vanz666
1a0c220656
Update AMBuildScript
2023-11-18 21:18:46 -05:00
Nick Hastings
30f0aa65b4
Move standard source 2 include source files in HL2Library
2023-11-15 19:09:10 -05:00
Nick Hastings
a8050d0da7
Fix MM:S no longer being to load on games built with old, incompatible libm ( fixes #146 )
2023-11-11 12:26:12 -05:00
Nick Hastings
07a479f2d5
Fix build when no SDKs are specified (for running SourceHook tests)
2023-10-26 14:49:34 -05:00
David Anderson
79975541ac
Clean up the SDK detection algorithm to fix hl2dm errors.
2023-10-15 12:57:10 -07:00
Nick Hastings
3955c1b8fc
Fix regression causing --sdks ambuild option to be ignored
2023-10-14 13:09:59 -04:00
Nick Hastings
65ef24fe47
Fix regex backslash escaping in build script
2023-10-14 12:54:09 -04:00
sappho
437de2b6fe
Switch to C++17 ( #128 )
2023-10-13 10:01:09 -07:00
David Anderson
9dd5144128
Update manifests; statically link libstdc++ now.
2023-10-11 21:19:16 -07:00
David Anderson
e11a90b5db
Update manifests.
2023-10-11 09:48:57 -07:00
David Anderson
1aae42c579
Switch to a manifest-based build model. ( #131 )
...
Rather than hardcode a bunch of SDK stuff, this is an attempt to move
SDK information to a declarative model. Each SDK gets a manifest, and
the manifests are stored in a shared repository.
Manifests encode stuff like "what platforms does this SDK build on" and
"what link flags do I need on each architecture".
This will hopefully reduce the complexity of the build scripts, since
going forward we only have to add new manifests, rather than figure out
how to attach more gunk into the build logic.
2023-10-10 22:17:27 -07:00
Wend4r2
5ed17a9081
Malloc override on s2
2023-09-28 22:56:19 +03:00
Nicholas Hastings
ef78389803
Merge branch 'master' into 🍿
2023-09-27 16:59:24 +00:00
Nick Hastings
b8c61ca7f4
MCV: fix Linux tier0/vstdlib bin names
2023-09-24 13:07:13 -04:00
Nicholas Hastings
e331e94d2e
Update MCV platform support. ( #115 )
2023-09-24 16:20:59 +00:00
Nick Hastings
e1a81e3c06
Improve CS2 support and S2 game detection
2023-05-21 12:07:05 -04:00
Nick Hastings
d62379244c
Add and use META_IS_SOURCE2 define
2023-05-16 14:31:31 -04:00
Nick Hastings
2d74e15a4c
Don't link vstdlib on Source 2. It doesn't exist
2023-04-01 00:20:04 -04:00
Nick Hastings
82cd23bc10
Add cs2 build. (No targets for now)
2023-04-01 00:19:42 -04:00
Nick Hastings
035717c694
Re-enable Dota 2 build
2023-04-01 00:01:26 -04:00
Nick Hastings
4da281d957
Remove x86 from Source2 build targets
2023-04-01 00:00:20 -04:00
David Anderson
86b5917309
Only load plugins that have executable extensions.
...
Bug: issue #102
Test: meta load crab.yam with hl2sdk-mock
2023-02-20 11:08:01 -08:00
Nicholas Hastings
63c5c15a9f
Add support for Military Conflict: Vietnam ( #100 )
2022-12-20 01:27:03 +00:00
Spirrwell
5c0c675c58
Make PVKII also link against stdc++ for Linux ( #98 )
2022-10-24 23:39:51 +00:00
Spirrwell
437feb57bd
Split PVKII into its own engine branch ( #97 )
...
* Initial PVKII branch support
* Fix compiler error
* Add missing SE_PVKII check
* Update checkout-deps with 'pvkii'
* Change PVKII code to 10 and bump others by 1, including recommended change in provider_ep2.cpp:135
2022-10-24 16:57:18 +00:00
David Anderson
3f583d7c4e
Don't build SDKs that aren't present.
2021-11-01 14:31:13 -07:00
David Anderson
33c5be645f
Exclude mock from all SDKs.
2021-11-01 14:23:45 -07:00
David Anderson
de10d23cf3
Fix hl2sdk-mock build.
