#include #include "convar_smm.h" #include #include #include #include #include #include "../metamod_util.h" #include "provider_ep1.h" #include "console.h" #include "metamod_console.h" /* Types */ typedef void (*CONPRINTF_FUNC)(const char *, ...); struct UsrMsgInfo { int size; String name; }; /* Imports */ #undef CommandLine DLL_IMPORT ICommandLine *CommandLine(); /* Functions */ CONPRINTF_FUNC ExtractRemotePrinter(); bool CacheUserMessages(); void ClientCommand(edict_t *pEdict); void _ServerCommand(); /* Variables */ bool usermsgs_extracted = false; CVector usermsgs_list; CONPRINTF_FUNC echo_msg_func = NULL; ICvar *icvar = NULL; ISmmAPI *metamod_api = NULL; IVEngineServer *engine = NULL; IServerGameClients *gameclients = NULL; BaseProvider g_Ep1Provider; IMetamodSourceProvider *provider = &g_Ep1Provider; SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *); void BaseProvider::ConsolePrint(const char *str) { if (echo_msg_func != NULL) { echo_msg_func("%s", str); } else { Msg("%s", str); } } void BaseProvider::Notify_DLLInit_Pre(void *gamedll, CreateInterfaceFn engineFactory, CreateInterfaceFn serverFactory) { server = (IServerGameDLL *)gamedll; engine = (IVEngineServer *)((engineFactory)(INTERFACEVERSION_VENGINESERVER, NULL)); if (!engine) { Error("Could not find IVEngineServer! Metamod cannot load."); return; } icvar = (ICvar *)((engineFactory)(VENGINE_CVAR_INTERFACE_VERSION, NULL)); if (!icvar) { Error("Could not find ICvar! Metamod cannot load."); return; } if ((gameclients = (IServerGameClients *)(serverFactory("ServerGameClients003", NULL))) == NULL) { gameclients = (IServerGameClients *)(serverFactory("ServerGameClients004", NULL)); } echo_msg_func = ExtractRemotePrinter(); usermsgs_extracted = CacheUserMessages(); if (gameclients) { SH_ADD_HOOK_STATICFUNC(IServerGameClients, ClientCommand, gameclients, ClientCommand, false); } ConCommandBaseMgr::OneTimeInit(&g_SMConVarAccessor); } bool BaseProvider::IsRemotePrintingAvailable() { return (echo_msg_func != NULL); } void BaseProvider::ClientConsolePrint(edict_t *client, const char *message) { engine->ClientPrintf(client, message); } void BaseProvider::ServerCommand(const char *cmd) { engine->ServerCommand(cmd); } const char *BaseProvider::GetConVarString(ConVar *convar) { return convar->GetString(); } bool BaseProvider::IsConCommandBaseACommand(ConCommandBase *pCommand) { return pCommand->IsCommand(); } bool BaseProvider::IsSourceEngineBuildCompatible(int build) { return (build == SOURCE_ENGINE_ORIGINAL || build == SOURCE_ENGINE_EPISODEONE); } const char *BaseProvider::GetCommandLineValue(const char *key, const char *defval) { if (key[0] == '-' || key[0] == '+') { return CommandLine()->ParmValue(key, defval); } else { const char *val; if ((val = icvar->GetCommandLineValue(key)) == NULL) { return defval; } return val; } } int BaseProvider::TryServerGameDLL(const char *iface) { if (strncmp(iface, "ServerGameDLL", 13) != 0) { return 0; } return atoi(&iface[13]); } bool BaseProvider::LogMessage(const char *buffer) { if (!engine) { return false; } engine->LogPrint(buffer); return true; } bool BaseProvider::GetHookInfo(ProvidedHooks hook, SourceHook::MemFuncInfo *pInfo) { SourceHook::MemFuncInfo mfi = {true, -1, 0, 0}; if (hook == ProvidedHook_LevelInit) { SourceHook::GetFuncInfo(&IServerGameDLL::LevelInit, mfi); } else if (hook == ProvidedHook_LevelShutdown) { SourceHook::GetFuncInfo(&IServerGameDLL::LevelShutdown, mfi); } else if (hook == ProvidedHook_GameInit) { SourceHook::GetFuncInfo(&IServerGameDLL::GameInit, mfi); } else if (hook == ProvidedHook_DLLShutdown) { SourceHook::GetFuncInfo(&IServerGameDLL::DLLShutdown, mfi); } else if (hook == ProvidedHook_DLLInit) { SourceHook::GetFuncInfo(&IServerGameDLL::DLLInit, mfi); } *pInfo = mfi; return (mfi.thisptroffs >= 0); } void BaseProvider::DisplayError(const char *fmt, ...) { va_list ap; char