/* * vim: set ts=4 sw=4 tw=99 noet : * ====================================================== * Metamod:Source * Copyright (C) 2004-2009 AlliedModders LLC and authors. * All rights reserved. * ====================================================== * * This software is provided 'as-is', without any express or implied warranty. * In no event will the authors be held liable for any damages arising from * the use of this software. * * Permission is granted to anyone to use this software for any purpose, * including commercial applications, and to alter it and redistribute it * freely, subject to the following restrictions: * * 1. The origin of this software must not be misrepresented; you must not * claim that you wrote the original software. If you use this software in a * product, an acknowledgment in the product documentation would be * appreciated but is not required. * 2. Altered source versions must be plainly marked as such, and must not be * misrepresented as being the original software. * 3. This notice may not be removed or altered from any source distribution. */ #ifndef _INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_ #define _INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_ #include /** * @file ISmmPluginExt.h Provides an alternate method for loading plugins, * without needing to include the default headers and all their Half-Life baggage. * * @brief Definitions for extended plugin loading. */ #define SOURCE_ENGINE_UNKNOWN 0 /**< Could not determine the engine version */ #define SOURCE_ENGINE_ORIGINAL 1 /**< Original Source Engine (used by The Ship) */ #define SOURCE_ENGINE_EPISODEONE 2 /**< Episode 1 Source Engine (second major SDK) */ #define SOURCE_ENGINE_ORANGEBOX 3 /**< Orange Box Source Engine (third major SDK) */ #define SOURCE_ENGINE_LEFT4DEAD 4 /**< Left 4 Dead */ #define SOURCE_ENGINE_DARKMESSIAH 5 /**< Dark Messiah Multiplayer (based on original engine) */ #define SOURCE_ENGINE_ORANGEBOXVALVE_DEPRECATED 6 /**< Orange Box Source Engine for Valve games (TF2/DOD:S/HL2DM) */ #define SOURCE_ENGINE_LEFT4DEAD2 7 /**< Left 4 Dead 2 */ #define SOURCE_ENGINE_ALIENSWARM 8 /**< Alien Swarm */ #define SOURCE_ENGINE_BLOODYGOODTIME 9 /**< Bloody Good Time */ #define SOURCE_ENGINE_EYE 10 /**< E.Y.E Divine Cybermancy */ #define SOURCE_ENGINE_PORTAL2 11 /**< Portal 2 */ #define SOURCE_ENGINE_CSGO 12 /**< Counter-Strike: Global Offensive */ #define SOURCE_ENGINE_CSS 13 /**< Counter-Strike: Source (sometimes older version of Orange Box Valve) */ #define SOURCE_ENGINE_DOTA 14 /**< Dota 2 */ #define SOURCE_ENGINE_HL2DM 15 /**< Half-Life 2 Deathmatch */ #define SOURCE_ENGINE_DODS 16 /**< Day of Defeat: Source */ #define SOURCE_ENGINE_TF2 17 /**< Team Fortress 2 */ #define SOURCE_ENGINE_NUCLEARDAWN 18 /**< Nuclear Dawn */ #define SOURCE_ENGINE_SDK2013 19 /**< Source SDK 2013 */ #define SOURCE_ENGINE_BLADE 20 /**< Blade Symphony */ #define SOURCE_ENGINE_INSURGENCY 21 /**< Insurgency */ #define SOURCE_ENGINE_CONTAGION 22 /**< Contagion */ #define SOURCE_ENGINE_BMS 23 /**< Black Mesa Multiplayer */ #define METAMOD_PLAPI_VERSION 16 /**< Version of this header file */ #define METAMOD_PLAPI_NAME "ISmmPlugin" /**< Name of the plugin interface */ namespace SourceMM { class ISmmPlugin; class ISmmAPI; /** * @brief Used to uniquely identify plugins. */ typedef int PluginId; #define METAMOD_FAIL_API_V1 7 /**< Minimum API version to detect for V1 */ #define METAMOD_FAIL_API_V2 14 /**< Minimum API version to detect for V2 */ /** * Use this to instantiate a plugin that will always fail. * This class definition works against major API versions 1 and 2. */ class ISmmFailPlugin { public: /** * @brief You must return METAMOD_FAIL_API_V1 or METAMOD_FAIL_API_V2 here, * depending on which Metamod:Source version you detected. */ virtual int GetApiVersion() = 0; /** * @brief Do not change. */ virtual ~ISmmFailPlugin() { } /** * @brief Return false here -- fill in the error buffer appropriately. * * Do not ever return true. If you do, MM:S will crash because the class layout is * incomplete against ISmmPlugin. * * @param id Ignore. * @param ismm Ignore. * @param error Error buffer (must be filled). * @param maxlength Maximum size of error buffer. * @param late Ignore. * @return Must return false. */ virtual bool Load(PluginId id, ISmmAPI *ismm, char *error, size_t maxlength, bool late) =0; }; } typedef SourceMM::ISmmPlugin METAMOD_PLUGIN; /** * @brief Contains version information. */ struct MetamodVersionInfo { int api_major; /**< ISmmAPI major version */ int api_minor; /**< ISmmAPI minor version */ int sh_iface; /**< SourceHook interface version */ int sh_impl; /**< SourceHook implementation version */ int pl_min; /**< Plugin API minimum version */ int pl_max; /**< Plugin API maximum version */ int source_engine; /**< Source Engine version (SOURCE_* constants) */ const char *game_dir; /**< Game directory name */ /** * @brief Returns the game folder. * * @return Game folder, or NULL if not available on this version * of Metamod:Source. */ inline const char *GetGameDir() const { if (pl_max < 15) return NULL; return game_dir; } }; /** * @brief Contains information about loading a plugin. */ struct MetamodLoaderInfo { const char *pl_file; /**< File path to the plugin being loaded. */ const char *pl_path; /**< Folder path containing the plugin. */ }; /** * @brief If a function of this type is exposed as "CreateInterface_MMS", then * Metamod:Source will attempt to call this function before calling * CreateInterface. If this function returns a valid ISmmPlugin pointer, then * CreateInterface will not be called. * * This is useful for implementing a mini-loader plugin for multiple versions. * * @param mvi MetamodVersionInfo structure. * @param mli MetamodLoaderInfo structure. * @return ISmmAPI pointer, or NULL if none. */ typedef METAMOD_PLUGIN *(*METAMOD_FN_LOAD)(const MetamodVersionInfo *mvi, const MetamodLoaderInfo *mli); /** * @brief If a function of this type is exposed as "UnloadInterface_MMS", then * Metamod:Source will attempt to call this function after calling * ISmmAPI::Unload(), and before closing the library. This lets loader plugins * clean up before exiting. * * Note: This function will be ignored unless CreateInterfce_MMS was exposed. * It may be called even if ISmmAPI::Unload() could not be called. */ typedef void (*METAMOD_FN_UNLOAD)(); /** * @brief Original type of load function. CreateInterfaceFn from Valve. * * Plugins will expose this as "CreateInterface". */ typedef void *(*METAMOD_FN_ORIG_LOAD)(const char *, int *); #endif //INCLUDE_METAMOD_SOURCE_PLUGIN_EXT_H_