#include "console.h" #include "provider_ep1.h" using namespace SourceHook; SMConVarAccessor g_SMConVarAccessor; class CAlwaysRegisterableCommand : public ConCommandBase { public: CAlwaysRegisterableCommand() { Create("metamod_eternal", NULL, FCVAR_UNREGISTERED|FCVAR_GAMEDLL); } bool IsRegistered( void ) const { return false; } void BringToFront() { // First, let's try to find us! ConCommandBase *pPtr = icvar->GetCommands(); if (pPtr == this) { // We are already at the beginning; Nothing to do return; } while (pPtr) { if (pPtr == this) { break; } ConCommandBase *pPrev = NULL; while (pPtr) { if (pPtr == this) { break; } pPrev = pPtr; pPtr = const_cast(pPtr->GetNext()); } if (pPrev && pPtr == this) { pPrev->SetNext(m_pNext); // Remove us from the list } // Now, register us SetNext(NULL); icvar->RegisterConCommandBase(this); } } } s_EternalCommand; bool SMConVarAccessor::RegisterConCommandBase(ConCommandBase *pCommand) { m_RegisteredCommands.push_back(pCommand); pCommand->SetNext(NULL); icvar->RegisterConCommandBase(pCommand); return true; } bool SMConVarAccessor::Register(ConCommandBase *pCommand) { pCommand->SetNext(NULL); icvar->RegisterConCommandBase(pCommand); return true; } void SMConVarAccessor::MarkCommandsAsGameDLL() { for (List::iterator iter = m_RegisteredCommands.begin(); iter != m_RegisteredCommands.end(); ++iter) { (*iter)->AddFlags(FCVAR_GAMEDLL); } } void SMConVarAccessor::Unregister(ConCommandBase *pCommand) { ConCommandBase *ptr = icvar->GetCommands(); if (ptr == pCommand) { s_EternalCommand.BringToFront(); s_EternalCommand.SetNext(const_cast(pCommand->GetNext())); } else { /* Find us and unregister us */ ConCommandBase *pPrev = NULL; while (ptr) { if (ptr == pCommand) { break; } pPrev = ptr; ptr = const_cast(ptr->GetNext()); } if (pPrev && ptr == pCommand) { pPrev->SetNext(const_cast(pCommand->GetNext())); } } }