# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os, sys class SDK(object): def __init__(self, sdk, ext, aDef, name, platform, dir): self.folder = 'hl2sdk-' + dir self.envvar = sdk self.ext = ext self.code = aDef self.define = name self.name = dir self.path = None # Actual path self.platformSpec = platform # By default, nothing supports x64. if type(platform) is list: self.platformSpec = {p: ['x86'] for p in platform} else: self.platformSpec = platform def shouldBuild(self, targets): for cxx in targets: if cxx.target.platform in self.platformSpec: if cxx.target.arch in self.platformSpec[cxx.target.platform]: return True return False WinOnly = ['windows'] WinLinux = ['windows', 'linux'] WinLinuxMac = ['windows', 'linux', 'mac'] CSGO = { 'windows': ['x86'], 'linux': ['x86', 'x86_64'], 'mac': ['x86_64'] } Source2 = { 'windows': ['x86', 'x86_64'], 'linux': ['x86_64'], } Insurgency = { 'windows': ['x86', 'x86_64'], 'linux': ['x86'], 'mac': ['x86', 'x86_64'], } Blade = { 'windows': ['x86', 'x86_64'], 'linux': ['x86_64'] } Mock = { 'windows': ['x86', 'x86_64'], 'linux': ['x86', 'x86_64'], 'mac': ['x86_64'] } PossibleSDKs = { 'episode1': SDK('HL2SDK', '2.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'), 'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'), 'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'), 'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'), 'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'), 'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'), 'tf2': SDK('HL2SDKTF2', '2.tf2', '12', 'TF2', WinLinuxMac, 'tf2'), 'l4d': SDK('HL2SDKL4D', '2.l4d', '13', 'LEFT4DEAD', WinLinuxMac, 'l4d'), 'nucleardawn': SDK('HL2SDKND', '2.nd', '14', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'), 'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '16', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'), 'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'), 'swarm': SDK('HL2SDK-SWARM', '2.swarm', '17', 'ALIENSWARM', WinOnly, 'swarm'), 'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'), 'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'), 'mcv': SDK('HL2SDKMCV', '2.mcv', '22', 'MCV', WinOnly, 'mcv'), 'csgo': SDK('HL2SDKCSGO', '2.csgo', '23', 'CSGO', CSGO, 'csgo'), 'dota': SDK('HL2SDKDOTA', '2.dota', '24', 'DOTA', [], 'dota'), 'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '18', 'PORTAL2', [], 'portal2'), 'blade': SDK('HL2SDKBLADE', '2.blade', '19', 'BLADE', Blade, 'blade'), 'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '20', 'INSURGENCY', Insurgency, 'insurgency'), 'doi': SDK('HL2SDKDOI', '2.doi', '21', 'DOI', WinLinuxMac, 'doi'), 'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '15', 'CONTAGION', WinOnly, 'contagion'), 'bms': SDK('HL2SDKBMS', '2.bms', '11', 'BMS', WinLinux, 'bms'), 'mock': SDK('HL2SDK-MOCK', '2.mock', '999', 'MOCK', Mock, 'mock'), 'pvkii': SDK('HL2SDKPVKII', '2.pvkii', '10', 'PVKII', WinLinux, 'pvkii'), } def ResolveEnvPath(env, folder): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path else: head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None class MMSConfig(object): def __init__(self): self.sdks = {} self.binaries = [] self.generated_headers = None self.versionlib = None self.all_targets = [] self.target_archs = set() if builder.options.targets: target_archs = builder.options.targets.split(',') else: target_archs = ['x86'] if builder.backend == 'amb2': target_archs.append('x86_64') for arch in target_archs: try: cxx = builder.DetectCxx(target_arch = arch) self.target_archs.add(cxx.target.arch) except Exception as e: # Error if archs were manually overridden. if builder.options.targets: raise print('Skipping target {}: {}'.format(arch, e)) continue self.all_targets.append(cxx) if not self.all_targets: raise Exception('No suitable C/C++ compiler was found.') def use_auto_versioning(self): if builder.backend != 'amb2': return False return not getattr(builder.options, 'disable_auto_versioning', False) def detectProductVersion(self): builder.AddConfigureFile('product.version') # For OS X dylib versioning import re with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp: productContents = fp.read() m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents) if m == None: self.productVersion = '1.0.0' else: major, minor, release = m.groups() self.productVersion = '{0}.