Nicholas Hastings
16a270764c
Use new SDK compat shim instead of ifdef for missing Error() in S2.
2017-04-15 10:06:52 -04:00
Nicholas Hastings
a8110f530b
Merge 'master' into S2.
2017-04-15 09:43:39 -04:00
Nicholas Hastings
ba7b123f87
Remove unintended change that snuck in with last commit.
2017-02-18 14:15:07 -05:00
Nicholas Hastings
b070ac2f6b
[Dota] Fix for getting INetworkGameServer after factory removal.
2017-02-18 10:23:59 -05:00
Nicholas Hastings
937b4016ff
Nuke core-legacy - MM:S v1.4 API. ( #29 )
2016-10-11 13:29:37 -04:00
Nicholas Hastings
878f7531fb
Fix a few unrelated compile warnings.
2016-07-22 14:04:02 -04:00
Nicholas Hastings
a2400e3681
Change AllowDedicatedServer hook to be Windows-only.
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It's not needed elsewhere right now.
2016-07-22 14:02:37 -04:00
Nicholas Hastings
366a27e10c
Ditch "source2" naming, restoring "dota".
2016-07-22 13:57:54 -04:00
Nicholas Hastings
f17a958c66
Merge branch 'master' into S2
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Conflicts:
configure.py
core/sourcehook/test/main.cpp
2015-11-23 15:12:55 -05:00
Nicholas Hastings
1045cdb98e
Remove MM:S dir from search paths.
2015-10-08 12:57:56 -04:00
Nicholas Hastings
508f39ae1b
Re-enable plugin loading from VDF.
2015-10-08 12:55:34 -04:00
Nicholas Hastings
81d2973129
Disable VDF plugin loading on Source2 until KV issues are worked out.
2015-09-22 07:33:50 -04:00
Nicholas Hastings
112cbcaa3a
Revert "Remove hook on AllowDedicatedServer - no longer necessary."
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This reverts commit 4461b5e1b8
.
2015-09-21 13:29:01 -04:00
Nicholas Hastings
030706fdcd
Fix recent regression with finding engine ptr on CS:S, DoD:S, HL2:DM.
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They are still only have engine v21, not yet v22 (let alone v23).
2015-09-14 09:54:46 -04:00
Nicholas Hastings
e4cfea7227
Shim for TF2-branch games to find latest, non-shimmed engine iface.
2015-09-10 20:41:27 -04:00
Nicholas Hastings
4461b5e1b8
Remove hook on AllowDedicatedServer - no longer necessary.
2015-08-31 14:05:09 -04:00
Nicholas Hastings
a73b63cb51
Initial version of GameInit, LevelInit, LevelShutdown hookup; removed cmds to manually trigger them.
2015-07-11 13:59:51 -04:00
Nicholas Hastings
1c7fb146ff
Fix breakage from iserverplugin.h removal.
2015-07-11 13:58:53 -04:00
Nicholas Hastings
ff2e763b99
Fix server exiting on map change.
2015-07-10 09:30:51 -04:00
Nicholas Hastings
36cb59aada
Fix temporary meta_level_init, etc. commands not working.
2015-07-10 09:30:28 -04:00
Nicholas Hastings
30b7be46a8
Merge loader, loader2. Rename env var HL2SDKS2 -> HL2SDKSOURCE2.
2015-07-09 14:09:56 -04:00
Nicholas Hastings
cb8b0fd8d5
Remove some testing crap.
2015-07-09 06:54:44 -04:00
Nicholas Hastings
fcb4849b3c
S2 WiP
2015-07-08 21:39:28 -04:00
Nicholas Hastings
269555d2fb
Update MM:S to support Black Mesa.
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Uses new bms branch in our hl2sdk repo.
2015-05-06 17:51:54 -04:00
Nicholas Hastings
1e6af85d64
Improve game detection in core (bug 6020).
2014-06-04 12:31:46 -04:00
Nicholas Hastings
c9d17a6ca7
Add support for Contagion (bug 6006).
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--HG--
extra : rebase_source : 97d4ba1776b724715142ee84df64af9437e86d4c
2014-03-23 23:37:46 -04:00
Nicholas Hastings
d4ffbd8710
Add support for Insurgency (bug 5950, r=asherkin).