buffer[2048]; va_start(ap, fmt); UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap); va_end(ap); Error(buffer); } void BaseProvider::DisplayWarning(const char *fmt, ...) { va_list ap; char buffer[2048]; va_start(ap, fmt); UTIL_FormatArgs(buffer, sizeof(buffer), fmt, ap); va_end(ap); Warning(buffer); } IConCommandBaseAccessor *BaseProvider::GetConCommandBaseAccessor() { return &g_SMConVarAccessor; } bool BaseProvider::RegisterConCommandBase(ConCommandBase *pCommand) { return g_SMConVarAccessor.Register(pCommand); } void BaseProvider::UnregisterConCommandBase(ConCommandBase *pCommand) { return g_SMConVarAccessor.Unregister(pCommand); } int BaseProvider::GetUserMessageCount() { if (!usermsgs_extracted) { return -1; } return (int)usermsgs_list.size(); } int BaseProvider::FindUserMessage(const char *name, int *size) { for (size_t i = 0; i < usermsgs_list.size(); i++) { if (usermsgs_list[i].name.compare(name) == 0) { if (size) { *size = usermsgs_list[i].size; } return (int)i; } } return -1; } const char *BaseProvider::GetUserMessage(int index, int *size) { if (!usermsgs_extracted || index < 0 || index >= (int)usermsgs_list.size()) { return NULL; } if (size) { *size = usermsgs_list[index].size; } return usermsgs_list[index].name.c_str(); } const char *BaseProvider::GetGameDescription() { return server->GetGameDescription(); } ConVar *BaseProvider::CreateConVar(const char *name, const char *defval, const char *help, int flags) { int newflags = 0; if (flags & ConVarFlag_Notify) { newflags |= FCVAR_NOTIFY; } if (flags & ConVarFlag_Replicated) { newflags |= FCVAR_REPLICATED; } if (flags & ConVarFlag_SpOnly) { newflags |= FCVAR_SPONLY; } return new ConVar(name, defval, newflags, help); } IServerPluginCallbacks *BaseProvider::GetVSPCallbacks(const char *iface) { return NULL; } class GlobCommand : public IMetamodSourceCommandInfo { public: unsigned int GetArgCount() { return engine->Cmd_Argc() - 1; } const char *GetArg(unsigned int num) { return engine->Cmd_Argv(num); } const char *GetArgString() { return engine->Cmd_Args(); } }; CON_COMMAND(meta, "Metamod:Source control commands") { GlobCommand cmd; Command_Meta(&cmd); } void ClientCommand(edict_t *pEdict) { GlobCommand cmd; if (strcmp(cmd.GetArg(0), "meta") == 0) { Command_ClientMeta(pEdict, &cmd); } } ////////////////////////////////////////////////////////////////////////// //THERE BE HAX HERE!!!! DON'T TELL ALFRED, BUT GABE WANTED IT THAT WAY. // // (note: you can find the offset by looking for the text // // "Echo text to console", you'll find the callback cmd pushed on the // // stack.) // ////////////////////////////////////////////////////////////////////////// #define SIGLEN 8 #define ENGINE486_SIG "\x55\x89\xE5\x53\x83\xEC\x14\xBB" #define ENGINE486_OFFS 40 #define ENGINE686_SIG "\x53\x83\xEC\x08\xBB\x01\x00\x00" #define ENGINE686_OFFS 50 #define ENGINEAMD_SIG "\x53\x51\xBB\x01\x00\x00\x00\x51" #define ENGINEAMD_OFFS 47 #define ENGINEW32_SIG "\xA1\x2A\x2A\x2A\x2A\x56\xBE\x01" #define ENGINEW32_OFFS 38 #define IA32_CALL 0xE8 bool vcmp(const void *_addr1, const void *_addr2, size_t len) { unsigned char *addr1 = (unsigned char *)_addr1; unsigned char *addr2 = (unsigned char *)_addr2; for (size_t i=0; iGetCommands(); unsigned char *ptr = NULL; FnCommandCallback callback = NULL; int offs = 0; while (pBase) { if (strcmp(pBase->GetName(), "echo") == 0) { callback = ((ConCommand *)pBase)->GetCallback(); ptr = (unsigned char *)callback; #ifdef OS_LINUX if (vcmp(ptr, ENGINE486_SIG, SIGLEN)) { offs = ENGINE486_OFFS; } else if (vcmp(ptr, ENGINE686_SIG, SIGLEN)) { offs = ENGINE686_OFFS; } else if (vcmp(ptr, ENGINEAMD_SIG, SIGLEN)) { offs = ENGINEAMD_OFFS; } #elif defined OS_WIN32 // Only one Windows engine binary so far... if (vcmp(ptr, ENGINEW32_SIG, SIGLEN)) { offs = ENGINEW32_OFFS; } #endif if (!offs || ptr[offs - 1] != IA32_CALL) { return NULL; } //get