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mirror of https://github.com/alliedmodders/metamod-source.git synced 2025-01-18 07:52:32 +01:00

Update S2 sample plugin to use hl2sdk-manifests, with its in-progress proto support

This commit is contained in:
Nick Hastings 2023-11-12 13:08:12 -05:00 committed by Nicholas Hastings
parent 9948ad3d03
commit c0dd94fb76
6 changed files with 99 additions and 322 deletions

3
.gitmodules vendored
View File

@ -4,3 +4,6 @@
[submodule "hl2sdk-manifests"]
path = hl2sdk-manifests
url = https://github.com/alliedmodders/hl2sdk-manifests
[submodule "samples/s2_sample_mm/hl2sdk-manifests"]
path = samples/s2_sample_mm/hl2sdk-manifests
url = https://github.com/alliedmodders/hl2sdk-manifests

View File

@ -15,86 +15,6 @@ additional_includes = [
#'D:/absolute/path/to/include/folder/'
]
class SDK(object):
def __init__(self, sdk, ext, aDef, name, platform, dir):
self.folder = 'hl2sdk-' + dir
self.envvar = sdk
self.ext = ext
self.code = aDef
self.define = name
self.name = dir
self.path = None # Actual path
self.platformSpec = platform
# By default, nothing supports x64.
if type(platform) is list:
self.platformSpec = {p: ['x86'] for p in platform}
else:
self.platformSpec = platform
def shouldBuild(self, targets):
for cxx in targets:
if cxx.target.platform in self.platformSpec:
if cxx.target.arch in self.platformSpec[cxx.target.platform]:
return True
return False
WinOnly = ['windows']
WinLinux = ['windows', 'linux']
WinLinuxMac = ['windows', 'linux', 'mac']
CSGO = {
'windows': ['x86'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
Source2 = {
'windows': ['x86_64'],
'linux': ['x86_64'],
}
Insurgency = {
'windows': ['x86', 'x86_64'],
'linux': ['x86'],
'mac': ['x86', 'x86_64'],
}
Blade = {
'windows': ['x86', 'x86_64'],
'linux': ['x86_64']
}
Mock = {
'windows': ['x86', 'x86_64'],
'linux': ['x86', 'x86_64'],
'mac': ['x86_64']
}
PossibleSDKs = {
'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'),
'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'),
'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'),
'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'),
'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'),
'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'),
'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'),
'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'),
'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'),
'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'),
'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'),
'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'),
'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'),
'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'),
'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', WinOnly, 'mcv'),
'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'),
'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'),
'blade': SDK('HL2SDKBLADE', '2.blade', '19', 'BLADE', Blade, 'blade'),
'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '20', 'INSURGENCY', Insurgency, 'insurgency'),
'doi': SDK('HL2SDKDOI', '2.doi', '21', 'DOI', WinLinuxMac, 'doi'),
'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'),
'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'),
'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'),
'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'),
'dota': SDK('HL2SDKDOTA', '2.dota', '24', 'DOTA', Source2, 'dota'),
'cs2': SDK('HL2SDKCS2', '2.cs2', '25', 'CS2', Source2, 'cs2'),
}
def ResolveEnvPath(env, folder):
if env in os.environ:
path = os.environ[env]
@ -111,14 +31,38 @@ def ResolveEnvPath(env, folder):
head, tail = os.path.split(head)
return None
def Normalize(path):
return os.path.abspath(os.path.normpath(path))
def ResolveMMSRoot():
prenormalized_path = None
if builder.options.mms_path:
prenormalized_path = builder.options.mms_path
else:
prenormalized_path = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not prenormalized_path:
prenormalized_path = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not prenormalized_path or not os.path.isdir(prenormalized_path):
raise Exception('Could not find a source copy of Metamod:Source')
return os.path.abspath(os.path.normpath(prenormalized_path))
mms_root = ResolveMMSRoot()
SdkHelpers = builder.Eval('hl2sdk-manifests/SdkHelpers.ambuild', {
'Project': 'metamod'
})
class MMSPluginConfig(object):
def __init__(self):
self.sdk_manifests = []
self.sdks = {}
self.sdk_targets = []
self.binaries = []
self.mms_root = None
self.mms_root = mms_root
self.all_targets = []
self.target_archs = set()
@ -135,8 +79,7 @@ class MMSPluginConfig(object):
if builder.options.targets:
target_archs = builder.options.targets.split(',')
else:
target_archs = ['x86']
target_archs.append('x86_64')
target_archs = ['x86', 'x86_64']
for arch in target_archs:
try:
@ -153,57 +96,25 @@ class MMSPluginConfig(object):
if not self.all_targets:
raise Exception('No suitable C/C++ compiler was found.')
def findSdkPath(self, sdk_name):
dir_name = 'hl2sdk-{}'.format(sdk_name)
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, dir_name)
