# (C)2004-2010 SourceMod Development Team # Makefile written by David "BAILOPAN" Anderson HL2SDK_OB = ../../hl2sdk-ob HL2SDK_CSS = ../../hl2sdk-css HL2SDK_OB_VALVE = ../../hl2sdk-ob-valve HL2SDK_L4D = ../../hl2sdk-l4d HL2SDK_L4D2 = ../../hl2sdk-l4d2 HL2SDK_CSGO = ../../hl2sdk-csgo ##################################### ### EDIT BELOW FOR OTHER PROJECTS ### ##################################### OBJECTS = metamod.cpp \ metamod_util.cpp \ metamod_console.cpp \ metamod_oslink.cpp \ metamod_plugins.cpp \ sourcehook/sourcehook.cpp \ sourcehook/sourcehook_hookmangen.cpp \ sourcehook/sourcehook_impl_chookidman.cpp \ sourcehook/sourcehook_impl_chookmaninfo.cpp \ sourcehook/sourcehook_impl_cproto.cpp \ sourcehook/sourcehook_impl_cvfnptr.cpp \ provider/console.cpp \ provider/provider_ep2.cpp \ vsp_bridge.cpp \ gamedll_bridge.cpp ############################################## ### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ### ############################################## C_OPT_FLAGS = -DNDEBUG -O3 -funroll-loops -pipe -fno-strict-aliasing C_DEBUG_FLAGS = -D_DEBUG -DDEBUG -g -ggdb3 C_GCC4_FLAGS = -fvisibility=hidden CPP_GCC4_FLAGS = -fvisibility-inlines-hidden CPP = gcc override ENGSET = false ifeq "$(ENGINE)" "orangebox" HL2SDK = $(HL2SDK_OB) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=3 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.ep2.so LIB_SUFFIX = _i486.so override ENGSET = true endif ifeq "$(ENGINE)" "css" HL2SDK = $(HL2SDK_CSS) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=6 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.css.so LIB_PREFIX = lib LIB_SUFFIX = _srv.so override ENGSET = true endif ifeq "$(ENGINE)" "orangeboxvalve" HL2SDK = $(HL2SDK_OB_VALVE) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=7 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.ep2v.so LIB_PREFIX = lib LIB_SUFFIX = _srv.so override ENGSET = true endif ifeq "$(ENGINE)" "left4dead" HL2SDK = $(HL2SDK_L4D) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=8 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.l4d.so LIB_PREFIX = lib LIB_SUFFIX = .so override ENGSET = true endif ifeq "$(ENGINE)" "left4dead2" HL2SDK = $(HL2SDK_L4D2) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=9 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.l4d2.so LIB_PREFIX = lib LIB_SUFFIX = _srv.so override ENGSET = true endif ifeq "$(ENGINE)" "csgo" HL2SDK = $(HL2SDK_CSGO) HL2PUB = $(HL2SDK)/public HL2LIB = $(HL2SDK)/lib/linux CFLAGS += -DSOURCE_ENGINE=12 INCLUDE += -I$(HL2SDK)/public/game/server BINARY = metamod.2.csgo.so LIB_PREFIX = lib LIB_SUFFIX = .so override ENGSET = true endif CFLAGS += -DSE_EPISODEONE=1 -DSE_DARKMESSIAH=2 -DSE_ORANGEBOX=3 -DSE_BLOODYGOODTIME=4 -DSE_EYE=5 \ -DSE_CSS=6 -DSE_ORANGEBOXVALVE=7 -DSE_LEFT4DEAD=8 -DSE_LEFT4DEAD2=9 -DSE_ALIENSWARM=10 \ -DSE_PORTAL2=11 -DSE_CSGO=12 ifeq "$(ENGINE)" "csgo" LINK += $(HL2LIB)/interfaces_i486.a endif LINK += $(HL2LIB)/tier1_i486.a $(LIB_PREFIX)vstdlib$(LIB_SUFFIX) $(LIB_PREFIX)tier0$(LIB_SUFFIX) \ -static-libgcc INCLUDE += -I. -I.. -I../public -I$(HL2PUB) -I$(HL2PUB)/engine -I$(HL2PUB)/mathlib -I$(HL2PUB)/vstdlib \ -I$(HL2PUB)/tier0 -I$(HL2PUB)/tier1 -I. -Isourcehook -I../loader CFLAGS += -D_LINUX -DPOSIX -Dstricmp=strcasecmp -D_stricmp=strcasecmp -D_strnicmp=strncasecmp \ -Dstrnicmp=strncasecmp -D_snprintf=snprintf -D_vsnprintf=vsnprintf -D_alloca=alloca \ -Dstrcmpi=strcasecmp -Wall -Werror -Wno-uninitialized -mfpmath=sse -msse -DHAVE_STDINT_H -m32 \ -DCOMPILER_GCC CPPFLAGS += -Wno-non-virtual-dtor -fno-exceptions -fno-rtti ################################################ ### DO NOT EDIT BELOW HERE FOR MOST PROJECTS ### ################################################ ifeq "$(DEBUG)" "true" BIN_DIR = Debug.$(ENGINE) CFLAGS += $(C_DEBUG_FLAGS) else BIN_DIR = Release.$(ENGINE) CFLAGS += $(C_OPT_FLAGS) endif GCC_VERSION := $(shell $(CPP) -dumpversion >&1 | cut -b1) ifeq "$(GCC_VERSION)" "4" CFLAGS += $(C_GCC4_FLAGS) CPPFLAGS += $(CPP_GCC4_FLAGS) endif OBJ_LINUX := $(OBJECTS:%.cpp=$(BIN_DIR)/%.o) OBJ_LINUX := $(OBJ_LINUX:%.c=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.cpp $(CPP) $(INCLUDE) $(CFLAGS) $(CPPFLAGS) -o $@ -c $< $(BIN_DIR)/%.o: %.c $(CPP) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: check mkdir -p $(BIN_DIR) mkdir -p $(BIN_DIR)/provider mkdir -p $(BIN_DIR)/sourcehook ln -sf $(HL2LIB)/$(LIB_PREFIX)vstdlib$(LIB_SUFFIX) ln -sf $(HL2LIB)/$(LIB_PREFIX)tier0$(LIB_SUFFIX) $(MAKE) -f Makefile metamod check: if [ "$(ENGSET)" = "false" ]; then \ echo "You must supply one of the following values for ENGINE:"; \ echo "csgo, left4dead2, left4dead, orangeboxvalve, css or orangebox"; \ exit 1; \ fi metamod: check $(OBJ_LINUX) $(CPP) $(INCLUDE) $(OBJ_LINUX) $(LINK) -m32 -shared -ldl -lm -o$(BIN_DIR)/$(BINARY) debug: $(MAKE) -f Makefile all DEBUG=true default: all clean: check rm -rf $(BIN_DIR)/*.o rm -rf $(BIN_DIR)/sourcehook/*.o rm -rf $(BIN_DIR)/provider/*.o rm -rf $(BIN_DIR)/$(BINARY)