/** * vim: set ts=4 sw=4 tw=99 noet : * ====================================================== * Metamod:Source * Copyright (C) 2004-2015 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include #include #include #include #include #include "loader.h" #include #include #include "utility.h" #include "gamedll.h" class IServerGameDLL; class ISource2ServerConfig; #define MAX_GAMEDLL_PATHS 10 IGameDllBridge* gamedll_bridge = NULL; static int game_info_detected = 0; static char game_name[128]; static char gamedll_paths[MAX_GAMEDLL_PATHS][PLATFORM_MAX_PATH]; static void *gamedll_libs[MAX_GAMEDLL_PATHS]; static unsigned int gamedll_path_count = 0; static void *gamedll_lib = NULL; static IServerGameDLL *gamedll_iface = NULL; static ISource2ServerConfig *config_iface = NULL; static QueryValveInterface gamedll_qvi = NULL; static char gamedll_iface_name[128] = { 0 }; static int gamedll_version = 0; static int isgd_shutdown_index = -1; #if defined _WIN32 static int is2sc_allowdedi_index = 21; #endif static char mm_path[PLATFORM_MAX_PATH]; static bool g_is_source2 = false; #if defined _WIN32 #define SERVER_NAME "server.dll" #if defined _WIN64 #define PLATFORM_NAME "win64" #else #define PLATFORM_NAME "win32" #endif #elif defined __APPLE__ #define SERVER_NAME "server.dylib" #if defined __amd64__ #define PLATFORM_NAME "osx64" #else #define PLATFORM_NAME "osx32" #endif #elif defined __linux__ #if defined __amd64__ // hackhack - source2 uses libserver as name on POSIX, but source1 x64 does not // (but source1 x64 is also client-only right now so what-ev) #define SERVER_NAME "libserver" LIB_SUFFIX #define PLATFORM_NAME "linuxsteamrt64" #else #define SERVER_NAME "server" LIB_SUFFIX #define PLATFORM_NAME "linuxsteamrt32" #endif #endif static bool mm_DetectGameInformation() { char game_path[PLATFORM_MAX_PATH]; if (game_info_detected) return game_info_detected == 1 ? true : false; game_info_detected = -1; mm_GetGameName(game_name, sizeof(game_name)); if (!mm_GetFileOfAddress((void*)mm_DetectGameInformation, mm_path, sizeof(mm_path))) { mm_LogFatal("Could not locate Metamod loader library path"); return false; } if (!mm_ResolvePath(game_name, game_path, sizeof(game_path), g_is_source2)) { mm_LogFatal("Could not resolve path: %s", game_name); return false; } FILE *fp; char gameinfo_path[PLATFORM_MAX_PATH]; bool is_source2 = false; mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.txt", game_path); if ((fp = fopen(gameinfo_path, "rt")) == NULL) { // Try Source2 gameinfo mm_PathFormat(gameinfo_path, sizeof(gameinfo_path), "%s/gameinfo.gi", game_path); if ((fp = fopen(gameinfo_path, "rt")) == NULL) { mm_LogFatal("Could not read file: %s", gameinfo_path); return false; } else { is_source2 = true; } } char temp_path[PLATFORM_MAX_PATH]; char cur_path[PLATFORM_MAX_PATH]; char *ptr; const char *lptr; bool search = false; char buffer[255], key[128], val[128]; while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL) { mm_TrimComments(buffer); mm_TrimLeft(buffer); mm_TrimRight(buffer); if (stricmp(buffer, "SearchPaths") == 0) search = true; if (!search) continue; mm_KeySplit(buffer, key, sizeof(key) - 1, val, sizeof(val) - 1); if (stricmp(key, "Game") != 0 && stricmp(key, "GameBin") != 0) continue; if (strncmp(val, "|gameinfo_path|", sizeof("|gameinfo_path|") - 1) == 0) { ptr = &val[sizeof("|gameinfo_path|") - 1]; if (ptr[0] == '.') ptr++; lptr = game_path; } else { ptr = val; if (getcwd(cur_path, sizeof(cur_path))) lptr = cur_path; else lptr = ""; } const char *pRelPath = is_source2 ? "../../" : ""; const char *pOSDir = is_source2 ? PLATFORM_NAME "/" : ""; if (stricmp(key, "GameBin") == 0) mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir); else if (!ptr[0]) mm_PathFormat(temp_path, sizeof(temp_path), "%s/%sbin/%s" SERVER_NAME, lptr, pRelPath, pOSDir); else mm_PathFormat(temp_path, sizeof(temp_path), "%s/%s%s/bin/%s" SERVER_NAME, lptr, pRelPath, ptr, pOSDir); if (mm_PathCmp(mm_path, temp_path)) continue; FILE *exists = fopen(temp_path, "rb"); if (!exists) continue; fclose(exists); /* exists is still non-NULL... use this as a flag */ for (unsigned int i = 0; i < gamedll_path_count; i++) { if (mm_PathCmp(gamedll_paths[i], temp_path)) { exists = NULL; break; } } if (!exists) continue; mm_Format(gamedll_paths[gamedll_path_count], PLATFORM_MAX_PATH, "%s", temp_path); gamedll_path_count++; if (gamedll_path_count == MAX_GAMEDLL_PATHS) break; } fclose(fp); game_info_detected = 1; if (gamedll_path_count == 0) { mm_LogFatal("Could not detect any valid game paths in gameinfo file"); return false; } return true; } static void mm_FreeCachedLibraries() { for (unsigned int i = 0; i < gamedll_path_count; i++) { if (gamedll_libs[i] == NULL) continue; mm_UnloadLibrary(gamedll_libs[i]); } } static void mm_PatchDllInit(bool patch); static void mm_PatchDllShutdown(); #if defined _WIN32 static void mm_PatchAllowDedicated(bool patch); #endif static void mm_PatchConnect(bool patch); static void *isgd_orig_init = NULL; static void *isgd_orig_shutdown = NULL; #if defined _WIN32 static void *is2sc_orig_allowdedi = NULL; #endif static void *is2sc_orig_connect = NULL; class VEmptyClass { }; gamedll_bridge_info g_bridge_info; // Source2 - Rough start order // CreateInterfaceFn (IS2SC) - hook Connect and AllowDedicatedServer // IS2SC::Connect - save factory pointer. return orig. remove hook. // IS2SC::AllowDedicatedServer - return true. remove hook. // CreateInterfaceFn (IS2S) - hook Init and Shutdown // IS2S::Init - do same as old ISGD::DLLInit, including core load. return orig. remove hook. // IS2S::Shutdown - <-- this enum InitReturnVal_t { INIT_FAILED = 0, INIT_OK, INIT_LAST_VAL, }; class ISource2ServerConfig { public: virtual bool Connect(QueryValveInterface factory) { g_bridge_info.engineFactory = factory; g_bridge_info.fsFactory = factory; g_bridge_info.physicsFactory = factory; /* Call the original */ bool result; { union { bool(VEmptyClass::*mfpnew)(QueryValveInterface factory); #if defined _WIN32 void *addr; } u; u.addr = is2sc_orig_connect; #else struct { void *addr; intptr_t adjustor; } s; } u; u.s.addr = is2sc_orig_connect; u.s.adjustor = 0; #endif result = (((VEmptyClass *) config_iface)->*u.mfpnew)(factory); } mm_PatchConnect(false); return result; } #if defined _WIN32 virtual bool AllowDedicatedServers(int universe) const { mm_PatchAllowDedicated(false); return true; } #endif }; class ISource2Server { public: virtual bool Connect(QueryValveInterface factory) { return true; } virtual void Disconnect() {} virtual void *QueryInterface(const char *pInterfaceName) { return nullptr; } virtual InitReturnVal_t Init() { if (!stricmp("csgo", game_name)) { mm_backend = MMBackend_CS2; } else { mm_backend = MMBackend_DOTA; } char error[255]; if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error))) { mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error); } else { typedef IGameDllBridge *(*GetGameDllBridge)(); GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge"); if (get_bridge == NULL) { mm_UnloadMetamodLibrary(); mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend); } else { gamedll_bridge = get_bridge(); } } if (gamedll_bridge) { g_bridge_info.pGlobals = nullptr;// pGlobals; g_bridge_info.dllVersion = gamedll_version; g_bridge_info.dllInterfaceName = gamedll_iface_name; g_bridge_info.isgd = gamedll_iface; g_bridge_info.gsFactory = gamedll_qvi; g_bridge_info.vsp_listener_path = mm_path; strcpy(error, "Unknown error"); if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error))) { gamedll_bridge = NULL; mm_UnloadMetamodLibrary(); mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error); } } /* Call the original */ InitReturnVal_t result; { union { InitReturnVal_t(VEmptyClass::*mfpnew)(); #if defined _WIN32 void *addr; } u; u.addr = isgd_orig_init; #else struct { void *addr; intptr_t adjustor; } s; } u; u.s.addr = isgd_orig_init; u.s.adjustor = 0; #endif result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(); } /** * :TODO: possible logic hole here, what happens if the gamedll REALLY returns false? * I'm pretty sure we'll die horribly. */ if (!result) { gamedll_bridge->Unload(); mm_UnloadMetamodLibrary(); gamedll_bridge = NULL; } else if (gamedll_bridge != NULL) { gamedll_bridge->DLLInit_Post(&isgd_shutdown_index); assert(isgd_shutdown_index != -1); mm_PatchDllShutdown(); } mm_PatchDllInit(false); return result; } virtual void Shutdown() { gamedll_bridge->Unload(); gamedll_bridge = NULL; mm_UnloadMetamodLibrary(); /* Call original function */ { union { void (VEmptyClass::*mfpnew)(); #if defined _WIN32 void *addr; } u; u.addr = isgd_orig_shutdown; #else struct { void *addr; intptr_t adjustor; } s; } u; u.s.addr = isgd_orig_shutdown; u.s.adjustor = 0; #endif (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(); } mm_UnloadLibrary(gamedll_lib); gamedll_lib = NULL; } }; class IServerGameDLL { public: virtual bool DLLInit(QueryValveInterface engineFactory, QueryValveInterface physicsFactory, QueryValveInterface fileSystemFactory, void *pGlobals) { mm_backend = mm_DetermineBackendS1(engineFactory, gamedll_qvi, game_name); char error[255]; if (mm_backend == MMBackend_UNKNOWN) { mm_LogFatal("Could not detect engine version"); } else { if (!mm_LoadMetamodLibrary(mm_backend, error, sizeof(error))) { mm_LogFatal("Detected engine %d but could not load: %s", mm_backend, error); } else { typedef IGameDllBridge *(*GetGameDllBridge)(); GetGameDllBridge get_bridge = (GetGameDllBridge)mm_GetProcAddress("GetGameDllBridge"); if (get_bridge == NULL) { mm_UnloadMetamodLibrary(); mm_LogFatal("Detected engine %d but could not find GetGameDllBridge callback", mm_backend); } else { gamedll_bridge = get_bridge(); } } } if (gamedll_bridge) { g_bridge_info.engineFactory = (QueryValveInterface)engineFactory; g_bridge_info.physicsFactory = (QueryValveInterface)physicsFactory; g_bridge_info.fsFactory = (QueryValveInterface)fileSystemFactory; g_bridge_info.pGlobals = pGlobals; g_bridge_info.dllVersion = gamedll_version; g_bridge_info.dllInterfaceName = gamedll_iface_name; g_bridge_info.isgd = gamedll_iface; g_bridge_info.gsFactory = gamedll_qvi; g_bridge_info.vsp_listener_path = mm_path; strcpy(error, "Unknown error"); if (!gamedll_bridge->DLLInit_Pre(&g_bridge_info, error, sizeof(error))) { gamedll_bridge = NULL; mm_UnloadMetamodLibrary(); mm_LogFatal("Unknown error loading Metamod for engine %d: %s", mm_backend, error); } } /* Call