if os.path.exists(sdk_path):
return sdk_path
return ResolveEnvPath('HL2SDK{}'.format(sdk_name.upper()), dir_name)
def detectSDKs(self):
sdk_list = builder.options.sdks.split(',')
use_all = sdk_list[0] == 'all'
use_present = sdk_list[0] == 'present'
if sdk_list[0] == '':
sdk_list = []
sdk_list = [s for s in builder.options.sdks.split(',') if s]
SdkHelpers.find_sdk_path = self.findSdkPath
SdkHelpers.findSdks(builder, self.all_targets, sdk_list)
not_found = []
for sdk_name in PossibleSDKs:
sdk = PossibleSDKs[sdk_name]
if sdk.shouldBuild(self.all_targets):
if builder.options.hl2sdk_root:
sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder)
if not os.path.exists(sdk_path):
sdk_path = None
else:
sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder)
if sdk_path is None:
if (use_all and sdk_name != 'mock') or sdk_name in sdk_list:
raise Exception('Could not find a valid path for {0}'.format(sdk.envvar))
not_found.append(sdk_name)
continue
if use_all or use_present or sdk_name in sdk_list:
sdk.path = sdk_path
self.sdks[sdk_name] = sdk
self.sdks = SdkHelpers.sdks
self.sdk_manifests = SdkHelpers.sdk_manifests
self.sdk_targets = SdkHelpers.sdk_targets
if len(self.sdks) < 1 and len(sdk_list):
raise Exception('No SDKs were found, nothing to build.')
if len(self.sdks) > 1:
raise Exception('Only one sdk at a time is supported, for multi-sdk approach use loader based solution.')
if builder.options.mms_path:
self.mms_root = builder.options.mms_path
else:
self.mms_root = ResolveEnvPath('MMSOURCE112', 'mmsource-1.12')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE111', 'mmsource-1.11')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE110', 'mmsource-1.10')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'metamod-source')
if not self.mms_root:
self.mms_root = ResolveEnvPath('MMSOURCE_DEV', 'mmsource-central')
if not self.mms_root or not os.path.isdir(self.mms_root):
raise Exception('Could not find a source copy of Metamod:Source')
self.mms_root = Normalize(self.mms_root)
if use_present:
for sdk in not_found:
print('Warning: hl2sdk-{} was not found, and will not be included in build.'.format(sdk))
def configure(self):
for cxx in self.all_targets:
@ -234,10 +145,7 @@ class MMSPluginConfig(object):
'-fPIC',
]
if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4':
cxx.cxxflags += ['-std=c++1y']
else:
cxx.cxxflags += ['-std=c++14']
cxx.cxxflags += ['-std=c++17']
if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang':
cxx.cflags += ['-fvisibility=hidden']
cxx.cxxflags += ['-fvisibility-inlines-hidden']
@ -247,6 +155,7 @@ class MMSPluginConfig(object):
'-fno-threadsafe-statics',
'-Wno-non-virtual-dtor',
'-Wno-overloaded-virtual',
'-Wno-register',
]
if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'):
cxx.cxxflags += ['-Wno-delete-non-virtual-dtor']
@ -254,17 +163,17 @@ class MMSPluginConfig(object):
cxx.cflags += ['-mfpmath=sse']
if cxx.family == 'clang':
cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch']
if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0':
if cxx.version >= 'clang-3.9':
cxx.cxxflags += ['-Wno-expansion-to-defined']
if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0':
if cxx.version >= 'clang-3.6':
cxx.cxxflags += ['-Wno-inconsistent-missing-override']
if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4':
if cxx.version >= 'clang-3.4':
cxx.cxxflags += ['-Wno-deprecated-register']
else:
cxx.cxxflags += ['-Wno-deprecated']
# Work around SDK warnings.
if cxx.version >= 'clang-10.0' or cxx.version >= 'apple-clang-12.0':
if cxx.version >= 'clang-10.0':
cxx.cflags += [
'-Wno-implicit-int-float-conversion',
'-Wno-tautological-overlap-compare',
@ -284,6 +193,7 @@ class MMSPluginConfig(object):
cxx.cflags += [
'/W3',
'/Zi',
'/std:c++17',
]
cxx.cxxflags += ['/TP']
@ -334,23 +244,7 @@ class MMSPluginConfig(object):
cxx.linkflags += ['-static-libgcc']
elif cxx.family == 'clang':
cxx.linkflags += ['-lgcc_eh']
elif cxx.target.platform == 'mac':
cxx.defines += ['OSX', '_OSX', 'POSIX']
if cxx.version >= 'apple-clang-10.0':
cxx.cflags += ['-mmacosx-version-min=10.9', '-stdlib=libc++']
cxx.linkflags += [
'-mmacosx-version-min=10.9',
]
else:
cxx.cflags += ['-mmacosx-version-min=10.5']
cxx.linkflags += [
'-mmacosx-version-min=10.5',
]
cxx.linkflags += [
'-lc++',
]
cxx.linkflags += ['-static-libstdc++']
elif cxx.target.platform == 'windows':
cxx.defines += ['WIN32', '_WINDOWS']
@ -360,157 +254,33 @@ class MMSPluginConfig(object):
# Custom includes here
cxx.includes += [ ]
def HL2Compiler(self, context, cxx, sdk):
compiler = cxx.clone()
mms_core_path = os.path.join(self.mms_root, 'core')
compiler.cxxincludes += [
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
os.path.join(context.currentSourcePath),
]
defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs]
compiler.defines += defines
paths = [['public'],
['public', 'engine'],
['public', 'mathlib'],
['public', 'vstdlib'],
['public', 'tier0'], ['public', 'tier1']]
if sdk.name == 'episode1' or sdk.name == 'darkm':
paths.append(['public', 'dlls'])
paths.append(['game_shared'])
else:
