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mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-29 11:24:19 +01:00
Commit Graph

28 Commits

Author SHA1 Message Date
Kyle Sanderson
e573602f81
Add additional test coverage to Travis-CI. (#50)
* NPOTB: clang clang clang goes the trolly, gcc7 goes the bell.

* Update AMBuildScript

* Initialize engine_path when abspath fails.

* Fix lptr being uninitialized when getcwd fails.

* Remove GCC6; deeper issues than this PR will cover
2018-07-27 22:03:33 -07:00
Nicholas Hastings
878f7531fb Fix a few unrelated compile warnings. 2016-07-22 14:04:02 -04:00
Nicholas Hastings
18bdaf4732 Hack to account for Dota server bin name being "libserver". 2016-07-22 14:03:21 -04:00
Nicholas Hastings
a2400e3681 Change AllowDedicatedServer hook to be Windows-only.
It's not needed elsewhere right now.
2016-07-22 14:02:37 -04:00
Nicholas Hastings
366a27e10c Ditch "source2" naming, restoring "dota". 2016-07-22 13:57:54 -04:00
Nicholas Hastings
4472cc4cc7 Update AllowDedicatedServers offset in loader. 2015-12-18 08:42:41 -05:00
Nicholas Hastings
c9dae39e6b Update offset for AllowDedicatedServer in loader. 2015-09-22 07:33:27 -04:00
Nicholas Hastings
112cbcaa3a Revert "Remove hook on AllowDedicatedServer - no longer necessary."
This reverts commit 4461b5e1b8.
2015-09-21 13:29:01 -04:00
Nicholas Hastings
5ecfdcaa2b Revert "Hook Connect on ISource2Server instead of ISource2ServerConfig."
This reverts commit c07bab9763.
2015-09-21 13:28:52 -04:00
Nicholas Hastings
c07bab9763 Hook Connect on ISource2Server instead of ISource2ServerConfig. 2015-08-31 14:59:29 -04:00
Nicholas Hastings
4461b5e1b8 Remove hook on AllowDedicatedServer - no longer necessary. 2015-08-31 14:05:09 -04:00
Scott Ehlert
95f2033341 Support loading Source 2 game DLL from different paths based on OS and arch. 2015-07-09 16:30:13 -05:00
Nicholas Hastings
f65b6c9856 Fix core load on s2. 2015-07-09 14:27:18 -04:00
Nicholas Hastings
30b7be46a8 Merge loader, loader2. Rename env var HL2SDKS2 -> HL2SDKSOURCE2. 2015-07-09 14:09:56 -04:00
Nicholas Hastings
013c549090 Improve automatic engine detection for some games (nobug, irc r=asherkin).
--HG--
extra : rebase_source : a80a7c0a00956617e58ce5ba196d37fb474061f2
2014-01-07 17:39:55 -05:00
Nicholas Hastings
ec1acb2738 Fix regression in engine detection for some cases (bug 5963, r=asherkin). 2013-10-24 13:24:22 -04:00
Nicholas Hastings
42a139baf5 Removed loader's reliance on tier0 by manually parsing command line for -game (bug 5674, r=DS). 2013-03-22 20:47:35 -04:00
Scott Ehlert
31c8cc9681 Mac OS X build fixes (bug 4391, r=dvander). 2010-05-14 00:34:56 -05:00
Scott Ehlert
15e694bce8 Fixed VSP listener on Linux when loaded via gameinfo.txt on Left 4 Dead 2 (bug 4113, r=dvander).
This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
2009-11-22 23:54:55 -06:00
Scott Ehlert
25a63bbdaa Fixed crash on Linux when loading via gameinfo.txt on Left 4 Dead 2 (bug 4111, r=dvander). 2009-11-15 22:52:54 -05:00
Scott Ehlert
303176ab70 Added support for Dark Messiah engine and game. (no bug, r=me).
The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
2009-02-18 01:38:23 -06:00
David Anderson
ab4dfdc722 Updated changelog, added license headers. 2008-11-26 00:19:30 -06:00
Scott Ehlert
9dc84ce242 Reverted small portion of changeset 2808a1e9482d. 2008-11-24 14:14:45 -06:00
Scott Ehlert
656761950b Removed unnecessary logging to metamod-fatal.log when using GameDLL loading. 2008-11-24 02:08:05 -06:00
David Anderson
18251be939 Fixed a crash bug when using providers that don't export GetGameDllBridge. 2008-11-23 22:36:06 -06:00
David Anderson
e1a9b482b3 Attempt at fixing windows build errors. 2008-11-23 22:10:16 -06:00
David Anderson
08f2df2d78 Properly implementing GameDLL unloading. 2008-11-23 21:50:17 -06:00
David Anderson
ad6f271a71 Initial import of gameinfo loader. 2008-11-23 21:21:49 -06:00