1
0
mirror of https://github.com/alliedmodders/metamod-source.git synced 2024-11-29 11:24:19 +01:00
Commit Graph

13 Commits

Author SHA1 Message Date
Nicholas Hastings
ec1acb2738 Fix regression in engine detection for some cases (bug 5963, r=asherkin). 2013-10-24 13:24:22 -04:00
Nicholas Hastings
42a139baf5 Removed loader's reliance on tier0 by manually parsing command line for -game (bug 5674, r=DS). 2013-03-22 20:47:35 -04:00
Scott Ehlert
31c8cc9681 Mac OS X build fixes (bug 4391, r=dvander). 2010-05-14 00:34:56 -05:00
Scott Ehlert
15e694bce8 Fixed VSP listener on Linux when loaded via gameinfo.txt on Left 4 Dead 2 (bug 4113, r=dvander).
This moves the actual VSP listener to the loader and so "plugin_load" is given the path to the loader rather than one of the engine specific binaries.
2009-11-22 23:54:55 -06:00
Scott Ehlert
25a63bbdaa Fixed crash on Linux when loading via gameinfo.txt on Left 4 Dead 2 (bug 4111, r=dvander). 2009-11-15 22:52:54 -05:00
Scott Ehlert
303176ab70 Added support for Dark Messiah engine and game. (no bug, r=me).
The development of this feature would not be possible without the support of the following people from the game's community:
Dylan Riggs, Carl Pettengill, Ed Moreland, and Christian.
2009-02-18 01:38:23 -06:00
David Anderson
ab4dfdc722 Updated changelog, added license headers. 2008-11-26 00:19:30 -06:00
Scott Ehlert
9dc84ce242 Reverted small portion of changeset 2808a1e9482d. 2008-11-24 14:14:45 -06:00
Scott Ehlert
656761950b Removed unnecessary logging to metamod-fatal.log when using GameDLL loading. 2008-11-24 02:08:05 -06:00
David Anderson
18251be939 Fixed a crash bug when using providers that don't export GetGameDllBridge. 2008-11-23 22:36:06 -06:00
David Anderson
e1a9b482b3 Attempt at fixing windows build errors. 2008-11-23 22:10:16 -06:00
David Anderson
08f2df2d78 Properly implementing GameDLL unloading. 2008-11-23 21:50:17 -06:00
David Anderson
ad6f271a71 Initial import of gameinfo loader. 2008-11-23 21:21:49 -06:00