paths.append(['public', 'game', 'server'])
paths.append(['game', 'shared'])
paths.append(['common'])
compiler.defines += ['SOURCE_ENGINE=' + sdk.code]
if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'):
# The 2013 SDK already has these in public/tier0/basetypes.h
compiler.defines.remove('stricmp=strcasecmp')
compiler.defines.remove('_stricmp=strcasecmp')
compiler.defines.remove('_snprintf=snprintf')
compiler.defines.remove('_vsnprintf=vsnprintf')
if compiler.family == 'msvc':
compiler.defines += ['COMPILER_MSVC']
if compiler.target.arch == 'x86':
compiler.defines += ['COMPILER_MSVC32']
elif compiler.target.arch == 'x86_64':
compiler.defines += ['COMPILER_MSVC64']
if compiler.version >= 1900:
compiler.linkflags += ['legacy_stdio_definitions.lib']
else:
compiler.defines += ['COMPILER_GCC']
if compiler.target.arch == 'x86_64':
compiler.defines += ['X64BITS', 'PLATFORM_64BITS']
if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'pvkii']:
if compiler.target.platform in ['linux', 'mac']:
compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE']
if sdk.name in ['csgo', 'blade', 'pvkii'] and compiler.target.platform == 'linux':
compiler.linkflags += ['-lstdc++']
if sdk.name in ['dota', 'cs2']:
compiler.defines += ['META_IS_SOURCE2']
for path in paths:
compiler.cxxincludes += [os.path.join(sdk.path, *path)]
compiler.linkflags += additional_libs
compiler.defines += additional_defines
compiler.cxxincludes += additional_includes
return compiler
def Library(self, cxx, name):
binary = cxx.Library(name)
return binary
def HL2Library(self, context, compiler, name, sdk):
compiler = self.HL2Compiler(context, compiler, sdk)
if compiler.target.platform == 'linux':
if sdk.name == 'episode1':
lib_folder = os.path.join(sdk.path, 'linux_sdk')
elif sdk.name in ['sdk2013', 'bms', 'pvkii']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'linux64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'linux')
elif compiler.target.platform == 'mac':
if sdk.name in ['sdk2013', 'bms']:
lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32')
elif compiler.target.arch == 'x86_64':
lib_folder = os.path.join(sdk.path, 'lib', 'osx64')
else:
lib_folder = os.path.join(sdk.path, 'lib', 'mac')
if compiler.target.platform in ['linux', 'mac']:
if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64':
tier1 = os.path.join(lib_folder, 'tier1.a')
else:
tier1 = os.path.join(lib_folder, 'tier1_i486.a')
if sdk.name == 'mock' and compiler.target.platform == 'linux':
compiler.linkflags += ['-Wl,-z,origin']
compiler.postlink += [tier1]
if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota']:
if compiler.target.arch == 'x86_64':
compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')]
else:
compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')]
if sdk.name == 'bms':
compiler.postlink += [os.path.join(lib_folder, 'mathlib.a')]
binary = self.Library(compiler, name)
compiler = binary.compiler
mms_core_path = os.path.join(self.mms_root, 'core')
cxx = binary.compiler
dynamic_libs = []
if compiler.target.platform == 'linux':
compiler.linkflags[0:0] = ['-lm']
if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']:
dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so']
elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']:
dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so']
elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'cs2', 'dota', 'pvkii']:
dynamic_libs = ['libtier0.so']
if sdk.name not in ['dota', 'cs2']:
dynamic_libs += ['libvstdlib.so']
else:
dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so']
if sdk.name in ['csgo', 'blade']:
compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0']
elif compiler.target.platform == 'mac':
binary.compiler.linkflags.append('-liconv')
dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib']
elif compiler.target.platform == 'windows':
libs = ['tier0', 'tier1', 'mathlib']
if sdk.name not in ['dota', 'cs2']:
libs += ['vstdlib']
if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo', 'cs2', 'dota']:
libs.append('interfaces')
for lib in libs:
if compiler.target.arch == 'x86':
lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib'
elif compiler.target.arch == 'x86_64':
lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib'
binary.compiler.linkflags.append(lib_path)
cxx.cxxincludes += [
os.path.join(context.currentSourcePath),
os.path.join(mms_core_path),
os.path.join(mms_core_path, 'sourcehook'),
]
for library in dynamic_libs:
source_path = os.path.join(lib_folder, library)
output_path = os.path.join(binary.localFolder, library)
defines = []
for other_sdk in self.sdk_manifests:
cxx.defines += ['SE_{}={}'.format(other_sdk['define'], other_sdk['code'])]
context.AddFolder(binary.localFolder)
output = context.AddSymlink(source_path, output_path)
if sdk['source2']:
cxx.defines += ['META_IS_SOURCE2']
binary.compiler.weaklinkdeps += [output]
binary.compiler.linkflags[0:0] = [library]
SdkHelpers.configureCxx(context, binary, sdk)
cxx.linkflags += additional_libs
cxx.defines += additional_defines
cxx.cxxincludes += additional_includes
return binary

