/** * vim: set ts=4 sw=4 tw=99 noet : * ====================================================== * Metamod:Source * Copyright (C) 2004-2009 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #include #include "metamod.h" #include "metamod_plugins.h" #include "metamod_util.h" #include #include "provider/provider_ep2.h" using namespace SourceMM; class GameDllBridge : public IGameDllBridge { public: virtual bool DLLInit_Pre(const gamedll_bridge_info *info, char *buffer, size_t maxlength) { server = (IServerGameDLL *) info->isgd; g_Metamod.SetGameDLLInfo((CreateInterfaceFn) info->gsFactory, info->dllVersion, true); g_Metamod.SetVSPListener(info->vsp_listener_path); mm_InitializeGlobals((CreateInterfaceFn) info->engineFactory, (CreateInterfaceFn) info->physicsFactory, (CreateInterfaceFn) info->fsFactory, (CGlobalVars*) info->pGlobals); if (!mm_DetectGameInformation()) { UTIL_Format(buffer, maxlength, "Metamod:Source failed to detect game paths; cannot load."); return false; } mm_InitializeForLoad(); mm_StartupMetamod(false); return true; } virtual void DLLInit_Post(int *isgdUnload) { SourceHook::MemFuncInfo mfi; mfi.isVirtual = false; #if SOURCE_ENGINE == SE_DOTA SourceHook::GetFuncInfo(&IServerGameDLL::Shutdown, mfi); #else SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi); #endif assert(mfi.isVirtual); assert(mfi.vtbloffs == 0); assert(mfi.thisptroffs == 0); *isgdUnload = mfi.vtblindex; g_PluginMngr.SetAllLoaded(); } virtual void *QueryInterface(const char *iface, int *ret) { return g_Metamod.GetServerFactory(true)(iface, ret); } virtual void Unload() { mm_UnloadMetamod(); } }; GameDllBridge mm16_gamedll_bridge; SMM_API IGameDllBridge * GetGameDllBridge() { return &mm16_gamedll_bridge; }