# vim: set sts=2 ts=8 sw=2 tw=99 et ft=python: import os, sys class SDK(object): def __init__(self, sdk, ext, aDef, name, platform, dir): self.folder = 'hl2sdk-' + dir self.envvar = sdk self.ext = ext self.code = aDef self.define = name self.platform = platform self.name = dir self.path = None # Actual path WinOnly = ['windows'] WinLinux = ['windows', 'linux'] WinLinuxMac = ['windows', 'linux', 'mac'] PossibleSDKs = { 'episode1': SDK('HL2SDK', '1.ep1', '1', 'EPISODEONE', WinLinux, 'episode1'), 'ep2': SDK('HL2SDKOB', '2.ep2', '3', 'ORANGEBOX', WinLinux, 'orangebox'), 'css': SDK('HL2SDKCSS', '2.css', '6', 'CSS', WinLinuxMac, 'css'), 'hl2dm': SDK('HL2SDKHL2DM', '2.hl2dm', '7', 'HL2DM', WinLinuxMac, 'hl2dm'), 'dods': SDK('HL2SDKDODS', '2.dods', '8', 'DODS', WinLinuxMac, 'dods'), 'sdk2013': SDK('HL2SDK2013', '2.sdk2013', '9', 'SDK2013', WinLinuxMac, 'sdk2013'), 'tf2': SDK('HL2SDKTF2', '2.tf2', '11', 'TF2', WinLinuxMac, 'tf2'), 'l4d': SDK('HL2SDKL4D', '2.l4d', '12', 'LEFT4DEAD', WinLinuxMac, 'l4d'), 'nucleardawn': SDK('HL2SDKND', '2.nd', '13', 'NUCLEARDAWN', WinLinuxMac, 'nucleardawn'), 'l4d2': SDK('HL2SDKL4D2', '2.l4d2', '15', 'LEFT4DEAD2', WinLinuxMac, 'l4d2'), 'darkm': SDK('HL2SDK-DARKM', '2.darkm', '2', 'DARKMESSIAH', WinOnly, 'darkm'), 'swarm': SDK('HL2SDK-SWARM', '2.swarm', '16', 'ALIENSWARM', WinOnly, 'swarm'), 'bgt': SDK('HL2SDK-BGT', '2.bgt', '4', 'BLOODYGOODTIME', WinOnly, 'bgt'), 'eye': SDK('HL2SDK-EYE', '2.eye', '5', 'EYE', WinOnly, 'eye'), 'csgo': SDK('HL2SDKCSGO', '2.csgo', '20', 'CSGO', WinLinuxMac, 'csgo'), 'dota': SDK('HL2SDKDOTA', '2.dota', '21', 'DOTA', WinLinuxMac, 'dota'), 'portal2': SDK('HL2SDKPORTAL2', '2.portal2', '17', 'PORTAL2', [], 'portal2'), 'blade': SDK('HL2SDKBLADE', '2.blade', '18', 'BLADE', WinLinux, 'blade'), 'insurgency': SDK('HL2SDKINSURGENCY', '2.insurgency', '19', 'INSURGENCY', WinLinuxMac, 'insurgency'), 'contagion': SDK('HL2SDKCONTAGION', '2.contagion', '14', 'CONTAGION', WinOnly, 'contagion'), 'bms': SDK('HL2SDKBMS', '2.bms', '10', 'BMS', WinLinux, 'bms'), } def ResolveEnvPath(env, folder): if env in os.environ: path = os.environ[env] if os.path.isdir(path): return path else: head = os.getcwd() oldhead = None while head != None and head != oldhead: path = os.path.join(head, folder) if os.path.isdir(path): return path oldhead = head head, tail = os.path.split(head) return None class MMSConfig(object): def __init__(self): self.sdks = {} self.binaries = [] self.generated_headers = None self.versionlib = None def use_auto_versioning(self): if builder.backend != 'amb2': return False return not getattr(builder.options, 'disable_auto_versioning', False) def detectProductVersion(self): builder.AddConfigureFile('product.version') # For OS X dylib versioning import re with open(os.path.join(builder.sourcePath, 'product.version'), 'r') as fp: productContents = fp.read() m = re.match('(\d+)\.(\d+)\.(\d+).*', productContents) if m == None: self.productVersion = '1.0.0' else: major, minor, release = m.groups() self.productVersion = '{0}.