the original */ bool result; { union { bool (VEmptyClass::*mfpnew)(QueryValveInterface engineFactory, QueryValveInterface physicsFactory, QueryValveInterface fileSystemFactory, void *pGlobals); #if defined _WIN32 void *addr; } u; u.addr = isgd_orig_init; #else struct { void *addr; intptr_t adjustor; } s; } u; u.s.addr = isgd_orig_init; u.s.adjustor = 0; #endif result = (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(engineFactory, physicsFactory, fileSystemFactory, pGlobals); } /** * :TODO: possible logic hole here, what happens if the gamedll REALLY returns false? * I'm pretty sure we'll die horribly. */ if (!result) { gamedll_bridge->Unload(); mm_UnloadMetamodLibrary(); gamedll_bridge = NULL; } else if (gamedll_bridge != NULL) { gamedll_bridge->DLLInit_Post(&isgd_shutdown_index); assert(isgd_shutdown_index != -1); mm_PatchDllShutdown(); } mm_PatchDllInit(false); return result; } virtual void DLLShutdown() { gamedll_bridge->Unload(); gamedll_bridge = NULL; mm_UnloadMetamodLibrary(); /* Call original function */ { union { void (VEmptyClass::*mfpnew)(); #if defined _WIN32 void *addr; } u; u.addr = isgd_orig_shutdown; #else struct { void *addr; intptr_t adjustor; } s; } u; u.s.addr = isgd_orig_shutdown; u.s.adjustor = 0; #endif (((VEmptyClass *)gamedll_iface)->*u.mfpnew)(); } mm_UnloadLibrary(gamedll_lib); gamedll_lib = NULL; } }; static IServerGameDLL isgd_thunk; static ISource2Server is2s_thunk; static ISource2ServerConfig is2sc_thunk; static void mm_PatchDllInit(bool patch) { void **vtable_src; void **vtable_dest; SourceHook::MemFuncInfo mfp; if (g_is_source2) { SourceHook::GetFuncInfo(&ISource2Server::Init, mfp); } else { SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfp); } assert(mfp.isVirtual); assert(mfp.thisptroffs == 0); assert(mfp.vtbloffs == 0); if (g_is_source2) { vtable_src = (void **)*(void **)&is2s_thunk; } else { vtable_src = (void **)*(void **)&isgd_thunk; } vtable_dest = (void **)*(void **)gamedll_iface; SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex], sizeof(void*), SH_MEM_READ|SH_MEM_WRITE|SH_MEM_EXEC); if (patch) { assert(isgd_orig_init == NULL); isgd_orig_init = vtable_dest[mfp.vtblindex]; vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex]; } else { assert(isgd_orig_init != NULL); vtable_dest[mfp.vtblindex] = isgd_orig_init; isgd_orig_init = NULL; } } static void mm_PatchDllShutdown() { void **vtable_src; void **vtable_dest; SourceHook::MemFuncInfo mfp; mfp.isVirtual = false; if (g_is_source2) { SourceHook::GetFuncInfo(&ISource2Server::Shutdown, mfp); } else { SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfp); } assert(mfp.isVirtual); assert(mfp.thisptroffs == 0); assert(mfp.vtbloffs == 0); if (g_is_source2) { vtable_src = (void **)*(void **)&is2s_thunk; } else { vtable_src = (void **)*(void **)&isgd_thunk; } vtable_dest = (void **)*(void **)gamedll_iface; isgd_orig_shutdown = vtable_dest[isgd_shutdown_index]; vtable_dest[isgd_shutdown_index] = vtable_src[mfp.vtblindex]; } #if defined _WIN32 static void mm_PatchAllowDedicated(bool patch) { void **vtable_src; void **vtable_dest; SourceHook::MemFuncInfo mfp; SourceHook::GetFuncInfo(&ISource2ServerConfig::AllowDedicatedServers, mfp); assert(mfp.isVirtual); assert(mfp.thisptroffs == 0); assert(mfp.vtbloffs == 0); vtable_src = (void **) *(void **) &is2sc_thunk; vtable_dest = (void **) *(void **) config_iface; SourceHook::SetMemAccess(&vtable_dest[is2sc_allowdedi_index], sizeof(void*), SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC); if (patch) { assert(is2sc_orig_allowdedi == NULL); is2sc_orig_allowdedi = vtable_dest[is2sc_allowdedi_index]; vtable_dest[is2sc_allowdedi_index] = vtable_src[mfp.vtblindex]; } else { assert(is2sc_orig_allowdedi != NULL); vtable_dest[is2sc_allowdedi_index] = is2sc_orig_allowdedi; is2sc_orig_allowdedi = NULL; } } #endif static void mm_PatchConnect(bool patch) { void **vtable_src; void **vtable_dest; SourceHook::MemFuncInfo mfp; SourceHook::GetFuncInfo(&ISource2ServerConfig::Connect, mfp); assert(mfp.isVirtual); assert(mfp.thisptroffs == 0); assert(mfp.vtbloffs == 0); vtable_src = (void **) *(void **) &is2sc_thunk; vtable_dest = (void **) *(void **) config_iface; SourceHook::SetMemAccess(&vtable_dest[mfp.vtblindex], sizeof(void*), SH_MEM_READ | SH_MEM_WRITE | SH_MEM_EXEC); if (patch) { assert(is2sc_orig_connect == NULL); is2sc_orig_connect = vtable_dest[mfp.vtblindex]; vtable_dest[mfp.vtblindex] = vtable_src[mfp.vtblindex]; } else { assert(is2sc_orig_connect != NULL); vtable_dest[mfp.vtblindex] = is2sc_orig_connect; is2sc_orig_connect = NULL; } } void * mm_GameDllRequest(const char *name, int *ret) { if (strncmp(name, "Source2ServerConfig", 19) == 0) { g_is_source2 = true; if (!mm_DetectGameInformation()) { if (ret != NULL) *ret = 1; return NULL; } void *lib; char error[255]; void *ptr = NULL; QueryValveInterface qvi; for (unsigned int i = 0; i < gamedll_path_count; i++) { if (gamedll_libs[i] == NULL) { lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error)); if (lib == NULL) continue; gamedll_libs[i] = lib; } lib = gamedll_libs[i]; qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface"); if (qvi == NULL) continue; ptr = qvi(name, ret); if (ptr != NULL) { gamedll_libs[i] = NULL; break; } } if (ptr != NULL) { mm_FreeCachedLibraries(); gamedll_lib = lib; config_iface = (ISource2ServerConfig *) ptr; gamedll_qvi = qvi; mm_PatchConnect(true); #if defined _WIN32 mm_PatchAllowDedicated(true); #endif if (ret != NULL) *ret = 0; return ptr; } } else if (strncmp(name, "Source2Server", 13) == 0 && atoi(&name[13]) != 0) { gamedll_iface = (IServerGameDLL *)gamedll_qvi(name, ret); strncpy(gamedll_iface_name, name, sizeof(gamedll_iface_name)); gamedll_version = atoi(&name[13]); mm_PatchDllInit(true); if (ret != NULL) *ret = 0; return gamedll_iface; } else if (strncmp(name, "ServerGameDLL", 13) == 0) { if (!mm_DetectGameInformation()) { if (ret != NULL) *ret = 1; return NULL; } void *lib; char error[255]; void *ptr = NULL; QueryValveInterface qvi; for (unsigned int i = 0; i < gamedll_path_count; i++) { if (gamedll_libs[i] == NULL) { lib = mm_LoadLibrary(gamedll_paths[i], error, sizeof(error)); if (lib == NULL) continue; gamedll_libs[i] = lib; } lib = gamedll_libs[i]; qvi = (QueryValveInterface)mm_GetLibAddress(lib, "CreateInterface"); if (qvi == NULL) continue; ptr = qvi(name, ret); if (ptr != NULL) { gamedll_libs[i] = NULL; break; } } if (ptr != NULL) { mm_FreeCachedLibraries(); gamedll_lib = lib; gamedll_iface = (IServerGameDLL *)ptr; strncpy(gamedll_iface_name, name, sizeof(gamedll_iface_name)); gamedll_qvi = qvi; gamedll_version = atoi(&name[13]); mm_PatchDllInit(true); if (ret != NULL) *ret = 0; return ptr; } } else if (gamedll_lib != NULL && gamedll_bridge == NULL) { return gamedll_qvi(name, ret); } else if (game_info_detected == 0) { mm_LogFatal("Received interface request too early: %s", name); } if (ret != NULL) *ret = 1; return NULL; }