{1}.{2}'.format(major, minor, release) def detectSDKs(self): sdk_list = builder.options.sdks.split(',') use_all = sdk_list[0] == 'all' use_present = sdk_list[0] == 'present' if sdk_list[0] == '': sdk_list = [] not_found = [] for sdk_name in PossibleSDKs: sdk = PossibleSDKs[sdk_name] if sdk.shouldBuild(self.all_targets): if builder.options.hl2sdk_root: sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder) if not os.path.exists(sdk_path): sdk_path = None else: sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) if sdk_path is None: if (use_all and sdk_name != 'mock') or sdk_name in sdk_list: raise Exception('Could not find a valid path for {0}'.format(sdk.envvar)) not_found.append(sdk_name) continue if use_all or use_present or sdk_name in sdk_list: sdk.path = sdk_path self.sdks[sdk_name] = sdk if len(self.sdks) < 1 and len(sdk_list): raise Exception('No SDKs were found, nothing to build.') if use_present: for sdk in not_found: print('Warning: hl2sdk-{} was not found, and will not be included in build.'.format(sdk)) def configure(self): builder.AddConfigureFile('pushbuild.txt') for cxx in self.all_targets: if cxx.target.arch not in ['x86', 'x86_64']: raise Exception('Unknown target architecture: {0}'.format(arch)) self.configure_cxx(cxx) def configure_cxx(self, cxx): if cxx.behavior == 'gcc': cxx.defines += [ 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', 'HAVE_STDINT_H', 'GNUC', ] cxx.cflags += [ '-pipe', '-fno-strict-aliasing', '-Wall', '-Werror', '-Wno-uninitialized', '-Wno-unused', '-Wno-switch', '-msse', '-fPIC', ] if cxx.version == 'apple-clang-6.0' or cxx.version == 'clang-3.4': cxx.cxxflags += ['-std=c++1y'] else: cxx.cxxflags += ['-std=c++14'] if (cxx.version >= 'gcc-4.0') or cxx.family == 'clang': cxx.cflags += ['-fvisibility=hidden'] cxx.cxxflags += ['-fvisibility-inlines-hidden'] cxx.cxxflags += [ '-fno-exceptions', '-fno-rtti', '-fno-threadsafe-statics', '-Wno-non-virtual-dtor', '-Wno-overloaded-virtual', ] if (cxx.version >= 'gcc-4.7' or cxx.family == 'clang'): cxx.cxxflags += ['-Wno-delete-non-virtual-dtor'] if cxx.family == 'gcc': cxx.cflags += ['-mfpmath=sse'] if cxx.family == 'clang': cxx.cxxflags += ['-Wno-implicit-exception-spec-mismatch'] if cxx.version >= 'clang-3.9' or cxx.version >= 'apple-clang-10.0': cxx.cxxflags += ['-Wno-expansion-to-defined'] if cxx.version >= 'clang-3.6' or cxx.version >= 'apple-clang-7.0': cxx.cxxflags += ['-Wno-inconsistent-missing-override'] if cxx.version >= 'apple-clang-5.1' or cxx.version >= 'clang-3.4': cxx.cxxflags += ['-Wno-deprecated-register'] else: cxx.cxxflags += ['-Wno-deprecated'] # Work around SDK warnings. if cxx.version >= 'clang-10.0' or cxx.version >= 'apple-clang-12.0': cxx.cflags += [ '-Wno-implicit-int-float-conversion', '-Wno-tautological-overlap-compare', ] elif cxx.like('msvc'): if builder.options.debug == '1': cxx.cflags += ['/MTd'] cxx.linkflags += ['/NODEFAULTLIB:libcmt'] else: cxx.cflags += ['/MT'] cxx.defines += [ '_CRT_SECURE_NO_DEPRECATE', '_CRT_SECURE_NO_WARNINGS', '_CRT_NONSTDC_NO_DEPRECATE', ] cxx.cflags += [ '/W3', '/Zi', ] cxx.cxxflags += ['/TP'] cxx.linkflags += [ '/SUBSYSTEM:WINDOWS', 'kernel32.lib', 'user32.lib', 'gdi32.lib', 'winspool.lib', 'comdlg32.lib', 'advapi32.lib', 'shell32.lib', 'ole32.lib', 'oleaut32.lib', 'uuid.lib', 'odbc32.lib', 'odbccp32.lib', ] # Optimization if builder.options.opt == '1': cxx.defines += ['NDEBUG'] if cxx.behavior == 'gcc': cxx.cflags += ['-O3'] elif cxx.behavior == 'msvc': cxx.cflags += ['/Ox', '/Zo'] cxx.linkflags += ['/OPT:ICF', '/OPT:REF'] # Debugging if builder.options.debug == '1': cxx.defines += ['DEBUG', '_DEBUG'] if cxx.behavior == 'gcc': cxx.cflags += ['-g3'] elif cxx.behavior == 'msvc': cxx.cflags += ['/Od', '/RTC1'] # Don't omit the frame pointer. # This needs to be after our optimization flags which could otherwise disable it. if cxx.behavior == 'gcc': cxx.cflags += ['-fno-omit-frame-pointer'] elif cxx.behavior == 'msvc': cxx.cflags += ['/Oy-'] # Platform-specifics if cxx.target.platform == 'linux': cxx.defines += ['_LINUX', 'POSIX', '_FILE_OFFSET_BITS=64'] if cxx.family == 'gcc': cxx.linkflags += ['-static-libgcc'] elif cxx.family == 'clang': cxx.linkflags += ['-lgcc_eh'] elif cxx.target.platform == 'mac': cxx.defines += ['OSX', '_OSX', 'POSIX'] if cxx.version >= 'apple-clang-10.0': cxx.cflags += ['-mmacosx-version-min=10.9', '-stdlib=libc++'] cxx.linkflags += [ '-mmacosx-version-min=10.9', ] else: cxx.cflags += ['-mmacosx-version-min=10.5'] cxx.linkflags += [ '-mmacosx-version-min=10.5', ] cxx.linkflags += [ '-lc++', ] elif cxx.target.platform == 'windows': cxx.defines += ['WIN32', '_WINDOWS'] # Finish up. cxx.defines += [ 'MMS_USE_VERSIONLIB' ] cxx.includes += [ os.path.join(builder.sourcePath, 'public'), os.path.join(builder.sourcePath, 'third_party', 'amtl'), ] if self.use_auto_versioning(): cxx.defines += ['MMS_GENERATED_BUILD'] cxx.includes += [ os.path.join(builder.buildPath, 'includes'), os.path.join(builder.sourcePath, 'versionlib'), ] def HL2Compiler(self, context, cxx, sdk): compiler = cxx.clone() compiler.cxxincludes += [ os.path.join(context.currentSourcePath), os.path.join(context.currentSourcePath, 'sourcehook'), os.path.join(context.sourcePath, 'loader'), ] defines = ['SE_' + PossibleSDKs[i].define + '=' + PossibleSDKs[i].code for i in PossibleSDKs] compiler.defines += defines paths = [['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], ['public', 'tier0'], ['public', 'tier1']] if sdk.name == 'episode1' or sdk.name == 'darkm': paths.append(['public', 'dlls']) paths.append(['game_shared']) else: paths.append(['public', 'game', 'server']) paths.append(['game', 'shared']) paths.append(['common']) compiler.defines += ['SOURCE_ENGINE=' + sdk.code] if sdk.name in ['sdk2013', 'bms', 'pvkii'] and compiler.like('gcc'): # The 2013 SDK already has these in public/tier0/basetypes.h compiler.defines.remove('stricmp=strcasecmp') compiler.defines.remove('_stricmp=strcasecmp') compiler.defines.remove('_snprintf=snprintf') compiler.defines.remove('_vsnprintf=vsnprintf') if compiler.family == 'msvc': compiler.defines += ['COMPILER_MSVC'] if compiler.target.arch == 'x86': compiler.defines += ['COMPILER_MSVC32'] elif compiler.target.arch == 'x86_64': compiler.defines += ['COMPILER_MSVC64'] if compiler.version >= 1900: compiler.linkflags += ['legacy_stdio_definitions.lib'] else: compiler.defines += ['COMPILER_GCC'] if compiler.target.arch == 'x86_64': compiler.defines += ['X64BITS', 'PLATFORM_64BITS'] if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'bms', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota', 'pvkii']: if compiler.target.platform in ['linux', 'mac']: compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE'] if sdk.name in ['csgo', 'blade', 'pvkii'] and compiler.target.platform == 'linux': compiler.linkflags += ['-lstdc++'] for path in paths: compiler.cxxincludes += [os.path.join(sdk.path, *path)] return compiler def AddVersioning(self, binary): if binary.compiler.target.platform == 'windows': binary.sources += ['version.rc'] binary.compiler.rcdefines += [ 'BINARY_NAME="{0}"'.format(binary.outputFile), 'RC_COMPILE' ] elif binary.compiler.target.platform == 'mac' and binary.type == 'library': binary.compiler.postlink += [ '-compatibility_version', '1.0.0', '-current_version', self.productVersion ] if self.use_auto_versioning(): binary.compiler.linkflags += [self.versionlib[binary.compiler.target.arch]] binary.compiler.sourcedeps += MMS.generated_headers if builder.options.breakpad_dump: binary.compiler.symbol_files = 'separate' return binary def Library(self, cxx, name): binary = cxx.Library(name) self.AddVersioning(binary) return binary def Program(self, compiler, name): binary = compiler.Program(name) compiler = binary.compiler self.AddVersioning(binary) if '-static-libgcc' in binary.compiler.linkflags: binary.compiler.linkflags.remove('-static-libgcc') if '-lgcc_eh' in binary.compiler.linkflags: binary.compiler.linkflags.remove('-lgcc_eh') if binary.compiler.like('gcc'): binary.compiler.linkflags += ['-lstdc++'] return binary def