/** * vim: set ts=4 sw=4 tw=99 noet : * ====================================================== * Metamod:Source * Copyright (C) 2004-2010 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include #include "loader.h" #include "serverplugin.h" #include "gamedll.h" #include "utility.h" #if defined __APPLE__ #include #endif static HMODULE mm_library = NULL; static char mm_fatal_logfile[PLATFORM_MAX_PATH] = "metamod-fatal.log"; MetamodBackend mm_backend = MMBackend_UNKNOWN; extern void mm_LogFatal(const char *message, ...) { FILE *fp; time_t t; va_list ap; char header[256]; fp = fopen(mm_fatal_logfile, "at"); if (!fp && (fp = fopen("metamod-fatal.log", "at")) == NULL) return; t = time(NULL); strftime(header, sizeof(header), "%m/%d/%Y - %H:%M:%S", localtime(&t)); fprintf(fp, "L %s: ", header); va_start(ap, message); vfprintf(fp, message, ap); va_end(ap); fprintf(fp, "\n"); fclose(fp); } static const char *backend_names[] = { "2.ep1", "2.darkm", "2.ep2", "2.bgt", "2.eye", "2.css", "2.ep2v", "2.l4d", "2.l4d2", "2.swarm", "2.portal2", "2.csgo", "2.dota", "2.hl2dm", "2.dods", "2.tf2", "2.nd", "2.sdk2013", "2.blade", "2.insurgency", "2.contagion", "2.bms", }; #if defined _WIN32 #define LIBRARY_EXT ".dll" #define LIBRARY_MINEXT ".dll" #elif defined __APPLE__ #define LIBRARY_EXT ".dylib" #define LIBRARY_MINEXT ".dylib" #elif defined __linux__ #define LIBRARY_EXT LIB_SUFFIX #define LIBRARY_MINEXT ".so" #endif bool mm_LoadMetamodLibrary(MetamodBackend backend, char *buffer, size_t maxlength) { size_t len, temp_len; char mm_path[PLATFORM_MAX_PATH * 2]; /* Get our path */ if (!mm_GetFileOfAddress((void*)mm_GetFileOfAddress, mm_path, sizeof(mm_path))) return false; len = strlen(mm_path); temp_len = strlen("server" LIBRARY_EXT); if (len < temp_len) return false; /* Build log file name */ mm_path[len - temp_len] = '\0'; mm_Format(mm_fatal_logfile, sizeof(mm_fatal_logfile), "%smetamod-fatal.log", mm_path); /* Replace server.dll with the new binary we want */ mm_Format(&mm_path[len - temp_len], sizeof(mm_path) - (len - temp_len), "metamod.%s" LIBRARY_MINEXT, backend_names[backend]); mm_library = (HMODULE)mm_LoadLibrary(mm_path, buffer, maxlength); return (mm_library != NULL); } void mm_UnloadMetamodLibrary() { mm_UnloadLibrary(mm_library); mm_library = NULL; } #if defined _WIN32 #define EXPORT extern "C" __declspec(dllexport) #elif defined __GNUC__ #if __GNUC__ == 4 #define EXPORT extern "C" __attribute__ ((visibility("default"))) #else #define EXPORT extern "C" #endif #endif EXPORT void * CreateInterface(const char *name, int *ret) { /* If we've got a VSP bridge, do nothing. */ if (vsp_bridge != NULL) { if (ret != NULL) *ret = 1; return NULL; } void *ptr; if (strncmp(name, "ISERVERPLUGINCALLBACKS", 22) == 0) { /* Either load as VSP or start VSP listener */ ptr = mm_GetVspCallbacks(atoi(&name[22])); } else if (gamedll_bridge == NULL) { /* Load as gamedll */ ptr = mm_GameDllRequest(name, ret); } else { /* If we've got a gamedll bridge, forward the request. */ return gamedll_bridge->QueryInterface(name, ret); } if (ret != NULL) *ret = (ptr != NULL) ? 0 : 1; return ptr; } void * mm_GetProcAddress(const char *name) { return mm_GetLibAddress(mm_library, name); } void mm_GetGameName(char *buffer, size_t size) { buffer[0] = '\0'; #if defined _WIN32 static char game[128]; LPWSTR pCmdLine = GetCommandLineW(); int argc; LPWSTR *wargv = CommandLineToArgvW(pCmdLine, &argc); for (int i = 0; i < argc; ++i) { if (wcscmp(wargv[i], L"-game") != 0) continue; if (++i >= argc) break; wcstombs(buffer, wargv[i], size); buffer[size-1] = '\0'; break; } LocalFree(wargv); #elif defined __APPLE__ int argc = *_NSGetArgc(); char **argv = *_NSGetArgv(); for (int i = 0; i < argc; ++i) { if (strcmp(argv[i], "-game") != 0) continue; if (++i >= argc) break; strncpy(buffer, argv[i], size); buffer[size-1] = '\0'; break; } #elif defined __linux__ FILE *pFile = fopen("/proc/self/cmdline", "rb"); if (pFile) { char *arg = NULL; size_t argsize = 0; bool bNextIsGame = false; while (getdelim(&arg, &argsize, 0, pFile) != -1) { if (bNextIsGame) { strncpy(buffer, arg, size); buffer[size-1] = '\0'; break; } if (strcmp(arg, "-game") == 0) { bNextIsGame = true; } } free(arg); fclose(pFile); } #else #error unsupported platform #endif if (buffer[0] == 0) { strncpy(buffer, ".", size); } } MetamodBackend mm_DetermineBackend(QueryValveInterface engineFactory, QueryValveInterface serverFactory, const char *game_name) { if (engineFactory("VEngineServer024", NULL) != NULL) { return MMBackend_DOTA; } else if (engineFactory("VEngineServer023", NULL) != NULL) { if (engineFactory("EngineTraceServer004", NULL) == NULL) { goto TF2branch; } if (engineFactory("IEngineSoundServer004", NULL) != NULL) { return MMBackend_Insurgency; } if (serverFactory("ServerGameDLL010", NULL) != NULL) { return MMBackend_BMS; } return MMBackend_CSGO; } else if (engineFactory("VEngineServer022", NULL) != NULL && engineFactory("VEngineCvar007", NULL) != NULL) { if (engineFactory("EngineTraceServer004", NULL) != NULL) { if (engineFactory("XboxSystemInterface001", NULL) != NULL) { return MMBackend_AlienSwarm; } void *lib = (void *)serverFactory; void *addr; if (strcmp(game_name, "portal2") == 0 || (addr = mm_FindPattern(lib, "baseportalcombatweapon", sizeof("baseportalcombatweapon") - 1))) { return MMBackend_Portal2; } return MMBackend_Blade; } else if (engineFactory("VPrecacheSystem001", NULL) != NULL) { if (serverFactory("ServerGameTags002", NULL) != NULL) { return MMBackend_NuclearDawn; } else { void *lib = (void *)serverFactory; void *addr; if (strcmp(game_name, "contagion") == 0 || (addr = mm_FindPattern(lib, "Contagion_Chat_All", sizeof("Contagion_Chat_All") - 1))) { return MMBackend_Contagion; } else { return MMBackend_Left4Dead2; } } } return MMBackend_Left4Dead; } else if (engineFactory("VEngineServer021", NULL) != NULL) { /* Check for OB */ if (engineFactory("VEngineCvar004", NULL) != NULL) { if (engineFactory("VModelInfoServer002", NULL) != NULL) { /* BGT has same iface version numbers and libs as ep2 */ void *lib = (void *)serverFactory; void *addr; if (strcmp(game_name, "pm") == 0 || (addr = mm_FindPattern(lib, "DT_PMPlayerResource", sizeof("DT_PMPlayerResource") - 1))) { return MMBackend_BloodyGoodTime; } else { return MMBackend_Episode2; } } else if (engineFactory("VModelInfoServer003", NULL) != NULL) { if (engineFactory("VFileSystem017", NULL) != NULL) { return MMBackend_EYE; } else { TF2branch: void *lib = (void *)serverFactory; void *addr; if (strcmp(game_name, "cstrike") == 0 || (addr = mm_FindPattern(lib, "DT_CSPlayerResource", sizeof("DT_CSPlayerResource") - 1))) { return MMBackend_CSS; } else if (strcmp(game_name, "tf") == 0 || (addr = mm_FindPattern(lib, "DT_TFPlayerResource", sizeof("DT_TFPlayerResource") - 1))) { return MMBackend_TF2; } else if (strcmp(game_name, "dod") == 0 || (addr = mm_FindPattern(lib, "DT_DODPlayerResource", sizeof("DT_DODPlayerResource") - 1))) { return MMBackend_DODS; } else if (strcmp(game_name, "hl2mp") == 0 || (addr = mm_FindPattern(lib, "Half-Life 2 Deathmatch", sizeof("Half-Life 2 Deathmatch") - 1))) { return MMBackend_HL2DM; } else { return MMBackend_SDK2013; } } } } /* Check for Episode One/Old Engine */ else if (engineFactory("VModelInfoServer001", NULL) != NULL && (engineFactory("VEngineCvar003", NULL) != NULL || engineFactory("VEngineCvar002", NULL) != NULL)) { /* Check for Dark Messiah which has a weird directory structure */ if (strcmp(game_name, ".") == 0) { return MMBackend_DarkMessiah; } return MMBackend_Episode1; } } return MMBackend_UNKNOWN; }