2013-10-09 09:00:23 -04:00
Nicholas Hastings
c8a3fd5959
Add support for Blade Symphony (bug 5948, r=asherkin).
2013-10-09 08:46:13 -04:00
Nicholas Hastings
1af37d530f
Add support for Source SDK Base 2013 (bug 5916, r=asherkin).
2013-10-08 21:01:53 -04:00
Nicholas Hastings
6abcf7283e
Split TF2, DoD:S, HL2:DM, and ND to separate binaries (bug 5667, r=asherkin).
2013-07-31 06:49:21 -04:00
Nicholas Hastings
947a33c10e
Updated for latest hl2sdk-dota changes.
2013-07-12 02:31:24 -04:00
Nicholas Hastings
0452567b43
Updated for latest hl2sdk-dota changes.
2013-05-13 15:03:41 -04:00
Nicholas Hastings
29a7b11189
Build fixes for recent hl2sdk-dota updates.
2013-04-22 19:01:48 -04:00
Nicholas Hastings
0f2d7aa234
Added support for Dota 2 (bug 5640).
2013-03-04 10:38:17 -05:00
Nicholas Hastings
e3e40c67a0
Removed usermessage api support for CS:GO (bug 5578, r=asherkin).
2013-01-22 21:38:16 -05:00
Nicholas Hastings
b5771f3c96
Split CS:S support off to a separate engine/build (bug 5369, r=asherkin).
2012-08-20 14:25:29 -04:00
Nicholas Hastings
fb73ddece1
Fixed passage of non-literals as error and warning format strings (r=DS).
2012-05-26 17:46:02 -04:00
Nicholas Hastings
3aa20f1405
Added support for CS: Global Offensive (bug 5228, r=DS).
2012-05-26 17:07:26 -04:00
Nicholas Hastings
3e67d47414
Added support for E.Y.E. Divine Cybermancy (bug 5034, r=DS).
2011-08-08 08:57:03 -04:00
Nicholas Hastings
8d7e8e26b7
Load activities now finish when filesystem iface cannot be found (bug 4958, r=DS).
2011-06-18 14:14:47 -04:00
Nicholas Hastings
bb3fd3ea2d
Added support for Bloody Good Time (bug 4784, r=DS).
2011-01-10 14:09:50 -05:00
Scott Ehlert
769ce745b0
Added support for Alien Swarm (bug 4529, r=dvander).
2010-07-22 03:22:27 -05:00
Scott Ehlert
1f1d6e57f9
Rewrote user message caching code to always use IServerGameDLL::GetUserMessageInfo (bug 4117, r=dvander).
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Games where the above function can crash are handled by detouring tier0's Error() function and jumping back to our own code. So in theory this should work on all games now.
2009-12-10 00:59:50 -06:00
Scott Ehlert
15e694bce8
Fixed VSP listener on Linux when loaded via gameinfo.txt on Left 4 Dead 2 (bug 4113, r=dvander).
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This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
2009-11-22 23:54:55 -06:00
Scott Ehlert
a2bd947492
Fixed exit crash on Linux on Left 4 Dead 2 (bug 4114, r=dvander).
2009-11-17 04:49:17 -05:00
Scott Ehlert
9408b525ac
Added separate build for Orange Box Valve engine (bug 4084, r=dvander).
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Also extended MetamodVersionInfo with a game_dir member for getting the game name/directory.
And bumped METAMOD_PLAPI_VERSION to 15 for the above.
2009-10-29 16:23:25 -05:00
Scott Ehlert
07a7cc20cd
Added support for Left 4 Dead 2 (bug 4078, r=dvander).
2009-10-29 10:57:27 -05:00
Scott Ehlert
60bfe29189
Fixed line endings on a few files.
2009-10-29 00:07:23 -05:00
Scott Ehlert
303176ab70
Added support for Dark Messiah engine and game. (no bug, r=me).
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The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
2009-02-18 01:38:23 -06:00
Scott Ehlert
774af58103
Fixed bug where plugin aliases defined in VDF files on core (Orange Box and L4D engines) didn't work.
2008-12-22 22:55:55 -06:00