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@ -6,28 +6,32 @@ import os
# which in the end would ruin the multi-platform (unix, win etc) loading by metamod as it won't be able to append platform specific extension
# so just fall back to the single binary.
# Multi-sdk solutions should be manually loaded with a custom plugin loader (examples being sourcemod, stripper:source)
for sdk_name in MMSPlugin.sdks:
for cxx in MMSPlugin.all_targets:
sdk = MMSPlugin.sdks[sdk_name]
for sdk_target in MMSPlugin.sdk_targets:
sdk = sdk_target.sdk
cxx = sdk_target.cxx
protoc = sdk_target.protoc
if not cxx.target.arch in sdk.platformSpec[cxx.target.platform]:
continue
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
binary = MMSPlugin.HL2Library(builder, cxx, MMSPlugin.plugin_name, sdk)
binary.sources += [
'sample_mm.cpp'
]
binary.sources += [
'sample_mm.cpp',
]
binary.sources += [
os.path.join(sdk['path'], 'tier1', 'convar.cpp'),
os.path.join(sdk['path'], 'public', 'tier0', 'memoverride.cpp')
]
if sdk_name in ['dota', 'cs2']:
binary.sources += [
os.path.join(sdk.path, 'tier1', 'convar.cpp'),
os.path.join(sdk.path, 'public', 'tier0', 'memoverride.cpp'),
]
proto_files = [
os.path.join(sdk['path'], 'common', 'network_connection.proto'),
]
if cxx.target.arch == 'x86':
binary.sources += ['sourcehook/sourcehook_hookmangen.cpp']
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]
break
protoc.includes = [
os.path.join(sdk['path'], 'thirdparty', 'protobuf-3.21.8', 'src'),
os.path.join(sdk['path'], 'common'),
]
binary.custom = [builder.tools.Protoc(sources = proto_files, protoc = protoc)]
nodes = builder.Add(binary)
MMSPlugin.binaries += [nodes]

