/** * vim: set ts=4 sw=4 tw=99 noet : * ====================================================== * Metamod:Source * Copyright (C) 2004-2009 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_ #define _INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_ #if defined _DEBUG #define DEBUG2 #undef _DEBUG #endif #include #include #if SOURCE_ENGINE != SE_DOTA #include #endif #include "ISmmAPI.h" #include "metamod_provider.h" #include "metamod_oslink.h" #if defined DEBUG2 #undef DEBUG2 #define _DEBUG #endif using namespace SourceMM; using namespace SourceHook; class INetworkGameServer; class BaseProvider : public IMetamodSourceProvider { public: virtual bool IsSourceEngineBuildCompatible(int build); virtual bool GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo); virtual bool LogMessage(const char *buffer); virtual const char *GetCommandLineValue(const char *key, const char *defval); virtual void ConsolePrint(const char *msg); virtual bool IsRemotePrintingAvailable(); virtual void ClientConsolePrint(edict_t *client, const char *msg); virtual void DisplayError(const char *fmt, ...); virtual void DisplayWarning(const char *fmt, ...); virtual int TryServerGameDLL(const char *iface); virtual void Notify_DLLInit_Pre(CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory); void Notify_DLLShutdown_Pre(); virtual void ServerCommand(const char *cmd); virtual ConVar *CreateConVar(const char *name, const char *defval, const char *help, int flags); virtual const char *GetConVarString(ConVar *convar); virtual void SetConVarString(ConVar *convar, const char *str); virtual void GetGamePath(char *pszBuffer, int len); virtual const char *GetGameDescription(); virtual IConCommandBaseAccessor *GetConCommandBaseAccessor(); virtual bool RegisterConCommandBase(ConCommandBase *pCommand); virtual void UnregisterConCommandBase(ConCommandBase *pCommand); virtual bool IsConCommandBaseACommand(ConCommandBase *pCommand); virtual int GetUserMessageCount(); virtual int FindUserMessage(const char *name, int *size=NULL); virtual const char *GetUserMessage(int index, int *size=NULL); virtual int DetermineSourceEngine(); virtual bool ProcessVDF(const char *file, char path[], size_t path_len, char alias[], size_t alias_len); virtual const char *GetEngineDescription() const; #if SOURCE_ENGINE == SE_DOTA && defined( _WIN32 ) bool AllowDedicatedServers(EUniverse universe) const; #endif }; extern IVEngineServer *engine; extern IServerGameDLL *server; extern IServerGameClients *gameclients; extern ICvar *icvar; extern CGlobalVars *gpGlobals; #if SOURCE_ENGINE == SE_DOTA extern INetworkServerService *netservice; extern IEngineServiceMgr *enginesvcmgr; #endif #endif //_INCLUDE_METAMOD_SOURCE_BASE_PROVIDER_H_