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Fix server exiting on map change.
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36cb59aada
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@ -39,6 +39,14 @@
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#include <filesystem.h>
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#include "metamod.h"
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#if SOURCE_ENGINE == SE_SOURCE2
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SH_DECL_HOOK1(ISource2ServerConfig, AllowDedicatedServers, const, 0, bool, EUniverse);
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bool BaseProvider::AllowDedicatedServers(EUniverse universe) const
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{
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RETURN_META_VALUE(MRES_SUPERCEDE, true);
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}
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#endif
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/* Types */
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typedef void (*CONPRINTF_FUNC)(const char *, ...);
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struct UsrMsgInfo
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@ -189,6 +197,10 @@ void BaseProvider::Notify_DLLInit_Pre(CreateInterfaceFn engineFactory,
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{
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SH_ADD_HOOK_STATICFUNC(IServerGameClients, ClientCommand, gameclients, ClientCommand, false);
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}
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#if SOURCE_ENGINE == SE_SOURCE2
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SH_ADD_VPHOOK(ISource2ServerConfig, AllowDedicatedServers, serverconfig, SH_MEMBER(this, &BaseProvider::AllowDedicatedServers), false);
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#endif
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}
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void BaseProvider::Notify_DLLShutdown_Pre()
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@ -77,6 +77,9 @@ public:
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virtual const char *GetUserMessage(int index, int *size=NULL);
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virtual int DetermineSourceEngine();
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virtual bool ProcessVDF(const char *file, char path[], size_t path_len, char alias[], size_t alias_len);
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#if SOURCE_ENGINE == SE_SOURCE2
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bool AllowDedicatedServers(EUniverse universe) const;
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#endif
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};
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extern IVEngineServer *engine;
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