/* ======== SourceMM ======== * Copyright (C) 2004-2005 Metamod:Source Development Team * No warranties of any kind * * License: zlib/libpng * * Author(s): David "BAILOPAN" Anderson * ============================ */ #ifndef _INCLUDE_ISMM_PLUGIN_H #define _INCLUDE_ISMM_PLUGIN_H /** * @brief Plugin API interface * @file ISmmPlugin.h */ #include #include #include "ISmmAPI.h" #define PLAPI_VERSION 8 #define PLAPI_NAME "ISmmPlugin" class ISmmAPI; class ISmmPlugin { public: virtual int GetApiVersion() { return PLAPI_VERSION; } virtual ~ISmmPlugin() { } public: /** * @brief Called on plugin load. * NOTE - As of API 7, this is called as DLLInit() executes - after the parameters are known, but before * the original GameDLL function is called. Therefore, you cannot hook it, but you don't need to - * Load() is basically your hook. * NOTE - As of API 7, you can override factories before the engine and gamedll exchange them. * However, take care to note that if your plugin is unloaded, and the gamedll/engine have cached * an interface you've passed, something will definitely crash. Be careful. * * @param id Internal id of plugin. Saved globally by PLUGIN_SAVEVARS() * @param ismm External API for SourceMM. Saved globally by PLUGIN_SAVEVARS() * @param list Contains a list of factories. Hook a factory call by setting one equal to your own function. * @param late Set to true if your plugin was loaded late (not at server load). * @param error Error message buffer * @param maxlen Size of error message buffer * @return True if successful, return false to reject the load. */ virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late) =0; /** * @brief Called when your plugin is "queried". This is useful for rejecting a loaded * state. For example, if your plugin wants to stop operating, it can simply return * false and copy an error message. This will notify other plugins or MM:S of something * bad that happened. NOTE - MM:S will not cache the return state, so if you return false, * your plugin will not actually be paused or unloaded. This callback will be called when: * - Another plugin requests it * - Someone types "meta list", it will show up as "REFUSED" * - When Metamod need to re-check the plugin's status * - If the plugin does something like overload a factory, Metamod will make sure the Query() returns true * before calling it. * Also note that this query will only override Metamod when the plugin is running and not paused. * * @param error Buffer for error message. This can be NULL! * @param maxlen Maximum length of error buffer. * @return Status code - true for okay, false for badness. */ virtual bool QueryRunning(char *error, size_t maxlen) { return true; } /** * @brief Called on plugin unload. You can return false if you know your plugin * is not capable of restoring critical states it modifies. * * @param error Error message buffer * @param maxlen Size of error message buffer * @return True on success, return false to request no unload. */ virtual bool Unload(char *error, size_t maxlen) { return true; } /** @brief Called on plugin pause. * * @param error Error message buffer * @param maxlen Size of error message buffer * @return True on success, return false to request no pause. */ virtual bool Pause(char *error, size_t maxlen) { return true; } /** @brief Called on plugin unpause. * * @param error Error message buffer * @param maxlen Size of error message buffer * @return True on success, return false to request no unpause. */ virtual bool Unpause(char *error, size_t maxlen) { return true; } public: /** @brief Return author as string */ virtual const char *GetAuthor() =0; /** @brief Return plugin name as string */ virtual const char *GetName() =0; /** @brief Return a description as string */ virtual const char *GetDescription() =0; /** @brief Return a URL as string */ virtual const char *GetURL() =0; /** @brief Return quick license code as string */ virtual const char *GetLicense() =0; /** @brief Return version as string */ virtual const char *GetVersion() =0; /** @brief Return author as string */ virtual const char *GetDate() =0; /** @brief Return author as string */ virtual const char *GetLogTag() =0; public: /** * @brief Called when all plugins have been loaded - API version 4 * * This is useful for knowing when it's safe to request things another plugin might have. * NOTE for API 7 - This is called after DLLInit(). */ virtual void AllPluginsLoaded() { } }; /** * @brief Added in 1.1 so plugins could listen to specific events */ class IMetamodListener { public: virtual ~IMetamodListener() { } public: virtual void OnPluginLoad(PluginId id) { } virtual void OnPluginUnload(PluginId id) { } virtual void OnPluginPause(PluginId id) { } virtual void OnPluginUnpause(PluginId id) { } virtual void OnLevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background) { } virtual void OnLevelShutdown() { } virtual void *OnEngineQuery(const char *iface, int *ret) { if (ret) *ret = IFACE_FAILED; return NULL; } virtual void *OnPhysicsQuery(const char *iface, int *ret) { if (ret) *ret = IFACE_FAILED; return NULL; } virtual void *OnFileSystemQuery(const char *iface, int *ret) { if (ret) *ret = IFACE_FAILED; return NULL; } virtual void *OnGameDLLQuery(const char *iface, int *ret) { if (ret) *ret = IFACE_FAILED; return NULL; } virtual void *OnMetamodQuery(const char *iface, int *ret) { if (ret) *ret = IFACE_FAILED; return NULL; } }; #define PL_EXPOSURE CreateInterface #define PL_EXPOSURE_C "CreateInterface" #define PLUGIN_EXPOSE(name, var) \ ISmmAPI *g_SMAPI = NULL; \ ISmmPlugin *g_PLAPI = NULL; \ PluginId g_PLID = (PluginId)0; \ SourceHook::ISourceHook *g_SHPtr = NULL; \ SMM_API void *PL_EXPOSURE(const char *name, int *code) { \ if (name && !strcmp(name, PLAPI_NAME)) { \ return static_cast(&var); \ } \ return NULL; \ } #define PLUGIN_GLOBALVARS() \ extern SourceHook::ISourceHook *g_SHPtr; \ extern ISmmAPI *g_SMAPI; \ extern ISmmPlugin *g_PLAPI; \ extern PluginId g_PLID; #define PLUGIN_SAVEVARS() \ g_SMAPI = ismm; \ g_SHPtr = static_cast(ismm->MetaFactory(MMIFACE_SOURCEHOOK, NULL, NULL)); \ g_PLAPI = static_cast(this); \ g_PLID = id; #define META_LOG g_SMAPI->LogMsg #define META_REGCMD(name) g_SMAPI->RegisterConCmdBase(g_PLAPI, name##_command) #define META_REGCVAR(var) g_SMAPI->RegisterConCmdBase(g_PLAPI, var) #define META_UNREGCMD(name) g_SMAPI->UnregisterConCmdBase(g_PLAPI, name##_command) #define META_UNREGCVAR(var) g_SMAPI->UnregisterConCmdBase(g_PLAPI, var) #define META_CONPRINT g_SMAPI->ConPrint #define META_CONPRINTF g_SMAPI->ConPrintf //probably should use this up above someday #define CONCMD_VARNAME(name) name##_command #if !defined SMM_API #if defined __WIN32__ || defined _WIN32 || defined WIN32 #define SMM_API extern "C" __declspec(dllexport) #elif defined __GNUC__ #define SMM_API extern "C" #endif #endif //!defined SMM_API #endif //_INCLUDE_ISMM_PLUGIN_H