2021-11-01 14:19:24 -07:00
Nick Hastings
72029856ac
Disable hl2sdk-mock build until it builds without errors.
2021-10-18 17:45:59 -04:00
Nick Hastings
8768fe9a16
On Linux Blade Symphony, link against server libs instead of client.
...
(Fixes META_CONPRINT)
2021-10-02 11:42:26 -04:00
David Anderson
4f1721e9e4
Add support for hl2sdk-mock.
...
This also fixes UTIL_Relatize basically being completely bogus. For
backwards compat it's wrapped in a helper though.
2021-09-22 12:05:15 -07:00
peace-maker
076717b6f4
Start using Github Actions ( #83 )
...
* Start using Github Actions
Test on all platforms. SourceHook tests are broken on windows
so allow failures until they're fixed.
* Only run the workflow for the master branch
2021-05-07 10:49:22 +02:00
Asher Baker
80d3f9c14d
Restore the frame pointer on Linux ( #78 )
...
See alliedmodders/sourcemod#1200
2020-12-28 02:10:53 +00:00
peace-maker
0ab7434c43
Enable Insurgency and Blade Symphony x64 builds ( #77 )
...
* Enable Insurgency and Blade Symphony x64 builds
The HL2SDKs were updated to support compilation and linking on x64 before. #67 allowed to load MMS on Blade Symphony Win64. AMBuild 2.2 allowed to build for multiple architectures in one build script on Windows.
#76
* Add Insurgency to AppVeyor SDKs to test win64 builds
* Try to enable x64 builds on appveyor
* I don't know PowerShell syntax
* Split the envvar before usage
Thanks psychonic!
2020-12-22 23:45:29 +01:00
David Anderson
a4aafd7625
Fix for latest AMBuild API.
2020-08-24 21:41:35 -07:00
David Anderson
644dfe50a7
Fix another arch use.
2020-08-19 15:03:47 -07:00
David Anderson
acea12f29b
Upgrade to AMBuild 2.2.
2020-08-19 14:41:55 -07:00
Asher Baker
1b449d20b8
Changes required for upcoming Blade Symphony update
2020-03-10 23:54:57 +00:00
Nick Hastings
de330743d8
Disable Dota 2 build until linking issues are fixed.
2019-03-28 22:17:57 -04:00
Maksim Smolin
02e061d88c
Fix XCode 10+ build issues ( #55 )
2019-01-21 21:52:48 -08:00
Kyle Sanderson
e573602f81
Add additional test coverage to Travis-CI. ( #50 )
...
* NPOTB: clang clang clang goes the trolly, gcc7 goes the bell.
* Update AMBuildScript
* Initialize engine_path when abspath fails.
* Fix lptr being uninitialized when getcwd fails.
* Remove GCC6; deeper issues than this PR will cover
2018-07-27 22:03:33 -07:00
Nick Hastings
3eb261a24d
Link mathlib on BMS now (for vec3_origin required by tier1 ConVar).
...
This is also to trigger an MM:S build for hl2sdk changes in multiple branches.
2018-05-05 10:56:51 -04:00
Nicholas Hastings
d6ee3bfaae
Re-enable Dota 2 Linux x64 build.
2017-12-20 08:47:03 -05:00
Scott Ehlert
db3e20a99f
Disable 64-bit Linux dota build for now.
2017-12-20 01:49:02 -06:00
Scott Ehlert
79435093d9
64-bit support for CSGO on Linux and macOS ( #35 )
2017-12-20 01:11:57 -06:00
Nicholas Hastings
1f0124d499
Split Day of Infamy to separate engine build ( #36 )
2017-11-03 14:52:37 -04:00
Nicholas Hastings
dc371b63cb
Reenable symbol upload for Mac.
2017-04-29 18:42:12 -04:00
David Anderson
7e891f7471
Use separate symbol files when building with Breakpad support.
2017-04-29 15:21:14 -07:00
Nicholas Hastings
c6878b0861
Disable symbol upload on Mac until symbol dumping is fixed.
2017-04-29 12:38:32 -04:00
Nicholas Hastings
4056f901ed
More Clang compiler flag fixups.
2017-04-26 09:20:34 -04:00