|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Alien Swarm|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Bloody Good Time|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CS GO|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - CSS|Win32.ActiveCfg = Release|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Dark Messiah|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - EYE|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Left 4 Dead 2|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Left 4 Dead|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Orange Box Valve|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Orange Box|Win32.ActiveCfg = Debug|Win32
{03B77DF1-F59B-4A86-AD80-8A60BDA3F491}.Debug - Original|Win32.ActiveCfg = Debug|Win32
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