/** * vim: set ts=4 : * ====================================================== * Metamod:Source * Copyright (C) 2004-2023 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. * * Version: $Id$ */ #ifndef _INCLUDE_METAMOD_SOURCE_SOURCE2_PROVIDER_H_ #define _INCLUDE_METAMOD_SOURCE_SOURCE2_PROVIDER_H_ #include "../provider_base.h" #include #include #include // TODO: is this still needed for Dota or CS2 on any platform? #if SOURCE_ENGINE == SE_DOTA && defined( _WIN32 ) #define SHOULD_OVERRIDE_ALLOWDEDICATED_SERVER #endif class INetworkGameClient; class ISource2WorldSession; class Source2Provider : public BaseProvider { public: virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory) override; virtual void Notify_DLLShutdown_Pre() override; virtual bool ProcessVDF(const char* file, char path[], size_t path_len, char alias[], size_t alias_len) override; virtual int DetermineSourceEngine() override; virtual const char* GetEngineDescription() const override; virtual void GetGamePath(char* pszBuffer, int len) override; virtual const char* GetGameDescription() override; virtual const char* GetCommandLineValue(const char* key, const char* defval) override; virtual void ConsolePrint(const char* msg) override; virtual void ClientConsolePrint(MMSPlayer_t player, const char* msg) override; virtual void ServerCommand(const char* cmd) override; virtual MetamodSourceConVar *CreateConVar(const char* name, const char* defval, const char* help, int flags) override; virtual const char* GetConVarString(MetamodSourceConVar *convar) override; virtual void SetConVarString(MetamodSourceConVar *convar, const char* str) override; virtual bool RegisterConCommandBase(ConCommandBase* pCommand) override; virtual void UnregisterConCommandBase(ConCommandBase* pCommand) override; virtual bool IsConCommandBaseACommand(ConCommandBase* pCommand) override; public: #ifdef SHOULD_OVERRIDE_ALLOWDEDICATED_SERVER bool Hook_AllowDedicatedServers(EUniverse universe) const; #endif void Hook_RegisterLoopMode(const char* pszLoopModeName, ILoopModeFactory *pLoopModeFactory, void **ppGlobalPointer); void Hook_UnregisterLoopMode(const char* pszLoopModeName, ILoopModeFactory* pLoopModeFactory, void** ppGlobalPointer); ILoopMode *Hook_CreateLoopModePost(); void Hook_DestroyLoopMode(ILoopMode*); bool Hook_LoopInitPost(KeyValues* pKeyValues, ILoopModePrerequisiteRegistry *pRegistry); void Hook_LoopShutdownPost(); void Hook_ClientCommand(CPlayerSlot nSlot, const CCommand& args); private: IFileSystem* baseFs = nullptr; friend void LocalCommand_Meta(const CCommandContext& context, const CCommand& args); }; #endif