{1}.{2}'.format(major, minor, release) def detectSDKs(self): sdk_list = builder.options.sdks.split(',') use_all = sdk_list[0] == 'all' use_present = sdk_list[0] == 'present' for sdk_name in PossibleSDKs: sdk = PossibleSDKs[sdk_name] if builder.target_platform in sdk.platform: if builder.options.hl2sdk_root: sdk_path = os.path.join(builder.options.hl2sdk_root, sdk.folder) else: sdk_path = ResolveEnvPath(sdk.envvar, sdk.folder) if sdk_path is None: if use_all or sdk_name in sdk_list: raise Exception('Could not find a valid path for {0}'.format(sdk.envvar)) continue if use_all or use_present or sdk_name in sdk_list: sdk.path = sdk_path self.sdks[sdk_name] = sdk if len(self.sdks) < 1: raise Exception('At least one SDK must be available.') def configure(self): builder.AddConfigureFile('pushbuild.txt') cfg = builder.DetectCompilers() cxx = cfg.cxx if cxx.behavior == 'gcc': cfg.defines += [ 'stricmp=strcasecmp', '_stricmp=strcasecmp', '_snprintf=snprintf', '_vsnprintf=vsnprintf', 'HAVE_STDINT_H', 'GNUC', ] cfg.cflags += [ '-pipe', '-fno-strict-aliasing', '-Wall', '-Werror', '-Wno-uninitialized', '-Wno-unused', '-Wno-switch', '-msse', '-m32', ] cfg.cxxflags += [ '-std=c++11' ] if (cxx.name == 'gcc' and cxx.majorVersion >= 4) or cxx.name == 'clang': cfg.cflags += ['-fvisibility=hidden'] cfg.cxxflags += ['-fvisibility-inlines-hidden'] cfg.linkflags += ['-m32'] cfg.cxxflags += [ '-fno-exceptions', '-fno-rtti', '-fno-threadsafe-statics', '-Wno-non-virtual-dtor', '-Wno-overloaded-virtual', ] if (cxx.name == 'gcc' and cxx.majorVersion >= 4 and cxx.minorVersion >= 7) or \ (cxx.name == 'clang' and cxx.majorVersion >= 3): cfg.cxxflags += ['-Wno-delete-non-virtual-dtor'] if cxx.name == 'gcc': cfg.cflags += ['-mfpmath=sse'] if cxx.name == 'clang': cfg.cxxflags += ['-Wno-implicit-exception-spec-mismatch'] if cfg.version >= 'apple-clang-5.1' or cfg.version >= 'clang-3.4': cfg.cxxflags += ['-Wno-deprecated-register'] else: cfg.cxxflags += ['-Wno-deprecated'] elif cxx.name == 'msvc': if builder.options.debug == '1': cfg.cflags += ['/MTd'] cfg.linkflags += ['/NODEFAULTLIB:libcmt'] else: cfg.cflags += ['/MT'] cfg.defines += [ '_CRT_SECURE_NO_DEPRECATE', '_CRT_SECURE_NO_WARNINGS', '_CRT_NONSTDC_NO_DEPRECATE', ] cfg.cflags += [ '/W3', '/Zi', ] cfg.cxxflags += ['/TP'] cfg.linkflags += [ '/MACHINE:X86', '/SUBSYSTEM:WINDOWS', 'kernel32.lib', 'user32.lib', 'gdi32.lib', 'winspool.lib', 'comdlg32.lib', 'advapi32.lib', 'shell32.lib', 'ole32.lib', 'oleaut32.lib', 'uuid.lib', 'odbc32.lib', 'odbccp32.lib', ] # Optimization if builder.options.opt == '1': cfg.defines += ['NDEBUG'] if cxx.behavior == 'gcc': cfg.cflags += ['-O3'] elif cxx.behavior == 'msvc': cfg.cflags += ['/Ox', '/Zo'] cfg.linkflags += ['/OPT:ICF', '/OPT:REF'] # Debugging if builder.options.debug == '1': cfg.defines += ['DEBUG', '_DEBUG'] if cxx.behavior == 'gcc': cfg.cflags += ['-g3'] elif cxx.behavior == 'msvc': cfg.cflags += ['/Od', '/RTC1'] # This needs to be after our optimization flags which could otherwise disable it. if cxx.name == 'msvc': # Don't omit the frame pointer. cfg.cflags += ['/Oy-'] # Platform-specifics if builder.target_platform == 'linux': cfg.defines += ['_LINUX', 'POSIX'] if cxx.name == 'gcc': cfg.linkflags += ['-static-libgcc'] elif cxx.name == 'clang': cfg.linkflags += ['-lgcc_eh'] elif builder.target_platform == 'mac': cfg.defines += ['OSX', '_OSX', 'POSIX'] cfg.cflags += ['-mmacosx-version-min=10.5'] cfg.linkflags += [ '-mmacosx-version-min=10.5', '-arch', 'i386', '-lstdc++', ] elif builder.target_platform == 'windows': cfg.defines += ['WIN32', '_WINDOWS'] # Finish up. cfg.defines += [ 'MMS_USE_VERSIONLIB' ] cfg.includes += [ os.path.join(builder.sourcePath, 'public'), ] if self.use_auto_versioning(): cfg.defines += ['MMS_GENERATED_BUILD'] cfg.includes += [ os.path.join(builder.buildPath, 'includes'), os.path.join(builder.sourcePath, 'versionlib'), ] def HL2Compiler(self, context, sdk): compiler = context.compiler.clone() compiler.cxxincludes += [ os.path.join(context.currentSourcePath), os.path.join(context.currentSourcePath, 'sourcehook'), os.path.join(context.sourcePath, 'loader'), ] defines = ['SE_' + self.sdks[i].define + '=' + self.sdks[i].code for i in self.sdks] compiler.defines += defines paths = [['public'], ['public', 'engine'], ['public', 'mathlib'], ['public', 'vstdlib'], ['public', 'tier0'], ['public', 'tier1']] if sdk.name == 'episode1' or sdk.name == 'darkm': paths.append(['public', 'dlls']) paths.append(['game_shared']) else: paths.append(['public', 'game', 'server']) paths.append(['game', 'shared']) paths.append(['common']) compiler.defines += ['SOURCE_ENGINE=' + sdk.code] if sdk.name == 'sdk2013' and compiler.cxx.behavior == 'gcc': # The 2013 SDK already has these in public/tier0/basetypes.h compiler.defines.remove('stricmp=strcasecmp') compiler.defines.remove('_stricmp=strcasecmp') compiler.defines.remove('_snprintf=snprintf') compiler.defines.remove('_vsnprintf=vsnprintf') if compiler.cc.behavior == 'msvc': compiler.defines += ['COMPILER_MSVC', 'COMPILER_MSVC32'] else: compiler.defines += ['COMPILER_GCC'] if sdk.name in ['css', 'hl2dm', 'dods', 'sdk2013', 'tf2', 'l4d', 'nucleardawn', 'l4d2', 'dota']: if builder.target_platform in ['linux', 'mac']: compiler.defines += ['NO_HOOK_MALLOC', 'NO_MALLOC_OVERRIDE'] if sdk.name == 'csgo' and builder.target_platform == 'linux': compiler.linkflags += ['-lstdc++'] for path in paths: compiler.cxxincludes += [os.path.join(sdk.path, *path)] return compiler def LibraryBuilder(self, compiler, name): binary = compiler.Library(name) if builder.target_platform == 'windows': binary.sources += ['version.rc'] binary.compiler.rcdefines += [ 'BINARY_NAME="{0}"'.format(binary.outputFile), 'RC_COMPILE' ] elif builder.target_platform == 'mac': binary.compiler.postlink += [ '-compatibility_version', '1.0.0', '-current_version', self.productVersion ] if self.use_auto_versioning(): binary.compiler.linkflags += [self.versionlib] binary.compiler.sourcedeps += MMS.generated_headers return binary def Library(self, context, name): compiler = context.compiler.clone() return self.LibraryBuilder(compiler, name) def HL2Library(self, context, name, sdk): compiler = self.HL2Compiler(context, sdk) if builder.target_platform == 'linux': if sdk.name == 'episode1': lib_folder = os.path.join(sdk.path, 'linux_sdk') elif sdk.name == 'sdk2013': lib_folder = os.path.join(sdk.path, 'lib', 'public', 'linux32') else: lib_folder = os.path.join(sdk.path, 'lib', 'linux') elif builder.target_platform == 'mac': if sdk.name == 'sdk2013': lib_folder = os.path.join(sdk.path, 'lib', 'public', 'osx32') else: lib_folder = os.path.join(sdk.path, 'lib', 'mac') if builder.target_platform in ['linux', 'mac']: if sdk.name == 'sdk2013': compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1.a'))] else: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'tier1_i486.a'))] if sdk.name in ['blade', 'insurgency', 'csgo', 'dota']: compiler.postlink += [compiler.Dep(os.path.join(lib_folder, 'interfaces_i486.a'))] binary = self.LibraryBuilder(compiler, name) dynamic_libs = [] if builder.target_platform == 'linux': compiler.linkflags[0:0] = ['-lm'] if sdk.name in ['css', 'hl2dm', 'dods', 'tf2', 'sdk2013', 'nucleardawn', 'l4d2']: dynamic_libs = ['libtier0_srv.so', 'libvstdlib_srv.so'] elif sdk.name in ['l4d', 'blade', 'insurgency', 'csgo', 'dota']: dynamic_libs = ['libtier0.so', 'libvstdlib.so'] else: dynamic_libs = ['tier0_i486.so', 'vstdlib_i486.so'] elif builder.target_platform == 'mac': binary.compiler.linkflags.append('-liconv') dynamic_libs = ['libtier0.dylib', 'libvstdlib.dylib'] elif builder.target_platform == 'windows': libs = ['tier0', 'tier1', 'vstdlib'] if sdk.name in ['swarm', 'blade', 'insurgency', 'csgo', 'dota']: libs.append('interfaces') for lib in libs: lib_path = os.path.join(sdk.path, 'lib', 'public', lib) + '.lib' binary.compiler.linkflags.append(binary.Dep(lib_path)) for library in dynamic_libs: source_path = os.path.join(lib_folder, library) output_path = os.path.join(binary.localFolder, library) def make_linker(source_path, output_path): def link(context, binary): cmd_node, (output,) = context.AddSymlink(source_path, output_path) return output return link linker = make_linker(source_path, output_path) binary.compiler.linkflags[0:0] = [binary.Dep(library, linker)] return binary MMS = MMSConfig() MMS.detectProductVersion() MMS.detectSDKs() MMS.configure() if MMS.use_auto_versioning(): MMS.generated_headers = builder.RunScript( 'support/buildbot/Versioning', { 'MMS': MMS } ) MMS.versionlib = builder.RunScript( 'versionlib/AMBuildScript', { 'MMS': MMS } ) BuildScripts = [ 'loader/AMBuilder', 'core-legacy/AMBuilder', 'core/AMBuilder', ] if builder.backend == 'amb2': BuildScripts += [ 'support/buildbot/PackageScript', ] builder.RunBuildScripts(BuildScripts, { 'MMS': MMS })