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El horrible: Fixed build.
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@ -45,7 +45,8 @@ bool LevelInit_handler(char const *pMapName,
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bool loadGame,
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bool background);
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bool GameInit_handler();
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void LookForVDFs(const char *dir);
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int LoadPlugins(const char *filepath, const char *vdfpath)
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int LoadVDFPluginsFromDir(const char *dir, int &skipped)
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bool KVLoadFromFile(KeyValues *kv,
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IBaseFileSystem *filesystem,
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const char *resourceName,
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@ -66,8 +66,11 @@ Handler_GameInit();
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static void
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InitializeVSP();
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static void
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LookForVDFs(const char *dir);
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static int
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LoadPluginsFromFile(const char *filepath, int &skipped);
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static int
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LoadVDFPluginsFromDir(const char *dir, int &skipped);
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struct game_dll_t
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{
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