@ -0,0 +1 @@
Subproject commit 98090552ca1fe28c5e1d547b42ef71855e236768

View File

@ -18,7 +18,7 @@
SH_DECL_HOOK3_void(IServerGameDLL, GameFrame, SH_NOATTRIB, 0, bool, bool, bool);
SH_DECL_HOOK4_void(IServerGameClients, ClientActive, SH_NOATTRIB, 0, CPlayerSlot, bool, const char *, uint64);
SH_DECL_HOOK5_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot, int, const char *, uint64, const char *);
SH_DECL_HOOK5_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, CPlayerSlot, ENetworkDisconnectionReason, const char *, uint64, const char *);
SH_DECL_HOOK4_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, CPlayerSlot, char const *, int, uint64);
SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, CPlayerSlot );
SH_DECL_HOOK6_void(IServerGameClients, OnClientConnected, SH_NOATTRIB, 0, CPlayerSlot, const char*, uint64, const char *, const char *, bool);
@ -145,7 +145,7 @@ void SamplePlugin::Hook_ClientPutInServer( CPlayerSlot slot, char const *pszName
META_CONPRINTF( "Hook_ClientPutInServer(%d, \"%s\", %d, %d, %d)\n", slot, pszName, type, xuid );
}
void SamplePlugin::Hook_ClientDisconnect( CPlayerSlot slot, int reason, const char *pszName, uint64 xuid, const char *pszNetworkID )
void SamplePlugin::Hook_ClientDisconnect( CPlayerSlot slot, ENetworkDisconnectionReason reason, const char *pszName, uint64 xuid, const char *pszNetworkID )
{
META_CONPRINTF( "Hook_ClientDisconnect(%d, %d, \"%s\", %d, \"%s\")\n", slot, reason, pszName, xuid, pszNetworkID );
}

View File

@ -17,7 +17,6 @@
#include <ISmmPlugin.h>
#include <igameevents.h>
#include <iplayerinfo.h>
#include <sh_vector.h>
class SamplePlugin : public ISmmPlugin, public IMetamodListener
@ -38,7 +37,7 @@ public: //hooks
void OnLevelShutdown();
void Hook_GameFrame( bool simulating, bool bFirstTick, bool bLastTick );
void Hook_ClientActive( CPlayerSlot slot, bool bLoadGame, const char *pszName, uint64 xuid );
void Hook_ClientDisconnect( CPlayerSlot slot, int reason, const char *pszName, uint64 xuid, const char *pszNetworkID );
void Hook_ClientDisconnect( CPlayerSlot slot, ENetworkDisconnectionReason reason, const char *pszName, uint64 xuid, const char *pszNetworkID );
void Hook_ClientPutInServer( CPlayerSlot slot, char const *pszName, int type, uint64 xuid );
void Hook_ClientSettingsChanged( CPlayerSlot slot );
void Hook_OnClientConnected( CPlayerSlot slot, const char *pszName, uint64 xuid, const char *pszNetworkID, const char *pszAddress, bool bFakePlayer );