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Added test for manual hooks
--HG-- extra : convert_revision : svn%3Ac2935e3e-5518-0410-8daf-afa5dab7d4e3/trunk%40159
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sourcehook/test/testmanual.cpp
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262
sourcehook/test/testmanual.cpp
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#include <string>
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#include "sourcehook_impl.h"
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#include "testevents.h"
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// TESTMANUAL
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// Test manual hooks
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// :TODO: test more extensively
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namespace
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{
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StateList g_States;
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SourceHook::ISourceHook *g_SHPtr;
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SourceHook::Plugin g_PLID;
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MAKE_STATE_1(State_Func1_Called, void*); // param1: This pointer
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MAKE_STATE_2(State_Func2_Called, void*, int); // param1: This pointer; param2: parameter
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MAKE_STATE_1(State_Func3_Called, void*); // param1: This pointer
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MAKE_STATE_2(State_Func4_Called, void*, int); // param1: This pointer; param2: parameter
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MAKE_STATE_1(State_Func5_Called, void*); // param1: This pointer
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MAKE_STATE_1(State_Func1H_Called, void*);
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MAKE_STATE_2(State_Func2H_Called, void*, int);
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MAKE_STATE_1(State_Func3H_Called, void*);
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MAKE_STATE_2(State_Func4H_Called, void*, int);
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MAKE_STATE_1(State_Return, short);
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class TheWall
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{
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public:
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virtual void Func1()
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{
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ADD_STATE(State_Func1_Called(reinterpret_cast<void*>(this)));
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}
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virtual void Func2(int x)
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{
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ADD_STATE(State_Func2_Called(reinterpret_cast<void*>(this), x));
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}
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virtual short Func3()
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{
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ADD_STATE(State_Func3_Called(reinterpret_cast<void*>(this)));
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return 3;
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}
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virtual short Func4(int x)
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{
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ADD_STATE(State_Func4_Called(reinterpret_cast<void*>(this), x));
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return 4;
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}
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virtual void Func5()
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{
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ADD_STATE(State_Func5_Called(reinterpret_cast<void*>(this)));
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}
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};
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SH_DECL_HOOK0_void(TheWall, Func1, SH_NOATTRIB, 0);
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SH_DECL_HOOK1_void(TheWall, Func2, SH_NOATTRIB, 0, int);
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SH_DECL_HOOK0(TheWall, Func3, SH_NOATTRIB, 0, short);
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SH_DECL_HOOK1(TheWall, Func4, SH_NOATTRIB, 0, short, int);
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SH_DECL_MANUALHOOK0_void(TheWall_Func1, 0, 0, 0);
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SH_DECL_MANUALHOOK1_void(TheWall_Func2, 1, 0, 0, int);
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SH_DECL_MANUALHOOK0(TheWall_Func3, 2, 0, 0, short);
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SH_DECL_MANUALHOOK1(TheWall_Func4, 3, 0, 0, short, int);
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void Handler_Func1()
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{
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ADD_STATE(State_Func1H_Called(META_IFACEPTR(void)));
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}
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void Handler_Func2(int x)
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{
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ADD_STATE(State_Func2H_Called(META_IFACEPTR(void), x));
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}
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short Handler_Func3()
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{
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ADD_STATE(State_Func3H_Called(META_IFACEPTR(void)));
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return 0;
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}
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short Handler_Func4(int x)
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{
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ADD_STATE(State_Func4H_Called(META_IFACEPTR(void), x));
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return 0;
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}
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struct AnotherBrick
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{
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void Handler_Func1()
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{
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ADD_STATE(State_Func1H_Called(META_IFACEPTR(void)));
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RETURN_META(MRES_SUPERCEDE);
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}
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};
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}
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bool TestManual(std::string &error)
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{
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SourceHook::CSourceHookImpl g_SHImpl;
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g_SHPtr = &g_SHImpl;
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g_PLID = 1337;
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TheWall inst;
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TheWall *p = &inst;
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// 1)
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// Call each function
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func2_Called(p, 200),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 1");
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// 2)
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// Hook each function normally, call them, unhook them
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SH_ADD_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3H_Called(p),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4H_Called(p, 400),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 2");
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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// 3)
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// Hook each function manually, call them, unhook them
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3H_Called(p),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4H_Called(p, 400),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 3");
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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// 4)
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// Hook each function manually, then normally, call, unhook
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AnotherBrick handler_inst;
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// Why this?
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// 1) tests sh_add_manualhook_memfunc
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// 2) in my tests, the proto of the manual hook was not equal to the proto of the auto hook
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// (because there are no attribs for manual hooks).
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// sourcehook.cpp did a !strcmp(..), so it assigned a new hook manager even though there
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// already was one for this vfnptr. This hook manager stored the pointer of the original
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// hook manager's hookfunc as the orig pointer - everything seemingly worked.
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// The problem with this is that returning MRES_SUPERCEDE (as AnotherBrick::Handler_Func1
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// does) will supercede the second hook func from being called - thus bypassing the call
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// of the auto hook here.
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SH_ADD_MANUALHOOK_MEMFUNC(TheWall_Func1, p, &handler_inst, &AnotherBrick::Handler_Func1, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_ADD_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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p->Func1();
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p->Func2(200);
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ADD_STATE(State_Return(p->Func3()));
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ADD_STATE(State_Return(p->Func4(400)));
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func1H_Called(p),
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//new State_Func1_Called(p),
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new State_Func2H_Called(p, 200),
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new State_Func2H_Called(p, 200),
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new State_Func2_Called(p, 200),
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new State_Func3H_Called(p),
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new State_Func3H_Called(p),
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new State_Func3_Called(p),
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new State_Return(3),
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new State_Func4H_Called(p, 400),
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new State_Func4H_Called(p, 400),
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new State_Func4_Called(p, 400),
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new State_Return(4),
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NULL), "Part 4");
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SH_REMOVE_MANUALHOOK_MEMFUNC(TheWall_Func1, p, &handler_inst, &AnotherBrick::Handler_Func1, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func2, p, Handler_Func2, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func3, p, Handler_Func3, false);
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SH_REMOVE_MANUALHOOK_STATICFUNC(TheWall_Func4, p, Handler_Func4, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func1, p, Handler_Func1, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func2, p, Handler_Func2, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func3, p, Handler_Func3, false);
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SH_REMOVE_HOOK_STATICFUNC(TheWall, Func4, p, Handler_Func4, false);
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// 5) Reconfigure TheWall_Func1 to actually hook Func5:
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SH_MANUALHOOK_RECONFIGURE(TheWall_Func1, 4, 0, 0);
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SH_ADD_MANUALHOOK_STATICFUNC(TheWall_Func1, p, Handler_Func1, false);
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p->Func5();
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CHECK_STATES((&g_States,
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new State_Func1H_Called(p),
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new State_Func5_Called(p),
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NULL), "Part 5");
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// 6) Test auto-remove on reconfig
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SH_MANUALHOOK_RECONFIGURE(TheWall_Func1, 0, 0, 0);
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p->Func1();
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p->Func5();
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CHECK_STATES((&g_States,
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new State_Func1_Called(p),
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new State_Func5_Called(p),
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NULL), "Part 6");
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return true;
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}
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