the relative offset void *addr = *((void **)(ptr + offs)); //add the base offset, to the ip (which is the address+offset + 4 bytes for next instruction) return (CONPRINTF_FUNC)((unsigned long)addr + (unsigned long)(ptr + offs) + 4); } pBase = const_cast(pBase->GetNext()); } return NULL; } ////////////////////////////////////////////////////////////////////// // EVEN MORE HACKS HERE! YOU HAVE BEEN WARNED! // // Signatures necessary in finding the pointer to the CUtlDict that // // stores user message information. // // IServerGameDLL::GetUserMessageInfo() normally crashes with bad // // message indices. This is our answer to it. Yuck! <:-( // ////////////////////////////////////////////////////////////////////// #ifdef OS_WIN32 /* General Windows sig */ #define MSGCLASS_SIGLEN 7 #define MSGCLASS_SIG "\x8B\x0D\x2A\x2A\x2A\x2A\x56" #define MSGCLASS_OFFS 2 /* Dystopia Wimdows hack */ #define MSGCLASS2_SIGLEN 16 #define MSGCLASS2_SIG "\x56\x8B\x74\x24\x2A\x85\xF6\x7C\x2A\x3B\x35\x2A\x2A\x2A\x2A\x7D" #define MSGCLASS2_OFFS 11 /* Windows frame pointer sig */ #define MSGCLASS3_SIGLEN 18 #define MSGCLASS3_SIG "\x55\x8B\xEC\x51\x89\x2A\x2A\x8B\x2A\x2A\x50\x8B\x0D\x2A\x2A\x2A\x2A\xE8" #define MSGCLASS3_OFFS 13 #elif defined OS_LINUX /* No frame pointer sig */ #define MSGCLASS_SIGLEN 14 #define MSGCLASS_SIG "\x53\x83\xEC\x2A\x8B\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89" #define MSGCLASS_OFFS 9 /* Frame pointer sig */ #define MSGCLASS2_SIGLEN 16 #define MSGCLASS2_SIG "\x55\x89\xE5\x53\x83\xEC\x2A\x8B\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x89" #define MSGCLASS2_OFFS 11 #endif struct UserMessage { int size; const char *name; }; typedef CUtlDict UserMsgDict; /* This is the ugliest function in all of SourceMM */ bool CacheUserMessages() { /* Get address of original GetUserMessageInfo() */ char *vfunc = (char *)SH_GET_ORIG_VFNPTR_ENTRY(server, &IServerGameDLL::GetUserMessageInfo); /* Oh dear, we have a relative jump on our hands * PVK II on Windows made me do this, but I suppose it doesn't hurt to check this on Linux too... */ if (*vfunc == '\xE9') { /* Get address from displacement... * * Add 5 because it's relative to next instruction: * Opcode <1 byte> + 32-bit displacement <4 bytes> */ vfunc += *reinterpret_cast(vfunc + 1) + 5; } CUtlDict *dict = NULL; if (vcmp(vfunc, MSGCLASS_SIG, MSGCLASS_SIGLEN)) { /* Get address of CUserMessages instance */ char **userMsgClass = *reinterpret_cast(vfunc + MSGCLASS_OFFS); /* Get address of CUserMessages::m_UserMessages */ dict = reinterpret_cast(*userMsgClass); } else if (vcmp(vfunc, MSGCLASS2_SIG, MSGCLASS2_SIGLEN)) { #ifdef OS_WIN32 /* If we get here, the code is possibly inlined like in Dystopia */ /* Get the address of the CUtlRBTree */ char *rbtree = *reinterpret_cast(vfunc + MSGCLASS2_OFFS); /* CUtlDict should be 8 bytes before the CUtlRBTree (hacktacular!) */ dict = reinterpret_cast(rbtree - 8); #elif defined OS_LINUX /* Get address of CUserMessages instance */ char **userMsgClass = *reinterpret_cast(vfunc + MSGCLASS2_OFFS); /* Get address of CUserMessages::m_UserMessages */ dict = reinterpret_cast(*userMsgClass); #endif #ifdef OS_WIN32 } else if (vcmp(vfunc, MSGCLASS3_SIG, MSGCLASS3_SIGLEN)) { /* Get address of CUserMessages instance */ char **userMsgClass = *reinterpret_cast(vfunc + MSGCLASS3_OFFS); /* Get address of CUserMessages::m_UserMessages */ dict = reinterpret_cast(*userMsgClass); #endif } if (dict) { int msg_count = dict->Count(); /* Ensure that count is within bounds of an unsigned byte, because that's what engine supports */ if (msg_count < 0 || msg_count > 255) { return false; } UserMessage *msg; UsrMsgInfo u_msg; /* Cache messages in our CUtlDict */ for (int i = 0; i < msg_count; i++) { msg = dict->Element(i); u_msg.name = msg->name; u_msg.size = msg->size; usermsgs_list.push_back(u_msg); } return true; } return false; }