StaticLibrary(self, cxx, name): return cxx.StaticLibrary(name) def HL2Library(self, context, compiler, name, sdk): compiler = self.HL2Compiler(context, compiler, sdk) if compiler.target.platform == 'linux': if sdk.name == 'episode1': lib_folder = os.path.join(sdk.path, 'linux_sdk') elif sdk.name in ['sdk2013', 'bms', 'pvkii']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') elif compiler.target.arch == 'x86_64': lib_folder = os.path.join(sdk.path, 'lib', 'linux64') else: lib_folder = os.path.join(sdk.path, 'lib', 'linux') elif compiler.target.platform == 'mac': if sdk.name in ['sdk2013', 'bms']: lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') elif compiler.target.arch == 'x86_64': lib_folder = os.path.join(sdk.path, 'lib', 'osx64') else: lib_folder = os.path.join(sdk.path, 'lib', 'mac') if compiler.target.platform in ['linux', 'mac']: if sdk.name in ['sdk2013', 'bms', 'pvkii'] or compiler.target.arch == 'x86_64': tier1 = os.path.join(lib_folder, 'tier1.a') else: tier1 = os.path.join(lib_folder, 'tier1_i486.a') if sdk.name == 'mock' and compiler.target.platform == 'linux': compiler.linkflags += ['-Wl,-z,origin'] compiler.postlink += [tier1] if sdk.name in ['blade', 'insurgency', 'doi', 'csgo', 'dota']: if compiler.target.arch == 'x86_64': compiler.postlink += [os.path.join(lib_folder, 'interfaces.a')] else: compiler.postlink += [os.path.join(lib_folder, 'interfaces_i486.a')] if sdk.name == 'bms': compiler.postlink += [os.path.join(lib_folder, 'mathlib.a')] binary = self.Library(compiler, name) compiler = binary.compiler dynamic_libs = [] if compiler.target.platform == 'linux': compiler.linkflags[0:0] = ['-lm'] if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'bms', 'nucleardawn', 'l4d2', 'insurgency', 'doi']: dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] elif compiler.target.arch == 'x86_64' and sdk.name in ['csgo', 'mock']: dynamic_libs = ['libtier0_client.so', 'libvstdlib_client.so'] elif sdk.name in ['l4d', 'blade', 'insurgency', 'doi', 'csgo', 'dota', 'pvkii']: dynamic_libs = ['libtier0.so', 'libvstdlib.so'] else: dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] if sdk.name in ['csgo', 'blade']: compiler.defines += ['_GLIBCXX_USE_CXX11_ABI=0'] elif compiler.target.platform == 'mac': binary.compiler.linkflags.append('-liconv') dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] elif compiler.target.platform == 'windows': libs = ['tier0', 'tier1', 'vstdlib'] if sdk.name in ['swarm', 'blade', 'insurgency', 'doi', 'mcv', 'csgo', 'dota']: libs.append('interfaces') if sdk.name == 'bms': libs.append('mathlib') for lib in libs: if compiler.target.arch == 'x86': lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' elif compiler.target.arch == 'x86_64': lib_path = os.path.join(sdk.path, 'lib', 'public', 'win64', lib) + '.lib' binary.compiler.linkflags.append(lib_path) for library in dynamic_libs: source_path = os.path.join(lib_folder, library) output_path = os.path.join(binary.localFolder, library) context.AddFolder(binary.localFolder) output = context.AddSymlink(source_path, output_path) binary.compiler.weaklinkdeps += [output] binary.compiler.linkflags[0:0] = [library] return binary if getattr(builder, 'target', None) is not None: sys.stderr.write("Your output folder was configured for AMBuild 2.1, and Metamod:Source\n") sys.stderr.write("is now configured to use AMBuild 2.2. Please remove your output folder\n") sys.stderr.write("and reconfigure to continue.\n") os._exit(1) MMS = MMSConfig() MMS.detectProductVersion() MMS.detectSDKs() MMS.configure() if MMS.use_auto_versioning(): MMS.generated_headers = builder.Build( 'support/buildbot/Versioning', { 'MMS': MMS } ) MMS.versionlib = builder.Build( 'versionlib/AMBuildScript', { 'MMS': MMS } ) BuildScripts = [ 'loader/AMBuilder', 'core/AMBuilder', ] if getattr(builder.options, 'enable_tests', False): BuildScripts += [ 'core/sourcehook/test/AMBuilder', ] if builder.backend == 'amb2': BuildScripts += [ 'support/buildbot/PackageScript', ] builder.Build(BuildScripts, { 'MMS': MMS }) if builder.options.breakpad_dump: builder.Build('support/buildbot/BreakpadSymbols', { 'MMS': MMS })